Bounty Hunter Archive
Thread: Regarding House-Jedi (Updated 10/14)
PedricCuff wrote:
I mean, strictly from a roleplaying view:
A bounty hunter tracks his target across the galaxy, and rides out to the middle of nowhere to find him. Uh-oh, he's in his house and I don't have a key and I don't wanna brake a window, so I guess he wins this round.
Drop
It's a serious buzzkill.
Realistically, who wouldn't brake into the mark's house?
Yeah, because we know those 25 minutes your droids use to track down a player are a complete killer.
Why is such a big problem that a mark escape from a Bounty-Hunter, most of you sound like if you were entilted to kill 20 Jedi per Day to actually fullfill your jobs. There are NPC missions if you are sick of players running to hide, I dont think NPCs have any sense of survival in their AI code.
Personally, I dont even understand why was the TEF changed, Jedi should be allowed to run and hide, escape from their attackers, after all we are the ones with everything to lose, why is there such a stubborn reaction from the BH to force the Jedi to fight all the time?
The old TEF was better (Not saber TEF, House TEF, where a Jedi that was attacked COULD enter his/her house, no 2.5 minutes restriction, only if the Jedi attacked), it actually made sense, now is a root, loose aggro, call a bike and drive for 3 minutes then enter your house process.
Seriously, howmuch timecan a Master Bounty-Hunter spend just to track down a Jedi? Lets see..
- Take a random Jedi mission. 2 minutes (maybe more if you are very VERY picky, although its all random).
- Go and speak to the SpyNet that is like 80m away from you. 1-2 minutes, unless you have to crawl to there.
- Recieve the Bio sample from the Spynet. Less than 10 seconds. (How do they get those samples anyway? When Im sleeping or something?)
- Drive outside the city so you can call your droid. At this point, MBH, I would say no more than 4 minutes.
- Walk to the droid that just landed. Like 7 seconds.
- Tell the droid to find the mark. The droid launches into space. You wait... 5 to 6 minutes?
- Travel from the outskirts of X city to the starport/shuttleport. Plus travel to the destination planet. No more than4 minutes. (With JTL travelling is a piece of cake now, and best of all, its free.)
- Call out a droid to track your mark in that planet and wait for the droid to update a waypoint. No more of 7 minutes.
- Move to the ticket terminal and get a ticket to the closer city for the waypoint. 20 seconds. And I'll give you an extra minute in case the shuttle leaves when you get there.
- Follow the waypoint. It depends, but its definatelly a lot less than 10 minutes, even if the mark is in the middle of nowhere in Endor, Yavin or Dathomir.
Arrive to the waypoint to get:
A) Killed and sent back to the cloner.
or
B) Laughed at because the Jedi is AFK or hiding in a private structure.
Then come here to say how unfair this is for BHs and how Jedi should be forced to be part of this little BH vs Jedi game is completelly: PRICELESS.
In conclusion.. we add up and we have that tracking down a player consist of 26~ minutes. I bet BH get really exhausted from this.
Message Edited by c0kes on 10-12-2005 06:41 PM
There is no reason for any player to force another player out of the private structure they're in. No player should have that power over another.
Find another mark if your Jedi is hiding in their house. They're supposed to be hiding.
Message Edited by thepulse on 10-12-2005 08:19 PM
Message Edited by thepulse on 10-12-2005 08:20 PM
SamousNemo wrote:
Warryyr wrote:
There is no reason for any player to force another player out of the private structure they're in. No player should have that power over another.
Find another mark if your Jedi is hiding in their house. They're supposed to be hiding.
The problem bounty hunters are facing is not that they can't enter a mark's house or can't kick them out.
The problem isamount of time we spend on missions that we cannot complete.
This may sound like a non-issue to some, but considering this happens 1 out of 5 bounties, I'd say it is.
The purpose of this thread is NOT about a player's ability to remain inside a private structure.
It is to gather ideastoprevent Bounty Hunters from chasing after marks in houses.
Two ideas suggested so far that have gained a lot of support are:
a) Droids notify hunters if the bounty is static orinside a private structure. Waypoint would still update and bounty would remain for hunters willing to investigate
b) Remove bounties from the terminals if the mark remains static/inside for a certain amount of time. Should the Jedi move beyond that point, standing bounties are back on the terminals. Missions pre-existing in datapads could remain for the die-hard stalker crowd
Although it's unfortunate that most of this thread has gone very off-topic (or completely missed the original intent). However, I am still looking for new ideas.
There is no "fix" the devs can do for this...."problem".
Treat afk jedi in houses like bugged npc marks and move on. Its what a real SWG BH does. Game is messed up, made it so I can't hit mark. Oh well, drop it and get a new one. AFK jedi are as unavoidable as a NPC mark in a tree. You're out maybe a half hour a few k worth in droids and travel tickets. Big deal, game has cost everyone time, money, and loot cause of bugs, crashes, ect. Thats SOE.
AFK jedi = bugged mark. Drop and get a new mark.
Your replies mean as much to me as my opinion does to you.
Razivi
Keppisuutari wrote:
By killing my jedi-char you make me lose about 3-6 hours of grinding. I hate that. Only way I can stick it back to you, is to leave my jedi-char sitting in his house for hours on end while Im sleeping or at work.
Stop making me lose time and Ill start logging out. Hows that sound? Problem solved.
SamousNemo wrote:
CardinalTRE wrote:
Or if you want another option, give Jedi some incentive to stay outside and fight. I'm not saying take away XP loss, but how about:
- Give them extra XP for defeating the BH
- Decrease the amount of XP that is lost based on how long the fight ensues
Giving an incentive to fight might coax active Jedi out of their homes.
However, this would not solve the issue regarding Jedi who go AFK forhours on end.
Again,theissue to pursueisn't Jedistaying inside their homes. The issue is preventing Bounty Hunters from wasting time pursuingunavailable bounties.
If they remove recursive macros, as they've said they will do, then the little stand/sit loops that keep people logged on will be gone and the game will kick them.
Problem solved.
DathylBran wrote:
SamousNemo wrote:
CardinalTRE wrote:
Or if you want another option, give Jedi some incentive to stay outside and fight. I'm not saying take away XP loss, but how about:
- Give them extra XP for defeating the BH
- Decrease the amount of XP that is lost based on how long the fight ensues
Giving an incentive to fight might coax active Jedi out of their homes.
However, this would not solve the issue regarding Jedi who go AFK forhours on end.
Again,theissue to pursueisn't Jedistaying inside their homes. The issue is preventing Bounty Hunters from wasting time pursuingunavailable bounties.
If they remove recursive macros, as they've said they will do, then the little stand/sit loops that keep people logged on will be gone and the game will kick them.
Problem solved.
Now that is actually a very good point, honestly even when I was a bh, running across a housed jedi did not bother me much. I'd much rather hold onto the mission and stalk him a little then make it sooo easy. But I think both the jedi you responded to and your point can be valid. Techniqually by killing the jedi you are wasting his time, so why can't he waste yours a little bit? I just don't see it being that big of a deal, guess I was just a much more patient BH. But you are certaintly right about the recursive macros.
then tis bullcrap here wouldnt even extend that long