Bounty Hunter Archive
Thread: Force Run
HereticLosMorte wrote:
why the HELL does force run negate snares and the like, and also not have much force drain?
how is it that a player with no force left, can still keep force run active, and get away with his force regenning?
force run used to drain more, it wasn't supposed to be a perma-active ability that costs nada to keep going.
this is prolly one of my bigger beefs in the game these days.
maybe its not overpowered maybe you just suck.
HereticLosMorte wrote:
did you not read my other post about the costs being much higher on FR3?
most were using FR2, which my swoop could slowly gain on, but when i reach into range of them, i dismount and use a snare shot on them, they just keep going that same speed, cuz i slowly have to gain on them again on my swoop.
the one tonight using FR3, i couldn't catch up to on my swoop, infact she actually started gaining distance on me, on flat ground. i couldn't catch up at all, she went from 100m away to over 300m+ away in about 15 sec. needless to say, i was stunned.... WITH an electrolyte drain stuck to her.
now i'm not saying nerf it, i'm just wondering why with FR2, it can be left on indefinately and not shut off when force is completely gone from fighting, yet not drain the leftover force that wasn't used in combat before the jedi ran. although most run right away, i've fought a few who have told me they've gotten as low as 50 force left before running. and they ran for another hr or two, with me jumping off my bike every time i caught up, dealing dmg, rooting/kding them, them healing a few times, getting up, and running off again.
i would think their force would have drained. but it never does (btw, they didn't use holos. this was asked)
Here I thought = Hills
What what what?
Hmmm, do you lag like crazy? Thats not possible on flat ground.
To sum it up:
FR1: Slower than Burstrun but no damage-reduction (+33 Terrain-Nego). Jedi with this have it perma-on usually.
FR2: Little faster or equal to burst(?) (+66 Terrain-Nego) but you need to toggle it off for combat, unless you only want to root/snare/KD/... (same as FR3 here)
FR3: Faster than burst, slower than swoop but +99 Terrain-Nego. Cant catch that Jedi in/on hills. (But I still dont know why +99... how often do you crawl with your Jedi?)
HereticLosMorte wrote:
p897t98 wrote:
Not really, it uses a fair what for inital cost, its only efficient if used for an extended period. I dont think you can comment, because im 99.99999999999999999% sure you arnt a Jedi, so you dont have a clue about the forcecosts.
funny comment, i started on launch day andi've had a jedi since around patch 7.
i do know about force costs, tyvm, as well as saber tef and having to start as a rebel, the old jedi skill trees, patch 9 changing the professsion completely for us, patch 10 adding new unlockers, being on of the underrated mdef's pre-cu and loving it, as well as doing some nice ass kicking, the FRS, which i actually miss, cuz it was at least limited content with the fun of pvp.
your gut instincts, i'm sorry to say..... are horrid, if you are 99.99999999999999999% sure.
if this is your main account, i've had jedi since a month after you started.
and as for force costs.... i'm one of the pre-cu lucky ppl with a 9FC saber.
what makes me mad is, i never run from a fight, i either win, or i die trying. and i win more often than not.
i find the skill cowardly. and even using my bh/pistoleer, with the cm heal tree, i get runners every mission, even with a snare on them, they run faster than my swoop can go. they have force run on through the entire fight (you can see the icon under their ham bar) and when they run outta force, they bolt, yet their run never runs out.
perfect coward tool.
i even had a jedi tonight that told me he hit 0 force..... and continued into the negatives, up to -1000+ force. i'm guessing bug if anything, but whatever, i just give up since when i even KD a runner, they slide faster than i can chase, due to the force run, against my weapon movement hinderance.
Does stasis bother you too? What about cloak? I've been thinking of the best way to run, but at the same time give the BH an oportunity to taste my 280 DPS saber for say 15 or 20 minutes. Something like this:
KD, Stasis, FR3 around them for 30 seconds, Saber throw, cloak.
Uncloak and Repeat for 20 minutes or stop if BH pays me 400k. I might have to throw in a meditate or channel in there too since FR3 uses a bunch of force to toggle.
Fuisseran wrote:force run is borked anyway we either need a speed increase or the damage reduction taken away
Speed increase ftw
NO$#%& SHERLOCK WHAT THE HELL WE SUPPOSED TO DO WHEN WE GOT THE SHAFT ON PEARLS AND CANT EVEN FIGHT A CL 55 MASTER SWORDMAN WITH NOVICE MEDIC. SERIOUSLY DO ME A FAVOR AND DESTROY YOUR PEARLS AND GO OUT AND GET SOME POST-CU ONES AND TELL ME YOUR NOT GONNA RUN WHEN YOU HIT FOR 500 DAMAGE MAX!!!!! YOU HOLIER THEN THOU PRE-CU, PRE-PUB7 WHATEVER YOU ARE, REALIZE IT MORE THEN 50% OF POST-CU JEDI WILL SUCK AT FIGHTING ANYONE IN PVP CAUSE OF THE PEARL ISSUE AND THERE IS NOTHING WE CAN DO ABOUT IT SO BACK OFF.
