Bounty Hunter Archive

Thread: FEEDBACK: Jedi Missions No Longer Showing Player Name, or Bounty Payout

LinkRevan
Wed Jul 06, 2005 12:13 am
#209

1.Jedi name removal: Heavily disagree. Even if offline missions wont appear on the terminals,what if 5 mins. after I pick up the mission and get the location,he logs? He is not on my friends list I cannot see that,and then any moment my seeker droid tells me he is offline,and I think to myself,bug maybe? Maybe hes relogging,there goes more time. i didn't see in the notes anything about missions showing factions,but they should show them and also they should show if he is on my friends list,etc. If we can't get their names, at least have the seeker droids tell us where on kashyyk are they hiding at. If its the Rryatt Trails,tell us the instance at least,same with the Caverns. Tell us the area they're at,no wp,just area with instance.

2. I like them getting the TEF not allowing them to hude inside houses if TEfd, but first, please,PLEASE fix the bridge on Kashyyk.



Linkish Revan from Flurry/ Bria
Acheron5
Wed Jul 06, 2005 12:14 am
#210

It's unclear that Jedi will remain anonymous after the mission is accepted by the BH or the probot/seeker scans are complete. All that is known for certain at this point is that Jedi will be anonymous on the terminals. Whether the Jedi name is revealed once the mission is accepted or once the BH has ascertained the Jedi's location hasn't been determined.
Daivan
Wed Jul 06, 2005 12:16 am
#211






Saarkai wrote:






Daivan wrote:





Saarkai wrote:

This is absolutly game breaking. The worst idea i have ever heard of. Not only does it not make ANY sense RP wise, it doesn't make any sense game wise.


Also, look for kashyyyk to become a complete jedi safe haven now. Without the name, how are you going to hunt on kashyyk? Run around tabbing through everything till you pick up your mark?







Letting a 3000BH hunt the same as the MBH is what was GAME BREAKING!






Umm wrong thread. If you look in the other one, you'll see I'm find with the move to the MBH box.




Wrong thread!? GAME BREAKING!

neelong
Wed Jul 06, 2005 12:16 am
#212






wgarth wrote:

yes, this is actually a great question - what are the reasons for this change? How will this make the game better for all players?






QFE!


Will a Dev answer this? Of course not! They haven't made a post in 3 days anyway, and since this caters to the Jedi they will not explain and simply implement this change. I really wonder I pay these guys 30.00 a month for two accounts. Its change after change and the game keeps sucking more and more. BH is the only profession I have found out of the 31 I have mastered.... and now.. and now they make it a big waste of time.


Like everything else they have put no thought into this and its basically a knee jerk reaction to make the Jedi happy.






R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Saarkai
Wed Jul 06, 2005 12:19 am
#213






Acheron5 wrote:

It's unclear that Jedi will remain anonymous after the mission is accepted by the BH or the probot/seeker scans are complete. All that is known for certain at this point is that Jedi will be anonymous on the terminals. Whether the Jedi name is revealed once the mission is accepted or once the BH has ascertained the Jedi's location hasn't been determined.





If you get the name when you get a bio sig, then what's the point? Other then adding in a small inconvience for the bounty hunter. So to see the name I have to go run to the spynet guy in kadaara? That's what? 100m? If you got the name after the arakyd reports, that might slow people down some, would make DE's happy anyway. But still would only be a small inconvience, so why bother with removing thier names in the first place?



Saarkai - Rebel Ace Pilot - Flurry
Saarkai
Wed Jul 06, 2005 12:21 am
#214






Daivan wrote:





Saarkai wrote:






Daivan wrote:





Saarkai wrote:

This is absolutly game breaking. The worst idea i have ever heard of. Not only does it not make ANY sense RP wise, it doesn't make any sense game wise.


Also, look for kashyyyk to become a complete jedi safe haven now. Without the name, how are you going to hunt on kashyyk? Run around tabbing through everything till you pick up your mark?







Letting a 3000BH hunt the same as the MBH is what was GAME BREAKING!






Umm wrong thread. If you look in the other one, you'll see I'm find with the move to the MBH box.




Wrong thread!? GAME BREAKING!






Huh? Wierdo.



Saarkai - Rebel Ace Pilot - Flurry
Tamianx
Wed Jul 06, 2005 12:22 am
#215






neelong wrote:





wgarth wrote:

yes, this is actually a great question - what are the reasons for this change? How will this make the game better for all players?






QFE!


Will a Dev answer this? Of course not! They haven't made a post in 3 days anyway, and since this caters to the Jedi they will not explain and simply implement this change. I really wonder I pay these guys 30.00 a month for two accounts. Its change after change and the game keeps sucking more and more. BH is the only profession I have found out of the 31 I have mastered.... and now.. and now they make it a big waste of time.


Like everything else they have put no thought into this and its basically a knee jerk reaction to make the Jedi happy.









