Bounty Hunter Archive

Thread: BHs get their wish...and get slapped, too

KOLBROOKIE
Wed Jul 06, 2005 6:27 am
#118

lol this is mental most jedi are full temp with def and master ls


soe you are totaly wrong unless we can group up for a jedi mission like faction tef and bh tef ????


you better fix it as well cos a lot of hardcore players are sick off jedi every where



N
ILPONN
Master Bounty Hunter,Carbinner,Jedi killer,453 solo
! THE 1 MILLION BOUNTY MAN!
Scoooter
Wed Jul 06, 2005 7:13 am
#119






I8TheWorm wrote:





Scoooter wrote:

The problem is some (not all) BH's are ganking. And doing sutuations in major pvp battles like staying covert and grabbing the other sides bh missions so they can collect a quick bounty while their buddies can also attack the overt jedi and teh jedi cant get healed by his friends even tho being attacked by 10 ppl lol








Actually, some BH's use that tactic to remove some of the jedi from PvP.. making it a fairer fight between non-jedi professions.





In pvp jei's have a role now.


Especially in larger battles Jedi are not a factor until the other sides ranged professions are knocked out.


The Ranged roots, area roots, KD's have a major factor in negating the jedi's effect in the battle. A cohisive group of ranged professions can tear Jedi apart in pvp


Both sides use that tactic but it is not intended that the BH get an I win button because the Jedi is in a pvp battle.


With the names off the terms any Jedi that get ganked in this fashion would not be a deliberate gank just because they are in a pvp battle. It woul dbe that they tracked their mark there.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
SamousNemo
Wed Jul 06, 2005 8:28 am
#120







Okiv wrote:

Every tale I heard of a knight being solo'd was from melee templates 3 invest or CM templates again 3 invest.


MBH takes up too many skill points without the rewards to be a Knight killing temp.



This is the same logic as people who say "Certain people can solo ancient Krayts, so you can too"







A melee template doesn't even make sense any more. Anyone with saber throw andForce supression(i.e. most Knights) can root a melee and kite from 35m. The only way a knight would lose in this situation would be ifhe was an idiot.


As far as CM templates go, you do know that you can be a MCM/MBH, right? You don't have to drop MBH to be a combat medic. Hell, if you pick up just the healing line (the most valuable against knights because it gives you the stamina to out last their force bar), you can pick up MBH and a second elite prof.


My entire guild is MBH and I haven't come across a single hunter in game who wasn't master, either. This patch is pointless.

Message Edited by SamousNemo on 07-07-2005 03:55 AM



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Crizis
Wed Jul 06, 2005 3:55 pm
#121






Geauxx wrote:






Samath wrote:

First off I am a Padawan Jedi myself. These BH changes are good for a couple of reasons



  • Stops BH's from hunting the same person over and over

  • When a BH shows up for his mark and sees a group of Jedi grinding togather they can't just take names and CL and go back to the terms and pull that mission

  • stopsa group of BH's from pulling the same mission and just killing the mark without a fair fight. 5 BH's on a Padawan come on how is that fun since the mark can't get any help.


Samath


DJP Dark Order









I have never understood this argument. What is the difference between me hunting you 10 times or 10 seperate Bounty Hunters hunting you one time? Win or Lose the outcome is the same. Either you keep your XP or you don't.







First off, let's get to reality. Comparing 10 times versus 10 separate BH's is today not reality.


If someone comes after me 10 times, that's 10 attacks by one player, meaning that the player has singled me out to continuously provoke, attack, and take up my game time, similar to one player sending me tells every ten minutes saying, "Go Special Forces so I can whoop on you, did you do it yet? Come on!"


It's griefing.


The other side of the coin, having 10 separate BH's attack you, never happens, at least not in the same time period. One person perpetually coming after you is a constant, the latter circumstances is sporadic, or doesn't happen at all. I may get 3 attacks in a week by the random attack, but a BH singling me out will continuously cause me grief hour after hour. Way different circumstances. One's griefing, the other is not likely at all.





