Bounty Hunter Archive
Thread: A Suggestion for Kashyyyk and Instanced Dungeons
Cochba wrote:
Why think so much on this...why suggest all these detailed way to programand reprogram things. If smart programming was in this game we would not be having this discussion.
Simple: Make all creatures and NPCs grant 1xp regardless of CL. However have those with higher CLs attack accordingly. Kashyyyk needs to stay/become a content/quest driven planet. Not a grinder's paradise.
With this SIMPLE fix the LOS issue vanishes....Seekers not tracking....who cares.
It's not really that complicated. The algorithm is incredibly simply and it takes maybe a half dozen lines orless to make the flowchart. There's nothing elaborate about setting the BH to load either into the same instance of the mark or a random instance, and it certainly isn't more complicated then the programming required for seeker droids.In the abstract itrequires one variable and two subroutines.
Resetting the XP tables to 1 XP may seem a simpler concept but it probably requires a lot more programming. First the XP tables would have to be reset. And secondly the game calculates XP based on the combat level of the NPC or creature and that would have to be reworked specifically for Kash. So in order to make sure that each creature you fight isn't the equivalent of a krettle the game on Kash would have to have a separate framework that disassociates XP from CL.