This was done because:


1- There were many BH's focused on lower level Jedi

2- There were many BH's that focused on a SINGLE Jedi, which is intent to grief

3- BH system was not intended for you to find a Jedi's Name, then go look it up. This can be exploited (and has been) to grief, as well as to be utilized during GCW which it was not intended as such.


This is not game breaking, as if read posts you will see the Name will be eventually given (there was someone that posted from Test) either after the mission is accepted or at the Spynet Op. The only reason you would have problems is if you were focused on the person, and not the 'hunt'.


Tamianx
Wed Jul 06, 2005 12:25 am
#216






Saarkai wrote:





Acheron5 wrote:

It's unclear that Jedi will remain anonymous after the mission is accepted by the BH or the probot/seeker scans are complete. All that is known for certain at this point is that Jedi will be anonymous on the terminals. Whether the Jedi name is revealed once the mission is accepted or once the BH has ascertained the Jedi's location hasn't been determined.





If you get the name when you get a bio sig, then what's the point? Other then adding in a small inconvience for the bounty hunter. So to see the name I have to go run to the spynet guy in kadaara? That's what? 100m? If you got the name after the arakyd reports, that might slow people down some, would make DE's happy anyway. But still would only be a small inconvience, so why bother with removing thier names in the first place?





See my post above .. the reason is simple, to prevent exploitation and griefing. As you said, this isa minor inconvienance for those that truely play the BH profession for what it was designed for .. the HUNT ...for those that use it as a exploitation/greifing tool they will b1tch about this implementation.
Saarkai
Wed Jul 06, 2005 12:25 am
#217






Tamianx wrote:




This was done because:



1- There were many BH's focused on lower level Jedi

2- There were many BH's that focused on a SINGLE Jedi, which is intent to grief

3- BH system was not intended for you to find a Jedi's Name, then go look it up. This can be exploited (and has been) to grief, as well as to be utilized during GCW which it was not intended as such.


This is not game breaking, as if read posts you will see the Name will be eventually given (there was someone that posted from Test) either after the mission is accepted or at the Spynet Op. The only reason you would have problems is if you were focused on the person, and not the 'hunt'.







Umm, explain how if I get the name after I talk to the Spynet guy, or after I accept the mission, if it's not the Jedi i want to hunt, why I can't just abort and choose the next name?


If I was focused on one person (which Is absolutly my style, i only hunt select Jedi) why would getting the name from the spynet guy stop me?





Saarkai - Rebel Ace Pilot - Flurry
Bastilaa
Wed Jul 06, 2005 12:26 am
#218


An idea to help with the removal of names as most players seem concerned about kash grinders would be to place BH terminals on each planet and list only the Jedi on that planet (as well as an option for whole galaxy) thisd would be simular to the bazaar. This way you would know what planet that Jedi was on, also that they where online, the one change I would make is if that Jedi was on Kash would be to give you the instance he was in if he was in an instance but not his name.


Personally I would love to see xp removed from Kash as it is supposed to be a story planet not a grinding planet



________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

*edited by admin*

This Picture Paints a sad outlook

neelong
Wed Jul 06, 2005 12:27 am
#219






Tamianx wrote:






neelong wrote:





wgarth wrote:

yes, this is actually a great question - what are the reasons for this change? How will this make the game better for all players?






QFE!


Will a Dev answer this? Of course not! They haven't made a post in 3 days anyway, and since this caters to the Jedi they will not explain and simply implement this change. I really wonder I pay these guys 30.00 a month for two accounts. Its change after change and the game keeps sucking more and more. BH is the only profession I have found out of the 31 I have mastered.... and now.. and now they make it a big waste of time.


Like everything else they have put no thought into this and its basically a knee jerk reaction to make the Jedi happy.









This was done because:


1- There were many BH's focused on lower level Jedi

2- There were many BH's that focused on a SINGLE Jedi, which is intent to grief

3- BH system was not intended for you to find a Jedi's Name, then go look it up. This can be exploited (and has been) to grief, as well as to be utilized during GCW which it was not intended as such.


This is not game breaking, as if read posts you will see the Name will be eventually given (there was someone that posted from Test) either after the mission is accepted or at the Spynet Op. The only reason you would have problems is if you were focused on the person, and not the 'hunt'.








Tamianx check out the "patch notes"



Test Center and TC-Bloodfin
Version 0.


Based upon feedback from the Correspondents and Fan Fest attendees the Entertainer profession will receive a new music and dance icon as well as 6 new entertainer abilities. Read on for more details.

Profession: Entertainer
New Dance
Bunduki (an interpretive dance from the planet on which the Teras Kasi fighting style originated)



New Song
Swing

New dance particles:
Center Stage
Color Swirl
Dance Floor



New music particles:
Featured Solo
Laser Show
Fire Jet 2



Fix ed exotic flourishes so they now function properly
Battle Fatigue is no longer acquired and entertainers can no longer heal it.
Entertainer's and elite professions' skill branches have been reworked to accommodate these changes.