HereticLosMorte wrote:
p897t98 wrote:
Not really, it uses a fair what for inital cost, its only efficient if used for an extended period. I dont think you can comment, because im 99.99999999999999999% sure you arnt a Jedi, so you dont have a clue about the forcecosts.
funny comment, i started on launch day andi've had a jedi since around patch 7.
i do know about force costs, tyvm, as well as saber tef and having to start as a rebel, the old jedi skill trees, patch 9 changing the professsion completely for us, patch 10 adding new unlockers, being on of the underrated mdef's pre-cu and loving it, as well as doing some nice ass kicking, the FRS, which i actually miss, cuz it was at least limited content with the fun of pvp.
your gut instincts, i'm sorry to say..... are horrid, if you are 99.99999999999999999% sure.
if this is your main account, i've had jedi since a month after you started.
and as for force costs.... i'm one of the pre-cu lucky ppl with a 9FC saber.
what makes me mad is, i never run from a fight, i either win, or i die trying. and i win more often than not.
i find the skill cowardly. and even using my bh/pistoleer, with the cm heal tree, i get runners every mission, even with a snare on them, they run faster than my swoop can go. they have force run on through the entire fight (you can see the icon under their ham bar) and when they run outta force, they bolt, yet their run never runs out.
perfect coward tool.
i even had a jedi tonight that told me he hit 0 force..... and continued into the negatives, up to -1000+ force. i'm guessing bug if anything, but whatever, i just give up since when i even KD a runner, they slide faster than i can chase, due to the force run, against my weapon movement hinderance.
noothername wrote:
NO$#%& SHERLOCK WHAT THE HELL WE SUPPOSED TO DO WHEN WE GOT THE SHAFT ON PEARLS AND CANT EVEN FIGHT A CL 55 MASTER SWORDMAN WITH NOVICE MEDIC. SERIOUSLY DO ME A FAVOR AND DESTROY YOUR PEARLS AND GO OUT AND GET SOME POST-CU ONES AND TELL ME YOUR NOT GONNA RUN WHEN YOU HIT FOR 500 DAMAGE MAX!!!!! YOU HOLIER THEN THOU PRE-CU, PRE-PUB7 WHATEVER YOU ARE, REALIZE IT MORE THEN 50% OF POST-CU JEDI WILL SUCK AT FIGHTING ANYONE IN PVP CAUSE OF THE PEARL ISSUE AND THERE IS NOTHING WE CAN DO ABOUT IT SO BACK OFF.
HereticLosMorte wrote:
p897t98 wrote:
Not really, it uses a fair what for inital cost, its only efficient if used for an extended period. I dont think you can comment, because im 99.99999999999999999% sure you arnt a Jedi, so you dont have a clue about the forcecosts.
funny comment, i started on launch day andi've had a jedi since around patch 7.
i do know about force costs, tyvm, as well as saber tef and having to start as a rebel, the old jedi skill trees, patch 9 changing the professsion completely for us, patch 10 adding new unlockers, being on of the underrated mdef's pre-cu and loving it, as well as doing some nice ass kicking, the FRS, which i actually miss, cuz it was at least limited content with the fun of pvp.
your gut instincts, i'm sorry to say..... are horrid, if you are 99.99999999999999999% sure.
if this is your main account, i've had jedi since a month after you started.
and as for force costs.... i'm one of the pre-cu lucky ppl with a 9FC saber.
what makes me mad is, i never run from a fight, i either win, or i die trying. and i win more often than not.
i find the skill cowardly. and even using my bh/pistoleer, with the cm heal tree, i get runners every mission, even with a snare on them, they run faster than my swoop can go. they have force run on through the entire fight (you can see the icon under their ham bar) and when they run outta force, they bolt, yet their run never runs out.
perfect coward tool.
i even had a jedi tonight that told me he hit 0 force..... and continued into the negatives, up to -1000+ force. i'm guessing bug if anything, but whatever, i just give up since when i even KD a runner, they slide faster than i can chase, due to the force run, against my weapon movement hinderance.
weird. i was expecting something different from someone who was resurrecting a month old post on Force Run