Bounty Hunter Archive

Thread: Bounty Hunter Prerequisites Time for a change?

Tanks
Sun Jan 18, 2004 11:55 am
#157


GuntherSlag said:


Ya know the more I think about this Tanks, the more I really don't like it. For one thing I hope you are only bringing this up to us for our opinion and not throwing it at the devs for consideration


This is for discussion only. I would not bring an idea to the devs that changes the fundementals of our profession without a clear concensus (at least 70%+, not just a majority). It looks like this idea is evenly divided, so while good for discussion, I do not think it merits pursuing with the devs.




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Kamujin
Sun Jan 18, 2004 11:58 am
#158

With all due respect. I think the response has been about 70+ percent AGAINST this change.


While I can see how your thinking Tanks, I think the general consensus is that there is a better way.




Kamujin Kravsherannnntnxgggggggggggggggggg

"I'm scissors. Paper is fine. Nerf rock."
Salahsur
Mon Jan 19, 2004 1:35 am
#159

I think the better way is to push them to give us utility skills, and to skip all this prerequisite talk. We shouldn't have any skills that don't have a logical prerequisite, nor any prerequisites that don't have actual follow-on skills.

Thus, we shouldn't be required to get Trapping unless we can make traps useful to BHs. Nor should we be required to get Survival unless we can get something for a BH to use with that skill.

Simple, easy, logical. Either less prerequisites or useful skills to go with the prerequisites we already have.
faulker
Mon Jan 19, 2004 2:21 am
#160

a long time ago I would have been all over someone who said this but now i can see the upside to it ....Make Bounty Hunter a small tree you can take after mastering one or more of any combat class, like: pistoleer, TKA, Rifleman, Carb ..whatever.


would realy make you think about attacking a BH who was on your ass...




not that I think this would ever come to be ...just a thought

Xytroncore
Mon Jan 19, 2004 2:29 am
#161

lol if they change it back to being master brawler instead of scout we're going to see every single master BH meditating, lol, that's just going to make BH rediculously overpowered...no need for novice medic, hell, you can heal your own wounds with med 4, plus you can buff yourself and get up from incaps lol...sorry, I'm trying to become a BH myself now, I've already done the brawler TK thing, it was too uber, being able to master BH and the meditation tree in TK would just be rediculous.



_________________________________________________________
Manimal : Gunslinger
Jumbo_Fett
Mon Jan 19, 2004 8:59 am
#162

Okay, some of my thoughts are going to be a little different on this subject. As a master brawler currently, working my way BACK toward Bounty Hunter, I can say this. A Master Brawler, Master Marksmanwouldbe a blesing from above. And I don't say that just because I already have brawler, which is what Iknow some of you are thinking.


As a master brawler, you get Warcry2, Intimidate2 and a Knockdown. The knockdown isn't as important as the other two, but it would still be nive to have one at close range. The warcry and intimidate are, and here's why.


With Fire KD and a decent low HAM carbine, you can knock themdown, and then warcry giving them a 20 second delay onstanding up. Who needs dizzy at that point? 20 seconds is a lifetimeinPvP or in PvE. Intimidate, makes them do about 33% of their normal damage to you, which means alot more staying power for you, and alot less for them.


Let's not forget all the Elite professions available toa Master Brawler either. Let's say as a Bounty Hunter, you like to do mind shots, as they are unhealable, and Eyeshot is just great. Well, as a Swordsman you'll get a mind bleed and a couple mind hits. Take them down faster.


Or you could like the idea of the introspective Bounty Hunter, and do a couple of Meditate levels, and bring your own powerboost. Non-Humans, you have trouble putting on your Uber-protect-from-everything Comp armor? Powerboost is the key.


I can't really think of a reason to do pikeman, as they suck anyway, but for Fencer, you get mad mad mad defenses, and the devs wouldn't really have to give us any at BH.


With your extra 33 points you could go either medic, which is whatI know I did, or, if you plan on being fully buffed, which is theway alot of people play, you could put them into SCOUT and get the terrain negotiation of explore, along with mask scent.


With brawler as a prereq instead of scout, we would stop being soo cookie-cutter, and start being alot more individual. People would stop KNOWING what we are going to do in a fight, and start towonder. Put novice swordsman in your tag when hunting jedi, and walk around with a powerhammer in your hand, until it's time to put him down like the dog he is.


Just my two cents.


Medin Holliday


Soon to be Bounty Hunter, and Master Brawler




Medin Holliday


JOIN MYRMIDONS and SEE THE GALAXY! Meet interesting and Varied people AND KILL THEM!!!

"Ah'm ya' Huckleberry"
Aldaron
Mon Jan 19, 2004 11:56 pm
#163

hell, no!


changing master scout to master brawler just makes no sense.


sure we would get some neat abillities, but this would take away all the flair we currently have.


it would be nothing but a quick, sad fix for this proffesion: finally better in combat, but broken in spirit.



the way to get this proffession straight is another one:


1. get the droids fixed


2. get the specials fixed


3. rename the LLC to heavy lightning rifle and make it one,change the tree to a rifle tree.(we got a pistol tree, a carbineer tree and uh... a special heavie weapon tree?)