Add props to old healing branch
Dance props
Staff
Sword
Sparkler
Glowstick
Torch
Ribbon
Double Ribbon
Mystical Ribbon
Double Mystical Ribbon
Sparkle Ribbon
Double Sparkle Ribbon
Also, at novice dancer or higher, dancers can duel wield props.



Profession: Image Designer
Image Designers will no longer see other players avatars in the user interface as swimming



Profession: Bounty Hunter


NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout


Profession: Scout


Phecnacine Dart will no longer cause creatures AI to turn off



Profession: Pilots


Pilots that drop a pilot profession will no longer lose an extra 10% experience if they have an inspiration buff.


Profession: Jedi


FS Village, Phase 4:
Increased the frequency of the Sith Shadow Pirates spawn to make the Village Assault (Ranged Speed / Melee Defense) quest is now easier to complete
Players that are using force cloaked will no longer be targetable
Jedi heals will no longer cost Force and Mind if the target does not require healing


Armor / Weapons


Fixed an Issue with the Mabari Gloves


UI


Removed the version number from the splash screen. If you would like to retrieve the version number, press CTRL+SHIFT+G in game.
Master Badges will now be granted during the token respec period
Fixed the range indicator so it packs down when HAM bars are invisible.


GCW


Reduce TEF timer to 2.5 minutes.
Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.
Guild war pvp no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".
Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.


Quests / Loot



Mellichae now drops his cyborg arm as loot.
Mellichae and Daktar Bloodmoon now drop more appropriate loot.
NPC Jedi can now drop medpacks, clothing, and pistols as loot.


AI


Fixed an error case where AI would emit a "?" over its head when a non-threat approached.
Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.
Pets: Pets now inherit the same aggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.
Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.
Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.
Pets: Fixed a case where pets could lose their ranged weapons when incapped and not regain the weapon until stored/recalled.


------------------


In the yellow where does it say the Jedi name will be given? I have read and posted my opinions in accordance with the information I have obtained.



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Nox_SWG
Wed Jul 06, 2005 12:28 am
#220

I hope this is a temporary solution.


It's going to be very cumbersome, and not in a good way if the name/faction of the jedi isn't known until the bh actually tracks them down.


I also don't particularly care about bh taking low level bounties.


THe amount on the terminal needs to show - who wants to do a 4 hour mission for 40k?


Also, to be honest - some jedi templates are going to be improbable kills for a solo bounty hunter. I don't see a problem with 2-1 against jedi. The jedi SHOULD be afraid. BH should be able to share/group bounty missions.


I think they went about this very poorly. There are a LOT of possible solutions to this problem that don't involve these clumsy changes. Off the top of my head ...


1) Make the # of missions that can be taken by BH against a jedi scale with jedi visibility

2) Disallow BH taking missions against same-faction jedi. (GCW adherence)

3) BH that attack a combatant jedi get TEF for the side. (A neutral or alliance BH attacking a sith/imperial jedi should get an imperial TEF, permitting retaliation, intervention.)

4) no visibility for grouping (of course jedi should still get plenty of visibility from npcs WHILE grouped...)

5) if a bh logs out with a jedi mission, that mission is released and someone else can take it (to prevent parking missions)

6) if a BH fails a mission, they cannot take another player mission until the next day at midnight.

7) if a bh kills a jedi, the jedi cannot clone until the next day at midnight - maybe they become a blue glowy, or something I dunno.


Warryyr
Wed Jul 06, 2005 12:31 am
#221






Saarkai wrote:





Tamianx wrote:




This was done because:



1- There were many BH's focused on lower level Jedi

2- There were many BH's that focused on a SINGLE Jedi, which is intent to grief

3- BH system was not intended for you to find a Jedi's Name, then go look it up. This can be exploited (and has been) to grief, as well as to be utilized during GCW which it was not intended as such.


This is not game breaking, as if read posts you will see the Name will be eventually given (there was someone that posted from Test) either after the mission is accepted or at the Spynet Op. The only reason you would have problems is if you were focused on the person, and not the 'hunt'.







Umm, explain how if I get the name after I talk to the Spynet guy, or after I accept the mission, if it's not the Jedi i want to hunt, why I can't just abort and choose the next name?


If I was focused on one person (which Is absolutly my style, i only hunt select Jedi) why would getting the name from the spynet guy stop me?







Because after awhile, hopefully, you'd realize the futility in aiming your aggression towards one particular player. You'd eventually kill Jedi to kill Jedi, not kill A Jedi.


Also, you'd waste a ton of time finding that needle in a haystack, and if you went through THAT much effort to repeatedly hunt one particular Jedi, you'd:


1) Not be able to do it as soon as you hit the boards, knowing who you've got


2) Be working contrary to the system and could rightfully be called on for griefing, with repeated mission deletes proving the Jedi's case


3)Be a LITTLE too much of a real life stalker for my own personal tastes.


The focus of BH should be hunting Jedi, not hunting one Jedi who called you a name, or a friend's enemy who makes them mad, or the Jedi that killed your Jedi the other night, etc.


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