Bounty Hunter Archive
Thread: Focus BH Templates
AndrewGoentzel
Sat May 21, 2005 10:45 pm
#157
Alright right now I'm at:
MBH/MRifles/Carbs 4400 but I'm thinking of switching to MBH/MRifles/-4-4 Pistols
Some other bh temps i've been:
mbh/mcarbs/pistols 4400
mbh/mcarbs/pistols 0134
mbh/mpistols/carbs 4400
mbh/mcommando/pistols 0030/smuggler 4000 - liked this one just the lack of state heals really sucked.
tobor60
Sun May 22, 2005 9:58 am
#158
I am MBH/pistols 0003 and I will not have enough pts left to make MR. How are people going to be MBH/MR/Pistols 0404? Is there enough pts for that? I'm confused.
toborz
locust78
Sun May 22, 2005 9:45 pm
#159
there is plenty of points for that--remember you don't need the carb line of marksman, and only one line of scout....I have been testing out MBH MR P 0404 and i think I like it better than MBH MP SL 0404 or MBH MP Carb 0440. Not sure though. This is gonna be a tough decision. MP is what I have always been, hard to give up...maybe ill get some of those cybernetic arms.
LL
tobor60
Mon May 23, 2005 4:29 pm
#160
I did not know about the carbine with marksmanship ty
Also, I jsut got killed by my frist Jedi yesterday. Yes he was low level. Can someone oint me to a thread about the best food/spice to use when hunting?
Toborz
Drendid
Tue May 24, 2005 2:02 am
#162
i my opinion mixing melle& ranged is a waste of skill point, specially when now all specials can be used with different weapons
Umbra_Domini
Tue May 24, 2005 6:47 am
#163
My BH toon is currently MBH/M. Carbs/CM4xxx
I recently dropped pistols for carbines, primarily to gain the extended range to avoid saber throw (and the fact that stopping shot is a waste). I'm curious if others find the CM healing skills to be worthwhile, or would I be better off picking up some rifle skills... or some other prof.
Any advice is appreciated.
QuietBlade
Tue May 24, 2005 6:59 am
#164
Ok, I am trying out a BH template, and not sure how it will work. I am one that hasn't respeced to BH. Instead of MBH, I am currently Master Pistoleer and working on Master Combat Medic. CM has skills that would (if it works) limit a jedi's force regen. I am working on my 4 boxes of investigate with Master Pistol and Master Combat Medic. Has anybody else tryed this?
Traddok (Lowca)
Imed
Tue May 24, 2005 11:12 am
#165
MBH / MR / MM / Pistoleer 0001 / ER 0200 - I tried this first, what can I say its very solid. Stopping shot for the root, knee-cap shot for the snare, torso shot for damage and dot, eyeshot for damage and state, confusion shot states, underhand shot for the kd, firearm strike for the kd, if you have the time to go prone snipershot does incredible damage, with an advanced laser rifle I hit a Kashyyykian bantha for 3600 sniper shot and a lvl 80 blackscale guard for 1700. The Cons that I noticed - rifles burn through the action bar quick, however using a high-capacity scatter was a good action saving plus, advanced head shot with scatter is nice too.
trying now: MBH / MC / MM / Pistoleer 0101 / ER 0200 - I set up my toolbar but havent tried it yet really. Tonight I will take this to the avatar platform and see. I do have 3 kd attacks, advanced firearm strike, chargeshot, and underhand shot. should be good, we shall see...
quick edit...anybody else sticking to Master Marksman? It seems to help any others feel this way or not?
trying now: MBH / MC / MM / Pistoleer 0101 / ER 0200 - I set up my toolbar but havent tried it yet really. Tonight I will take this to the avatar platform and see. I do have 3 kd attacks, advanced firearm strike, chargeshot, and underhand shot. should be good, we shall see...
quick edit...anybody else sticking to Master Marksman? It seems to help any others feel this way or not?
Message Edited by Imed on 05-24-2005 02:13 PM
MordredSJT
Tue May 24, 2005 8:11 pm
#166
I am currently toying around with MBH/MCarbineer/4400Rifles. Besides giving me conceal shot (when it actually works) and sniper shot (when it actually works) to toy around with, I have been experimenting with ways of stacking together imp. headshot, imp. legshot, and adv. critical shot. If I time it right I can land three of the highest damage specials in the game right on top of each other. The only downside I have found is a lack of a root, but I had stopping shot before and found that I wasn't using it all that much anyway.
Rayvn199
Tue May 24, 2005 8:57 pm
#167
Just curious what Combat level something like this would yield:
Master Bounty Hunter/ Master Combat Medic/ Carbineer 0400
And would that be any good?
Alagor
Wed May 25, 2005 8:31 am
#169
the template ive done is Master BH Master Rifleman and Master Marksman. i like this temp alot cause it allows me to do dirrect damage to jedi witht he improved headshot that u get from rifleman. The master marksman gives some nice accuracy aswell. I love the fact that jedi cant wear armored helmets lol MUHAHAHAHAHAHAHAHAHHAHAHAAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!