===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
Etyrnal
Wed Jul 06, 2005 4:07 pm
#122

This is a reply to all those that say they need to know the strength of their mark. Why? You are going up against a Jedi, just be prepared like it is a Knight and you should be able to take a Paddie easy. If you dont think you can take a Knight change professions. Do you think every BH knowing the exactstrength of his mark is realistic in anyway.



"NO DISINTEGRATIONS!"

"As you wish..."
AgentDib
Wed Jul 06, 2005 6:19 pm
#123

It's ridiculous to say that a single BH should have a good chance at killing a Jedi Knight in a fair fight. If the BH win they get 220k+ credits and the jedi loses 440k+ XP. If the Jedi wins, he gains nothing and the BH loses nothing. It's ridiculous how many people seem to forget this huge advantage for BH in the outcome of the fights. If you want to give BH even odds at killing Jedi Knight, you need to make the outcomes even odds as well. Would you like if BH got 1.5 damage modifiers on their rifles vs. Jedi, but lost 440k XP for each death, and the victor jedi got 220k credits?


The single greatest advantage to a BH is that they pick the place, they pick the time, they pick the surrounding factors. If a BH picks a fair fight with a Jedi Knight, having all these factors under his control, he deserves to lose and should get a trip to the cloner for his stupidity. Bounty Hunters are the masters of the dubious arts, employing sabotage, poison, long range sniping, ambushing, all manner of creative attacks.


There is only really onething that great BH should be objecting to about this publish, and that is the removal of a mission after 3 days in the datapad. A Master Bounty Huntershould have as long as they want to pursue their mark, I understand that this prevents certain forms of harrassment, but that could be avoided with further coding...say the timer on a BH mission refreshes everytime you come within 150m of your target.



AgentDib -X- Canceled -X-
AgentDib (Chilastra) - Wookiee Defender | Agent'Dib (Chilastra) - BH/Ranger
MuadDib (Chilastra) - 12pt WS/14pt Art
AgentDib (Intrepid) - MBH/MRM | Agent'Dib (Intrepid) - MSmug/MComm


soulhhh
Wed Jul 06, 2005 6:43 pm
#124

can someone help me with this so we no longer will no the lvl of hte jedi which is putting us in a hard candtion sence a fully templted jedi can own with master defence and master saber so how is any one supposed to take that out. Iam not trying to complain but i think it was better when u could see the money they should of just made it so you can only fight lik a certain amout of padwans a week or something like that
KaiAzreal
Wed Jul 06, 2005 9:41 pm
#125





Deathfire wrote:


Good thing


Bad Things


b) Taking away the payout being equal to level thing is freaking awful. I'm sorry but most BH's cannot take out very high level jedi 1 on 1. Short of being uber or being a fotm doc. Infact this is so completely totally wrong.





Welcome to the world of Padawans. Now they get some much need grief-release. Only the morons that show up in towns will be hunted by MASTER Bounty Hunters... as it should be.




---
Toshi Paine
Master TKA / Smuggler
(old school. Been playing since launch day)

"Yankee doodle floppy disk, this is Foxtrot Zulu Milk Shake, checking in at seven hundred feet."
dustinss5
Wed Jul 06, 2005 10:21 pm
#126

Yeah, and you guys get to run around kashyyk all day, unharmed :-)

Good game devs. Way to give the whining Jedi what they want.






Wester Braden
dLowca8
-- ABK --

Yoshiyuki
Wed Jul 06, 2005 10:39 pm
#127






Dallow wrote:





GarVa wrote:
I moved it by mistake to the visible forum, when the patch hits test center I'll move it back and there have been some updated changes added as well. Should be some time today






Garva to the rescue! Thanks for the quick response. At least we know it's officially coming.




