Bounty Hunter Archive
Thread: Jedi skills that should be in the Master Box
REDLION78 wrote:
No normal temp can have FORCE CLOAK, Force Aura, Force heal worth 1500pts a pop, Force Infusion and Improved Armor Break. I tested it...![]()
As i said similar skills
Cloak = cover rifleman 0100
Aura = cob TKA 0100
heal = heal @ CM 4000 doc 4000 level
infusion = doc 4000
Armour break = advanced AB swords 0030
You can have all those skills and 47 SP remaining. As with jedi templates though if you take them all you must sacrifice soemthing along the way.
Now please go and tell these professions they need to be nerfed then well revisit your ideas.
heres the regulartemp
TKA 0100
Swords 0030
Rifleman 0100
Doctor 4000
Gees seems a regular profession can have the same skills as a Jedi. And some of them are even more powerful than the Jedi version. Heals for non-Jedi have faster timers, and heal for more.
Your argument that these issues make jedi overpowered is a foolish argument that you obviously do not understand. People have been explaining it to you from the begining, and quite frankly I think you are to idiotic to see that your argument has no legs.
The proof is inthis thread, you just will not accept that you are totally and completely wrong in every aspect of your post.
Your obliviousness to the whole thing is making the "No Child left behind" program totally worthless. Because frankly you are so far behind it is not even funny.
I really feel sorry for redlions parents I mean having to feed, bathe, dress, put up with etc..etc..him on a daily basesI bet they are ready to lock themselves in the garage with the car running.
REDLION78 wrote:
Which is why we as players need to find a way to balance the Jedi profession. I dont think it needs to be nerfed. Just adjust the profession a bit for the good of the game. Why not think out-side the box a bit. Why should every player be forced into Jedi to have a chance in the game. Why not try to understand the needs of other professions and the game as a whole...not just the tiny world of Jedi. Good post and I thank you for your input friend...![]()
AAAAAAARRRRRGGHHHHHH
Im off to the smugglers forum for some beer and pie.
Anyone else wanna come just please remove any sabers from your sig at the door.
and the really sad thing is that Tanks supported some of his argument. Way to go Tanks!
YES....
But no other profession can use FORCE CLOAK as an instant I escape button. You see Jedi can have all these skills and more. Unless you have had a krayt dragon kill stolen from your group by a couple of over-powered Jedi...You cant understand what we go through with you guys running around. Try and understand...there is more to the game than Jedi....![]()
REDLION78 wrote:YES....
But no other profession can use FORCE CLOAK as an instant I escape button. You see Jedi can have all these skills and more. Unless you have had a krayt dragon kill stolen from your group by a couple of over-powered Jedi...You cant understand what we go through with you guys running around. Try and understand...there is more to the game than Jedi....
Aha so we hit the crux of your argument you had jedi killsteal.
Righty ho then, ive had rifleman, swordsman etc killsteal from me and my guilds previously go balance them.
Cloak is an escape tool because non jedi dont need to escape from BH same as force run.
Seriously think about the old "Walk a mile in another mans shoes" line before you continue because until youve played jedi grinding all the way to full template and in some form of FRS you simpyl wont ever get it.
most jedi realize that not all Bounty hunters are whiners.
You do however have a few idiots in your midst.
Of course so do we ![]()
Idiots are not bound by profession unfortunatly.
Tanks wrote:
REDLION78 wrote:
1) Force Cloak -- Nope
2) Force Aura -- Nope
3) Force Infusion -- Nope
4) Improved Armor Break needs to be in MLS though.
I will have to disagree with Tanks on Armor Break needing to be in MLS. Reason why is that smugglers have this neat new ability to slice armor that gives a resistance to Armor Break. From what I have read in the smuggler forums, it seems to decrease the effectiveness of armor break.
So, you can pretty much have a counter to armor break, and you don't have to spend any skill points on it.