Bounty Hunter Archive
Thread: PvP Template
Mannmoroth
Thu Aug 05, 2004 11:22 am
#119
raz1337 wrote:
all I hear is that meditate is a requirement in pvp
meditate cannot be used in combat, best trick is to use a bunch of channel forces and run away with low ham, since it takes only a couple minutes to refill you will gain ham at a fast rate, armor is not an essential for pvp but it can turn the scales in your favor. I do not use armor (i even surrundered X4XX enhancer that I got at conversion.) Drain force is a key thing for jedi pvp however, I'd advise 4203 enhancer if you are considering a build like this.
Super-Rat721
Thu Aug 05, 2004 5:24 pm
#120
If someone who has intimidate 2 and weaken 2 could answer a few questions for me:
1. What are the chances that intim and weak will connect?
2. How effective are they, i heard intim is 66% atack dmg drop and that weaken is 33% ham drop but i want to know from peeps who have used it.
Super-Rat721
Fri Aug 06, 2004 12:26 am
#121
So so far i should go
Master LS
Healer 4004
Enhance 4203
Powers 0040
Anyone else got any comments or know how i could make this template better. Once again im looking for a good pvp template, one that is all around, not just focusing on jedi vs jedi or jedi vs non-jedi. Thanks again for all ur feedback im trying to get my guy ready for when pub 10 comes out.
Durama
Fri Aug 06, 2004 12:34 am
#122
Surrender 0040 Powers,Trade that line forNovice Brawler and go as far into the Melee Defense tree of Force Defender as you can.
Everything else looks good to me.
Durama
aka Soull Diath
Lowca
Tybar
Fri Aug 06, 2004 12:40 am
#123
Durama wrote:
Surrender 0040 Powers,Trade that line forNovice Brawler and go as far into the Melee Defense tree of Force Defender as you can.
Everything else looks good to me.
Durama
aka Soull Diath
Lowca
Doesn't Force Intimidate work better than normal intimidate (longer, bigger cone, etc.)
Durama
Fri Aug 06, 2004 12:45 am
#124
For 300ish force yeah it's area 16m radius. I think at a 4 second delay. If it misses or doesn't land = ouch.
I'd rather spam it for free. That's just me though. I'll probably never give up Novice Brawler.
Durama
aka Soull Diath
Lowca
Super-Rat721
Fri Aug 06, 2004 12:53 am
#125
Hmm should should i go with the powers or the defense tree. I know the melee def will help alot but being able to drop someones attack dmg by 66% seems great. I dont know if its bugged or has a low connect rating but if there are any force wielders out there that can help me with intimidate2 and weaken 2 that would be great.
Startingline88x
Sun Aug 15, 2004 7:54 am
#126
ok ive pretty much narrowed it down to these two combos
1. master rifleman/master fencer/tk 4/4/0/0/novice medic
2.master rifleman/master tk/fencer 0/4/4/0/novice medic
please help me as to which one of those 2 would be a better temp
ekim99019
Sun Aug 15, 2004 7:59 am
#127
drop medic and go the master rifle/master fencer/ and tk 4/4/0/4 i believe just make sure you take all 4 in meditation for the heal,boost,and FOW and also in presionstrike for the defence then put whats ever left in balance wont need medic in PVP usually you or the others dead before you need a heal and if your buff your HAM will revive in no time
QuickGrey
Sun Aug 15, 2004 8:31 am
#130
I am master brawler/ master fencer / 4-3-0-4 TKA / 0-0-4-0 pistoleer / and novice medic just to heal with good stim B's it works well you can barely get dizzy even by most jedi, and have enough knockdown defence to not ever get knocked down. Warcy 2 and intimidate 2 also work well together you just need a acklay stun baton and you wont lose many duels at all.