I think it was freudian slip to cause this "unrest" in the community and maybe force the devs to change their ways.
wyzer301
Wed Jul 06, 2005 11:17 pm
#128






SamousNemo wrote:





Jedi_Xan wrote:



Moved Player Bounty Hunting to the Master Bounty Hunter skill Box

Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout


Hmm. Wow, looks like you gotta pay to play. How many of you guys are not MASTER BH's? Oopps, your jedi hunting days are over.



Message Edited by Jedi_Xan on 07-05-200510:21 AM






Wow, you really are clueless, aren't you?


The CU made master BH valuable enough as it is. If you wanted to hunt the Jedi (and be good at it) you picked up MBH anyhow. There's probably only a handful of players out there who still toy around with the old 3xxx combos.


The only people this patch helps are the Jedi grinding on Kashyyyk. Previously, we could go to their grinding spots, copy down names and instances, then run back and scan the terms. Now with names removed we can't even do that. Sure, the House-TEF is a nice change, but considering 80% of my marks are on a planet where you can't place a house, this doesn't really help me out, does it?








Not to mention the fact that the House-TEF thing only prevents cheating that shouldn't have been happening in the first place. The only thing this does in our favor is to hopefully prevent our marks from cheating in this particular way. Of course, they aren't supposed to be able to do it now, so I won't be holding my breath on this one. And how long till the next exploit that "anyone can take advantage of, even BH" that really is only exploited by Jedi when it comes down to it?



A d o l o m a y n e S y l v e r k i n
______________________________
B O U N T Y-H U N T E R-S C U M
Dirty Lowlife Forever

THON


DarthQuigonJinn
Wed Jul 06, 2005 11:23 pm
#129



dustinss5 wrote:
Yeah, and you guys get to run around kashyyk all day, unharmed :-)

Good game devs. Way to give the whining Jedi what they want.




You seem to be forgetting that the Feral Wookies on kashyyyk are NPCs...they generate visibility.
If any jedi remain on Kashyyyk after this I say they deserve to get their ass handed to them and be all over the boards. Any jedi that knows 7 other people in the game will be grinding on Lok...the biggest and emptied planet on the galaxy that has player cities to run out of...and they'll all be killing gurks for hours on end. Then they'll find somewhere they can afk that only spawns high level MOBs and no NPCs and no one will be on the Terms till they seriously screw up and get attacked by that lvl 50 elite opposing faction NPC guarding the starport.

Removing group Vis is an AWESOME and needed change...all you guys complaining about jedi having kashyyyk to themselves are wrong. The jedi on Kashyyyk will be the only ones on the terms after this publish.



[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)
Character: Bigshot Mistrider
Profession: Master Lightsaber/Master Defender
[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)
Character: Mistrider
Profession: Master Bounty Hunter/Master Combat Medic
"The only good Rebel is a dead Rebel."
Hnglka
Thu Jul 07, 2005 12:41 pm
#130






SamousNemo wrote:






Okiv wrote:

Every tale I heard of a knight being solo'd was from melee templates 3 invest or CM templates again 3 invest.


MBH takes up too many skill points without the rewards to be a Knight killing temp.



This is the same logic as people who say "Certain people can solo ancient Krayts, so you can too"







A melee template doesn't even make sense any more. Anyone with saber throw and statis (i.e. most Knights) can root a melee and kite from 35m. The only way a knight would lose in this situation would be ifhe was an idiot.


As far as CM templates go, you do know that you can be a MCM/MBH, right? You don't have to drop MBH to be a combat medic. Hell, if you pick up just the healing line (the most valuable against knights because it gives you the stamina to out last their force bar), you can pick up MBH and a second elite prof.


My entire guild is MBH and I haven't come across a single hunter in game who wasn't master, either. This patch is pointless.




Stasis is a Master Enhancer Skill. Most Knights are not master enhancer.. Know your enemy.




Hnglka - Wookiee Jedi, Intrepid
M'ack- MBH/MC Medic, Intrepid
Meklor- Crafter of Biowares Trader, Intrepid
Page 10 of 11