Bounty Hunter Archive

Thread: How to avoid losing a Bounty Mark during your Investigation

TheWildJedi
Tue Nov 11, 2003 11:42 am
#14






BenkeiHami wrote:

excellent guide



Regarding 5, if I run away 500m will the mark begin moving again or is he stopped for good?







He will NEVER move again and will not even be drawn into the game until you get within 108m.


This is kinda dumb, I know... you'd THINK he would try to get away again. In fact, if you ever run up to a location where there is just a waypoint and you are SURE he is there (i.e. even Ranger Track shows him there), then he will never reappear or move again.


I LOVE having Ranger Track 3. It tells me my mark should be there and even the game knows he is there but it cannot draw him due to a graphics glich. That way I know it's not me going nuts. I get screenshots cause if the system tells me he is there and the droids tell me he is there and my track tells me he is there.. then darn it, he is THERE! LOL.


Jana





Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
Germaine
Tue Nov 11, 2003 5:40 pm
#15

Good stuff here - deserves the Devs attention and a sticky to boot. Until then, back to the front page.



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Moridroid
Tue Nov 11, 2003 6:20 pm
#16






TheWildJedi wrote:


This is kinda dumb, I know... you'd THINK he would try to get away again. In fact, if you ever run up to a location where there is just a waypoint and you are SURE he is there (i.e. even Ranger Track shows him there), then he will never reappear or move again.


Jana






I wouldn't say "never" but certainly the great majority of the time. There have been "lucky" times where I have left the area and come back to the waypoint to see the mark now standing there. Not often, but it does happen.


Fantastic information though. But one more question: Where was this information when I was grinding investigation?! Lol.




Shaitan Soulsbane



Master Bounty Hunter


Ypiana
Tue Nov 11, 2003 6:31 pm
#17

One more thing about unnattackable marks stuck in walls, trees, etc. I don't use pets, but you can draw an aggro over to the mark stuck in a wall or tree then use either lightning cone or actionshot2 and this will aggro the mark on you and get him to move out of the object. You can also get another player to help you by getting her to stand next to the mark and consenting to a duel, at which time you use lightning cone. If the aggro creature you pull is too weak to survive your attacks just put on your armor and punch them, then let them chase you until they are between you and the mark, then equip LLC and cone away. Only hard part can be dealing with mark from such close range, heheheh.


-- Ypi




I killed my parents... You're next!
/godmode 1
navaho
Tue Nov 11, 2003 9:00 pm
#18

I've also noticed that if a mark spawns within 100 meters of a lair that has no critters spawned the mark will be white. I've never seen that observation broken. On the other hand if the lair does have critters spawned the mark is always yellow. So, it is not just player buildings. At least not in my observation.
KaiRan
Tue Nov 11, 2003 9:13 pm
#19

I have twice used the Probe Droid trick to force an invisible mark to appear. Other than that, great post! Thanks!!!



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MGoldEagle
Tue Nov 11, 2003 9:57 pm
#20

Exceptional work!! This is worthy of a Sticky, and a bump every blasted day. Can Wepps still sticky posts? This will help out alot of BH's on the road to Mastery.


If you were on the same server as me, I'd be offering to buy you a few drinks at the cantina. This is going to help out immensely!




Aesy Iomia
Icar Iomia
RedSpawnBravado
Wed Nov 12, 2003 12:05 am
#21

Great, work on thIs thREAD! really nicely done.





- RedSpawn Bravado -
Elder Master Bounty Hunter ~ Scylla - Guildleader, Underground Connection
Trekso, Elder Weaponsmith ~ Tempest +12 - Tempest 296 -3538 Corellia 1.2k North of Coronet
Macallan, Shipwright ~ Scylla
"Run! Run like the wind, run like crazy... Hell, I don't care how you run, just run. It makes killing you that much sweeter!."
Martellus
Wed Nov 12, 2003 12:43 am
#22

Have we just found a potential BH correspondent?


Good work!




--Martellus
MBH

"Are you gonna pull those pistols or whistle Dixie?"
MGoldEagle
Wed Nov 12, 2003 3:31 am
#23

Bumpage


This has to be seen.




Aesy Iomia
Icar Iomia
BenkeiHami
Wed Nov 12, 2003 9:16 am
#24

So help me explain this.


My mark was on Corellia so off I went. I land in Kor Vella send out a seeker, it comes back and the mark hasn't move. "Alright", I think "I can wait a few min or try useing a shuttle to get him to move". So I suttle to the little island, Venri i believe. I getthere and send out a seeker, yipee he move and he's heading towards me, 2K away.I think, "hmmm,I'd better move away from the shore so he doesn't stop in the ocean". Somove 600m away from the shore. I sit and waita few minutes then send out another seeker, now the mark is about 260m away.


Shouldn't the mark have stopped at 500m? I could see if I wasrunning to him but I was sitting in one spot.

TheWildJedi
Wed Nov 12, 2003 9:40 am
#25






BenkeiHami wrote:

So help me explain this.


My mark was on Corellia so off I went. I land in Kor Vella send out a seeker, it comes back and the mark hasn't move. "Alright", I think "I can wait a few min or try useing a shuttle to get him to move". So I suttle to the little island, Venri i believe. I getthere and send out a seeker, yipee he move and he's heading towards me, 2K away.I think, "hmmm,I'd better move away from the shore so he doesn't stop in the ocean". Somove 600m away from the shore. I sit and waita few minutes then send out another seeker, now the mark is about 260m away.


Shouldn't the mark have stopped at 500m? I could see if I wasrunning to him but I was sitting in one spot.







I have noticed this on occasion as well. I have not been able to confirm this exactly one way or the other, as it seems to be different in some locations than others… it SEEMS, from what I have tracked, that the closer you are to a city or lots of player placed structures, the closer the mark will move before stopping.


It would seem that at some point in the recent past, the waypoint movement distance to the BH might have been changed to the same distance as the max radar distance… 256m. Of course the mark still will not be drawn until you get much closer to him.


I do remember that at one point, the DEVs thought they had solved the “losing the TEF on the bounty mark” bug. I believe this was attempted by making sure the mark was not drawn into the game way too far in advance, and even noticed one time that the mark may move as close as 200m before stopping. But this is rare and again, without knowing what the code for the marks is actually setup to do… I have left 500m as the point where more often than not the waypoint will stop, but not 100% of the time.


I will keep tabs on this and adjust accordingly when I get more data.




Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
Halapino
Wed Nov 12, 2003 1:54 pm
#26

Whoa! Awesome information here!


Guys, can we keep this at the top so Thunderheart can see these issues?





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