Bounty Hunter Archive

Thread: A Suggestion for Kashyyyk and Instanced Dungeons

Acheron5
Sun Jul 10, 2005 4:33 pm
#1

This suggestion is meant to improve the authenticity of the game and directly benefits BH's hunting on Kashyyyk and perhaps any future situation where instanced dungeons are used and selectable by the players. One of the issueson Kashyyyk is the use of instanced dungeons to seek shelter in. This isn't game breaking, but it does break immersion, especially for BH's. I definitely appreciate the benefits of instanced dungeons in order toreduce lag and to make certain that rare content or NPC's are almost always available for players. But one of thedisadvantages of instanced dungeons is that it breaks immersion. I am pretty sure the Wookies haven't discovered the secrets to alternate universes and applied this knowledge to some remote trail areas or cave systems on their world.


The reason that players are permitted to select the instance it seems is toallow players to meet in those instances and group up. This is an advantage for all players, not just Jedi, and should be preserved.


The only players that are really affected in a negative way by this are BH's who may have to select and load into each individual instance of the dungeon to find their mark. This represents a bizarre break in the continuity of the game world and perhaps is solved if something like this is added:


When a BH enters an instanced dungeon such as the Ryyatt trail or the caverns in which the player is given a variety of different instances to choose a BH only option should appear at the bottom of the list, perhaps labelled "Follow Trace Evidence," that when selected will do one of two things:


a. If the BH's mark is in any of the instances it will place the BH in that instance but it will NOT notify the BH that it has done so.


or


b.If the BH's mark is not in any of the instances it will place the BH in a random instance, once again not notifying the BH that this has occurred.


By not informing the BH that the trace has beena success or failurethe BH will have no way of knowing that the player they are hunting is in that particular instance and will have to search through that instance anyway to find them. This isn't meant to give the BH an easy way of determiningif their mark is an instance and they will still have to go through the task of hunting them. They just won't have to do it through multipleWookie dimensions.





tuffness55
Sun Jul 10, 2005 6:54 pm
#2

too much work for the devs, they instance dungeons are places for people to hide

FettandhisVett
Sun Jul 10, 2005 7:44 pm
#3






tuffness55 wrote:
too much work for the devs, they instance dungeons are places for people to hide





Also goes against the whole 'letting jedi get to full temp without any danger' theme they have going now.
Naivan
Sun Jul 10, 2005 8:59 pm
#4

the only place i've ever seen jedi grindingon kashyyyk are in two spots on the spider level of the trail, the first and second feral wookiee spawn points. never anywhere else, and odds are that is where your mark will be. it's not terribly difficult to get to these spots if you have the trail guide to the level, especially if you can manage to fall off the edge and walk over unharmed. you could probably check an instance in 15 or 20 minutes. or if you brought a ranger with you with tracking 4, you would be able to tell from the trail guide.


i do agree that the instances sort of break the immersion of the game, and it is a pain to check each one, but it is possible to deal with.
MX13
Sun Jul 10, 2005 9:33 pm
#5



I watched a good friend and BH kill 5 Jedi in the same instance in 5 hours making over 1 mil. A damn funny story.


First off, I'm a Jedi / MBH (Alt) and he was a good friend. Another friend of mine and I were there changing our templates. We were full templates working on new skills.We didn't rat our the Jedi's I was there with, infactwe warned themhe was coming. Here's what happened:


My BH friend was checking all of the instances and finally came to the onewe werein. He walked up to an almost full template Jedi and said "I'll be right back to kill you. First, I want to get Novice Entertainer so I can dance on your corpse." We warned the Jedi there that they should change instances and they ignored us. 20 minutes later he came back and ran past our grinding group to get the spiders off of him. He then walked up to the Jedi and said "You have to 3 to run." The Jedi proceeded to run while the rest kept grinding. He then turned to the Jedi next him and killed him. He then proceeded to dance on his corpse.


Then he says "OK, now I will be back for you, stay right there." We warn them again that he's crazy and they need to move. 20 minutes later he does the EXACT same thing.


We warn them again. 20 minutes later he comes back and everyone but the guy he said he was gonna kill runs. He turns to him, shakes his head and kills him. Let the dancing begin.


So then he decides to be cute and takes my friends bounty. My friend owns him. Haha, we're allfriends and it's ok. He was joking. We were the BH who trained him to hunt Jedi.


So he's dead and tells another Jedi "I'll see you at the cloners". The guy kept AFK'ing and triple incapping. Sure enough he triple incaps again 10 minutes later. 30 minutes later he's at the Doc's. 10 minutes later he sends a GC chat that he was killed while he was AFK there, and then down the trail comes our friend. He proceeds to dance, and then pulls a Jedi "to the dance floor" and says "Let's dance Baby". He unsticks, comes back in 20 minutes and kills her because she doesn't believe him that he has her bounty. And they Danced.


The morale of this story? Killing Jedi on the trails isn't hard, in fact, it's easier to find your mark there than anywhere else. The key is finding the right Jedi to kill


The morale for Jedi: Bad habits make dead Jedi. A good BH will make you pay for them.



