Bounty Hunter Archive
Thread: Startleshot vs jedi.. What makes it so good?
_Dragonius_
Fri Jul 15, 2005 3:53 am
#14
Biffhammer wrote:
actually startleshot and disarming shot, and concussion shots will all get a longer cool down. They are supposedly considered bugged for right now, and will be fixed in publish 20. So don't get too cocky it's not because you are that good.why you would consider spamming 2 shots over and over again fun anyways is beyond me.
Because it makes it easier to win. That's my hunch...
_Dragonius_
Fri Jul 15, 2005 4:04 am
#15
Biffhammer wrote:
hahaha, what's the difference than having just an I win button if the jedi can't even fight back. Yes the jedi will get a few licks in, but not really anything noticeable. I am honest when I say this, it is too powerfull. Hahahaha I said it yep, but the devs allready know it so they are fixing it.
What's there to laugh about? Yeah, it's getting addressed, like it should....
Berdelsan
Fri Jul 15, 2005 4:18 am
#16
Ok guys, enough of the flaming.
I was not aware of this and it seems to work much like warcry did in the bugged period so keeping a jedi in his back all the fight just making it impossible for him to get up/heal/hit back is a very unfair fight due to takeing advantage of a flaw in the game code.
As TH once said, its not ment for prayers to be able to chain root/delay anyone so you could easily be tempted by saying that this is an exploid (taking advantage of a bugged skill which will greif others)
No need to make this into a flame war, its seems like its gonna get fixed soon anyways. I want to thank the people here who shared your information. I was thinking about taking master rifles as my damage dealing profession but ive changed my mind.
I was not aware of this and it seems to work much like warcry did in the bugged period so keeping a jedi in his back all the fight just making it impossible for him to get up/heal/hit back is a very unfair fight due to takeing advantage of a flaw in the game code.
As TH once said, its not ment for prayers to be able to chain root/delay anyone so you could easily be tempted by saying that this is an exploid (taking advantage of a bugged skill which will greif others)
No need to make this into a flame war, its seems like its gonna get fixed soon anyways. I want to thank the people here who shared your information. I was thinking about taking master rifles as my damage dealing profession but ive changed my mind.
Message Edited by Berdelsan on 07-15-2005 01:36 PM
Genildor
Fri Jul 15, 2005 5:38 am
#18
Remember back in the beginning of the game where you could spam knockdown? That's this.
blackhaze-
Fri Jul 15, 2005 12:01 pm
#19
Did you read what I said? It lasts for 6 seconds, you can shoot it every 7, therefor you get to reaply the delay before they understand that its not affecting them anymore.
Berdelsan
Fri Jul 15, 2005 12:07 pm
#20
blackhaze- wrote:
Did you read what I said? It lasts for 6 seconds, you can shoot it every 7, therefor you get to reaply the delay before they understand that its not affecting them anymore.
ok, now i understadn. You use startle every 7 secs and only DO dmg with startle untill they are dead because it would break if you used another attack while they were under delay?
getsunshine
Fri Jul 15, 2005 12:20 pm
#21
blackhaze- wrote:
Did you read what I said? It lasts for 6 seconds, you can shoot it every 7, therefor you get to reaply the delay before they understand that its not affecting them anymore.
please change your sig!
--->Proffesional Bounty Hunter At Your Service
LOLLERCOASTER.....
Skare99
Fri Jul 15, 2005 12:20 pm
#22
Berdelsan wrote:
blackhaze- wrote:
Did you read what I said? It lasts for 6 seconds, you can shoot it every 7, therefor you get to reaply the delay before they understand that its not affecting them anymore.
ok, now i understadn. You use startle every 7 secs and only DO dmg with startle untill they are dead because it would break if you used another attack while they were under delay?
yep
VegasDroopy
Fri Jul 15, 2005 12:27 pm
#23
Ehre wrote:
Because it makes it where the target can't attack for a brief period of time, but you would've known that if you read the description.
Someone always has to be a jerk.
Hav0c
Fri Jul 15, 2005 12:30 pm
#24
What would be nice is if we got a 'working as intended' statement hehe
Chaind2f8
Fri Jul 15, 2005 12:33 pm
#25
An even nicer combo is to alternate between Startleshot and Disarming Shot to prevent even that one second gap between firings.
Grozurr
Fri Jul 15, 2005 12:46 pm
#26
Chaind2f8 wrote:
An even nicer combo is to alternate between Startleshot and Disarming Shot to prevent even that one second gap between firings.
/agree....and might i say i have yet to lose a non-jedi duel ![]()
the only ones that consistantly beat me are those defenders and their valor..../shakefist
Grozzer Agoutt
kauri