Bounty Hunter Archive

Thread: Jedi skills that should be in the Master Box

Glingal
Tue Jul 12, 2005 10:48 pm
#118

LOL yea ok like any of thats gonna happen. idiot
REDLION78
Tue Jul 12, 2005 11:16 pm
#119

As I have said before...


It is possible that some people that play SWG do not want to be a Jedi...I think it is a nice profession but I dont think I would like having Jedi skills for anything other than killing other Jedi. I will always be a MBH. I have been since June of 04 and I always will be. I dont want to nerf Jedi. I want to see balance in a game that is unbalanced. Skills like the ones I mentioned aswell as Improved Armor Break are over-powered and need to be in the Master Box.
Cada_Kai
Tue Jul 12, 2005 11:31 pm
#120






REDLION78 wrote:

As I have said before...


It is possible that some people that play SWG do not want to be a Jedi...I think it is a nice profession but I dont think I would like having Jedi skills for anything other than killing other Jedi. I will always be a MBH. I have been since June of 04 and I always will be. I dont want to nerf Jedi. I want to see balance in a game that is unbalanced. Skills like the ones I mentioned aswell as Improved Armor Break are over-powered and need to be in the Master Box.






lol tanks comes in and mentions Advanced armor break and now that is your target for nerfdom.


You have no idea what you are arguing for. You just want to see your words in type I think.







Cada Kai Jedi Padawan

Iak Adac Jedi Hunter

"I couldn't be more bugged if my name was Buggy McBuggyPants." -FunkyZabrak

REDLION78
Tue Jul 12, 2005 11:41 pm
#121


Well...


It's one of many skills that are really over-powered at this point. Tanks is right, Improved Armor Break needs to be a master box skill. you really have to admit Force Clock, Force Aura, Force infusion and those 1500pt heals could use a little adjusting. Maybe longer cool down timers or something. I mean to have all that healing ability for just 28sp is just not right. It is my hope that others who feel as I do will come forward and express their feelings about how things are and what can be done to make the game better.

Cada_Kai
Tue Jul 12, 2005 11:44 pm
#122






REDLION78 wrote:


Well...


It's one of many skills that are really over-powered at this point. Tanks is right, Improved Armor Break needs to be a master box skill. you really have to admit Force Clock, Force Aura, Force infusion and those 1500pt heals could use a little adjusting. Maybe longer cool down timers or something. I mean to have all that healing ability for just 28sp is just not right. It is my hope that others who feel as I do will come forward and express their feelings about how things are and what can be done to make the game better.







28 skill points yes, and dont forget thats 3.4 million jedi XP, or 17 million regular weapons XP.


Seems kinda pricey for heals less than a 4000Doc, or 4000 Cm can do.


You have no idea what you are talking about. you take what other people say as long as it is inline with your nerf. It has been shown time, and time again by many people in this thread that your ideas are foolish.


Congradulations you have gained notoriety as being the mopst closed minded idiot in the whole of the forums.




Cada Kai Jedi Padawan

Iak Adac Jedi Hunter

"I couldn't be more bugged if my name was Buggy McBuggyPants." -FunkyZabrak

REDLION78
Tue Jul 12, 2005 11:53 pm
#123

No disrespect friend, but 28 skill points out of 250 is crazy. You are getting the ability to heal to full at the touch of a button. The ability to heal that way should be a master skill or divided up over the entire tree. Come on man you have to admit it.
REDLION78
Wed Jul 13, 2005 1:00 am
#124

BTW...Calling someone a fool and an idiot does nothing to promote your cause...Try toning it down a tad...
Cada_Kai
Wed Jul 13, 2005 1:02 am
#125

if the shoe fits, and in your case the shoes is the exact right size.






Cada Kai Jedi Padawan

Iak Adac Jedi Hunter

"I couldn't be more bugged if my name was Buggy McBuggyPants." -FunkyZabrak

REDLION78
Wed Jul 13, 2005 1:03 am
#126

Sorry you feel that way friend... Take care and TTFN
Oblox2
Wed Jul 13, 2005 1:27 am
#127



REDLION78 wrote:

SO...

What have we learned

Master Defender (Force Aura) may not need to be in the master box.

Master Enhancer (Force Infusion) may be able to avoid the master box but needs some adjusting.

Master Healer (1500pt heals) Needs to be divided up across the whole tree or become a master box skill.

Master Powers (Force Cloak) Absolutey needs to be in the Master box.

Master Light Sabers (Improved Armor Break) Needs to find its way into the master box aswell.

In an effort to promote balance into the game in which we all love to play, It is my belief these changes are needed to tone down a few of the more powerful Jedi skills.

THANK YOU.






And youll go to the doc/cm/swordsman/rifleman etc forums now and tell them their versions of the same skills will be moved aswell?

No seriously if you want those ideas then so do i.

Healing for large amounts Mdoc, MCM or spread across the profs.

Armour break in master swords.

Cover in master rifles.

Until you go and tell those professions what youve just said here i cant take you seriously at all. Oh and post links because id like to see them flame you too.



~ Ani'a L'o ~
Dune Sea Desperadoes
REDLION78
Wed Jul 13, 2005 1:36 am
#128

Well...


The problem is Jedi can have all these skills on one template...which makes them over-powered. With other professions this is not possible my friend...You speak of nerfing others but are unwilling to take a look in the mirror. dont be so quick to screem nerf.
Oblox2
Wed Jul 13, 2005 1:38 am
#129

They can have them in the same template.

Go test it and see.



~ Ani'a L'o ~
Dune Sea Desperadoes
MasterSad
Wed Jul 13, 2005 1:39 am
#130



REDLION78 wrote:
Well...
The problem is Jedi can have all these skills on one template...which makes them over-powered. With other professions this is not possible my friend...You speak of nerfing others but are unwilling to take a look in the mirror. dont be so quick to screem nerf.





From your first post I see that you're the one who speak of nerfing the others and unwilling to look in the mirror... sorry no 'I win' button for you.



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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