Message Edited by MX13 on 07-10-2005 09:36 PM

Message Edited by MX13 on 07-10-2005 09:38 PM



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jennernight
Sun Jul 10, 2005 10:18 pm
#6

wow what a concept you mean to tell me that bh's cant hunt with out droids there??? no way dude...lol. common ppl its not hard to check each instance and its not hard to find jedi. stop whining about not being able to use easy hunting methuds and start using your skills, damn you earned them now see if you can use them. all the jedi did is force us all to go through some minor chalenge to find them. instead of the get mission, get bio sig, send droid, find jedi, gang bang them.. jedi wouldnt be doing there job if they didnt add the chalenge to the bh's proffession.


jenner night.





JENNER NIGHT~ELDER JEDI KNIGHT
PROUD MEMBER OF (TAA) FOUNDER OF KOE
JUSTIN'~COMMANDO PPL~OFFICER
DONT RUN, YOU WILL ONLY D!E TIRED
FettandhisVett
Sun Jul 10, 2005 10:24 pm
#7






jennernight wrote:

wow what a concept you mean to tell me that bh's cant hunt with out droids there??? no way dude...lol. common ppl its not hard to check each instance and its not hard to find jedi. stop whining about not being able to use easy hunting methuds and start using your skills, damn you earned them now see if you can use them. all the jedi did is force us all to go through some minor chalenge to find them. instead of the get mission, get bio sig, send droid, find jedi, gang bang them.. jedi wouldnt be doing there job if they didnt add the chalenge to the bh's proffession.


jenner night.








<cough> its also nice how i dont see any notes about LoS being fixed in trail, so jedi will still run and exploit it, so it IS very hard to kill non afk jedi there.


And have you ever even checked all 6 instances for a jedi? it can take a long ass time. And to do for EACH mark is a huge pain in the ass.


Soo when jedi have something thats a pain in the ass, it gets removed, while BH get things added to be a pain in the ass....great game balance SoE.
FeartheLettuce
Sun Jul 10, 2005 10:24 pm
#8

well.... it wont be so 'easy' when publish 20 hits... it will be impossible for all but the most stubborn BHs to kill a jedi on kash... you cannot get a list of names and go to the terminals after the patch



Twigs
Ahazi

MBH/MC

"I'm sure this is "working as intended," at least until they get around to fixing it." -Spinmove5150
Noman2193
Sun Jul 10, 2005 10:35 pm
#9

We need terminals by both wookiee spawns in the trails, and while we're at it, terminals at every force shrine (right behind them so the jedi dont see ).




noman - scum of the galaxy______________________________
jennernight
Sun Jul 10, 2005 10:36 pm
#10

when was bh profession supposed to be easy?? thats exactly my point, that last publish gave you a free ride till jedi figured it out and moved there. and i do go up there a lot and i visit all the instances. i dont need to tell you the trick to getting down there easy, too many ppl know it allready.



JENNER NIGHT~ELDER JEDI KNIGHT
PROUD MEMBER OF (TAA) FOUNDER OF KOE
JUSTIN'~COMMANDO PPL~OFFICER
DONT RUN, YOU WILL ONLY D!E TIRED
jennernight
Sun Jul 10, 2005 10:37 pm
#11

good point lets all make it uber easy for the bh maybe then we can have a whole server full of them..lol.



JENNER NIGHT~ELDER JEDI KNIGHT
PROUD MEMBER OF (TAA) FOUNDER OF KOE
JUSTIN'~COMMANDO PPL~OFFICER
DONT RUN, YOU WILL ONLY D!E TIRED
Acheron5
Mon Jul 11, 2005 7:35 am
#12






jennernight wrote:
good point lets all make it uber easy for the bh maybe then we can have a whole server full of them..lol.






The point isn't to make it easy for the BH. The point is to not make it difficult because of unrealistic obstacles that are an artifact of the way the game is programmed. A good argument has been made by the devs that droids won't work on Kashyyyk and whether I agree with it or not that is the way things will remain for the forseeable future. Clearly hunting on Kashyyyk is possible, but the one aspect of hunting that is bizarre is this idea of having to hunt through multpile instances of the same dungeon. This is something other players don't have to experience, loading into different versions of the same dungeon multiple times to complete their mission, something that is kind of bizarre.


As far as the BH who is hunting is concerned the gameworld will be seamless which is the principle issue being addressed. By adding an option to the entrance menu that either places the BH in the same instance as their mark or places them in a random instance if their mark isn't present the gameworld becomes seamless but the BH still has to hunt through the entire instance to find their target since they don't know if they are there or not.


It basicallymakes it seem to the BHthat there is only one instance not multiple instances and diminishes the use of an unrealistic aspect of the way the game is programmed.
Cochba
Mon Jul 11, 2005 7:55 am
#13

Why think so much on this...why suggest all these detailed way to programand reprogram things. If smart programming was in this game we would not be having this discussion.


Simple: Make all creatures and NPCs grant 1xp regardless of CL. However have those with higher CLs attack accordingly. Kashyyyk needs to stay/become a content/quest driven planet. Not a grinder's paradise.


With this SIMPLE fix the LOS issue vanishes....Seekers not tracking....who cares.







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