Bounty Hunter Archive

Thread: Is this true?

Castillo
Thu Jul 15, 2004 4:08 am
#118

Yes its true - doctor buffs, invinco-comp armor & weapon damage outputare all getting smacked with the nerf bat pretty soon (when the combat balance is done, either next publish or the one after that).


I think its inevitable that CH will get the 'tanking' niche when all said and done.
Ebisu
Thu Jul 15, 2004 7:14 am
#119






Castillo wrote:

Yes its true - doctor buffs, invinco-comp armor & weapon damage outputare all getting smacked with the nerf bat pretty soon (when the combat balance is done, either next publish or the one after that).


I think its inevitable that CH will get the 'tanking' niche when all said and done.







This is good, so this will force most non ch's to properly group up to defeat various high level mobs instead of soloing them, whilst a CH will have a better ability to tank.



This is good!




Ebisu Osro
Master Swordsman
Master Doctor
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Proud Member of EEVIL
taloncard
Thu Jul 15, 2004 7:19 am
#120

it may be true.

There has been no definate word over how armor is going to be rebalanced. And given TH's inflamatory statement over how "clever players worked the system" to produce buffs for 2000+ Docs will put up a huge fight over any changes to buffs (he esentially called all the docs who use the best stuff exploiters, oh yeah his Community relations skills are par excellance)

AS for CH being untouched, I will believe it when I see it. The combat revamp is months away.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Dodece
Thu Jul 15, 2004 7:29 am
#121

You know atleast he is not going to let the docs brow beat him. Into submission so they can make a million credits a day just sitting outside a starport. The devs tried to balance this out once before. By makeing buffs random, and the brats threw a complete fit. Buffs are ruining the game. There is nothing more assanine then waiting in a line for fourty minutes to get a buff. Now you might not have to if there was someone worth anything to group with, but everyone is soloing it and getting buffs. I think its a bit off if I can storm into a nest of graul maulers solo and wax off twenty. It nullifies any balance in the weapons and armors.


Yes its true they said they were going to lower the cap on armors greatly. That buffs will be chopped down. That specials will no longer be spammable, because they will draw from non buffable refillable pools.
Witnezz
Thu Jul 15, 2004 8:59 am
#122

There hasent been a patch yet that hasent negatively affected CH.
dont hold your breath or anything





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BlindTyldak
Thu Jul 15, 2004 9:08 am
#123

If we're too good they're only going to nerf us again.
Aladine
Thu Jul 15, 2004 9:19 am
#124






BlindTyldak wrote:

If we're too good they're only going to nerf us again.






and if other people complain and we aren't too good, they will nerf CH again...



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SioBabble
Thu Jul 15, 2004 9:57 am
#125






taloncard wrote:
it may be true.

There has been no definate word over how armor is going to be rebalanced. And given TH's inflamatory statement over how "clever players worked the system" to produce buffs for 2000+ Docs will put up a huge fight over any changes to buffs (he esentially called all the docs who use the best stuff exploiters, oh yeah his Community relations skills are par excellance)

AS for CH being untouched, I will believe it when I see it. The combat revamp is months away.






The 'clever players worked the system' comment was one of the most dunderheaded yet by TH, ranking up there with the cowardly pets comment.


Apparently, good reading comprension skills makes one 'clever' in the universe of TH. All you need to do is pay attention to the schematics, which tell you, step by step, what qualities of resources have the most impact on the power and quality of the components of enhance packs and of the final product.


The fact of the matter is, the devs never bothered to test to see what effect anything approaching a 'perfect' buff pack or suit of armor would have on the game. Enhance packs do three things, basically: make armor encumbrance a non issue, make spamming specials a non-issue, and turn every player intoa pre-nerf greater sludge panther or graul mauler. There is nothing but the highest end content my moncal toon, with nothing but carbines IV as a combat sklll (he's devoted every other SP to medic skills) cannot successfully take on when fully buffed and armored.


So, players are very overpowered now as tanks, and they're going up against weaker opposition that had already been nerfed in pub 5. When the combat rebalance hits, a lot of people are going to be VERY upset. Bad habits that have been aquired over the last seven months are going to burn people. I see this in my guild hunts now...last night we were on Dathomir, and we (two master TKs, a master commando, and a novice TK) cut through enraged rancors like they were durnis. It was beyond pathetic.

Message Edited by SioBabble on 07-15-2004 09:58 AM




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GMANHNC
Thu Jul 15, 2004 11:19 am
#126

You are correct, this balance is comming way late, and the game is on cruches, that's why they will wait until JTL to do it, eveyone will be in space, but will be in for a surprise when they need cash to fix up their ship, they will get their weak buff, and look for a solo group to go out for enraged rancors. lol they wish.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
Indene
Thu Jul 15, 2004 6:56 pm
#127



Castillo wrote:
Yes its true - doctor buffs, invinco-comp armor & weapon damage output are all getting smacked with the nerf bat pretty soon (when the combat balance is done, either next publish or the one after that).
I think its inevitable that CH will get the 'tanking' niche when all said and done.





Or the nerf bat again. Just cause they say we are balanced for a Combat rebalance that they are still working on does not give me a feeling of confidence that we will be left alone. At least we are no longer the most hated profession.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
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Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
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Indene
Thu Jul 15, 2004 7:02 pm
#128



Wokka wrote:
I would say that since CH is already where they want it, the other professions will feel the same crunch when the combat rebalance comes. You figure they had to even out the playfield between professions, but CH was chosen closer to the beginning, so they're suffered the combat rebalance the longest. A positive note to this is that they've also had all these months to re-adjust themselves to the environment.
In the PVP scenario, they're gonna have the upper hand now since they've had time to adjust their strategies against impossible odds, that is if they haven't become frustrated and quit PVP altogether.
Wokka-wokka





And the other combat professions will bo berserk even though we were balanced and the Nerfbat will swing again.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Wokka
Fri Jul 16, 2004 12:03 am
#129

I would say that since CH is already where they want it, the other professions will feel the same crunch when the combat rebalance comes. You figure they had to even out the playfield between professions, but CH was chosen closer to the beginning, so they're suffered the combat rebalance the longest. A positive note to this is that they've also had all these months to re-adjust themselves to the environment.


In the PVP scenario, they're gonna have the upper hand now since they've had time to adjust their strategies against impossible odds, that is if they haven't become frustrated and quit PVP altogether.


Wokka-wokka
RellikCro
Fri Jul 16, 2004 12:09 am
#130






GMANHNC wrote:

You are correct, this balance is comming way late, and the game is on cruches, that's why they will wait until JTL to do it, eveyone will be in space, but will be in for a surprise when they need cash to fix up their ship, they will get their weak buff, and look for a solo group to go out for enraged rancors. lol they wish.






Another reason... JTL will bring in a host of new players, who have not played the ground game, who do not yet know about buff's, armor, etc. They wont have the months of playing and habit forming that will need to be reworked, so it is a very logical time to put in a major overhaul of combat balance.



Rellikcro

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