4. eitheradd 1/3 of the pistoleer dodge bonus to the pistol tree, 1/3 of the carbineers counterattack to our carbine tree and 1/3 of the block bonus to the new rifle tree (check all three if the bh gets attacked) or makea new defensive skill for BH's equal to the other classes (damage negotiation? ).


5. add humanoid trap shematics and trap bonus (that stack with the scout trap bonus, since its not trapping that prevents us from using traps on npc's but the traps itself [or am i mistaken?]) to the investigation tree.


6. add a humanoid to hit bonus to the investigation tree.


et voila, simple as that





One can not defeat a Heat Storm, one must ride it
Rennix
Tue Jan 20, 2004 3:17 am
#164

Sorry, I posted this in another thread before I saw this one..



I'm sitting here looking at my master scout tree, trying to find anything here useful to a BH. Hrm Traps? no, can't be used on non-creatures. Eploration? No, I have a speeder and most of the time my marks are jumping planets, exploration won't help there.. Hunting? No, unless I'm RP'ing Hannible Lector or the Preditor, I won't be skinning my marks any time soon.


So I think.. What profession has some skills that actually fit with the concept of the BH. Ah yes, the smuggler.



I suggest (and I understand this may not be really feasible) that the prereq for novice BH be changed to :


Master Marksman & Smuggler 4/0/4/0


This makes more sense from a concept point of view (as your character then has the connections needed to find employ, and has learned a few "dirty tricks" to help him ply his trade).


This would still keep the SP requirements for the BH high (as it was with master scout) but not so high that the BH has to sacrifice all defensive skills or healing abilities. (The normal master BH has 33 SP, this new req system would leave him with 47)



I really like the idea of the BH buying his way into/out of factions as this would allow us to be the neutral pay for hire freelancing sort, and not just a specialized commando soldier.


One arguement someone mentioned was that lowblow would overlap with fireKD. While this is true, I think it would be much easiser to revamp the BH carbine skill than it would be to try and rebalance the combat when you have MBH's runningaround with warcry2 and intimidate2..



What do you guys think?


-Rennix

Skinktor
Tue Jan 20, 2004 3:55 am
#165

I agree 100% that the bh pre reqs are bs.

-Bh do not use rifles, therefore rifles and master marksman should not be pre-reqs.

-Bh have absolutely no use of multiperson camps, or for camps at all for that matter, nor do they have any use for hunting and skinning animals, nor trapping animals, nor do they even really have any use for running up inclines.

If BH could use the "examine" option on players to see thier current resists, then hunting would be ok

If BH could use traps on players or even on npc's then that too would be ok.

If BH gained a bonus to droid use while in a camp, or got a special BH camp that actually had a purpose, then that would also be ok.

Running up slopes is useful, but does not seem like it should be required.

I think bh needs to be taken back to formula and completely redone as it does not in any way refelect any bh from the movies.

currently BH= BS

=(
EfreaK
Tue Jan 20, 2004 4:35 am
#166

I have wanted for so long, for someone to bring up the BH requirements.
Rifle is useless to us. Same istrapping & camping.


But then again, giving us Hand to Hand skills would make is very Commandoish.
(Would be quite handy if the Devs actually played the game they are developing)





mafo
Pimpin in Style
.Pwning Space One Galaxy at a time.

mr_willie
Tue Jan 20, 2004 4:38 am
#167

just because as a bh we dont use rifles does not mean we dont have to master it


for instance as a commando you dont fight with your dukes , you use a heavy weapon



i dont like the idea of brawler AT ALL with bounty hunter , scouting is an excellent idea because it shows the background of a bounty hunter the idea of training, As a noive marksmen you hunted womp rats on tatoonie to get a crack shoot and it was your job on dantoonie to hunt down the pikets in a combat team , from the skill you learned in your early days this helped you become a bounty hunter. With the weapons training and scouting skills you can now effectivly hunt down ANY target.




Jay-Jay Willie (Tempest Server)
"Never Trouble Trouble Till Trouble Troubles You"
RainDancer34
Tue Jan 20, 2004 4:45 am
#168

Do it, I just hope you'll transfer the tree from Scout to Brawler as I did alot of work for Master Scout. (God forsaken Survival xp is murder!)




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Suntarin Moonborne (Jedi)
Nisjen Moonborne (Commando)

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kinganuthin
Wed Jan 28, 2004 7:11 am
#169






FaceInTheCrowd wrote:
Tanks I don't have the game up and running. Just tell me what the super secret god template for master bounty hunters would be if we had brawler. I don't see your plan resulting in enough points left over for people to make a template that would still include novice medic.






Intimidate and warcry. it wipes out and defence vs. mods not matter how stacked they are and special moves


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