Bounty Hunter Archive
Thread: Combat Balance Delayed
Vertexon wrote:I have already been in communication with TH about that. I culled a mess of ideas from the "Making CH Competitive" thread, compared them with the combat-related items on our Issue/Request list, and presented a list to him. The whole Embolden/Enrage idea struck me while I was doing that, so I thought I'd get some feedback from you guys on how viable that might be as an addition.I understand that there's going to be a lot of frustration, but let's work together to use these "pre-CB" changes to get ourselves into as good a shape as possible. If there's anything constructive that's not already in the "Making CH Competitive" thread, please bring it to the table as soon as possible.
Well as i have said before and as one poster once suggested: and please bare with me, however if the Creature handlers where provided a "whip" as a pet control device and ONLY while that "whip" was being held it would then unlock a number of abilities that would allow the Creature Handlers pets to perform i.e:
Tail Whip - for knockdowns
Slash - Bleeds
Stomp - Stun
Growl - Taunt
Bite - Dizzy
and so on... other specials would include damage multipliers and the higher the creature handler the better the specials i.e. basic, intermidate and advanced abilities like CU style for current combat professions
Anyway i dont have the energy anymore lol so ill just stop with that.
no comment, don't wanna get baned.
Message Edited by raynedog on 04-28-2005 01:36 PM
Just for kicks. See what we were talking about a year ago.....sound familiar? It is sad looking at these names and realizing most of them are gone. ![]()
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BlindTyldak wrote:*sighs*Okay, I've done my reading . . . at this point I could care less what they do, I'm just biding my time until WoW. I've either played or Beta'd eight different MMO's and I've never seen ANYTHING as backwards as this. He's talking like working with the correspondants for fixes to the classes is something new; isn't this what he was SUPPOSED to be doing for the past freaking year? And all that "true Star Wars experience is Jedi" crap . . . .They are just so completely clueless.
BT was right then, and not a darned thing has changed for the better since.
I've said this before, and I'll say it again:
The CU presented to the correspondents back in September '04 and the documents the alpha testers were given access to in the late fall of '04 had very little to do with the CU that went live two months ago.
For example, to incapacitate something in the CU docs I saw, all three pools had to be drained down to zero. And you could still target separate pools with specific special attacks, such as bodyshot to health, legshot to action, headshot to mind.
This was all swept away into nothingness around February of this year, when the devs announced that they were basically no longer interested in working with the existing combat system, but scrapping it in favor of the mess we have now. Even then, though, the idiocy of the level system was not hinted at. That came later as they became desperate to meet their deadline with something that was only 60% broken as opposed to totally broken.
SioBabble wrote:I've said this before, and I'll say it again:
The CU presented to the correspondents back in September '04 and the documents the alpha testers were given access to in the late fall of '04 had very little to do with the CU that went live two months ago.
For example, to incapacitate something in the CU docs I saw, all three pools had to be drained down to zero. And you could still target separate pools with specific special attacks, such as bodyshot to health, legshot to action, headshot to mind.
This was all swept away into nothingness around February of this year, when the devs announced that they were basically no longer interested in working with the existing combat system, but scrapping it in favor of the mess we have now. Even then, though, the idiocy of the level system was not hinted at. That came later as they became desperate to meet their deadline with something that was only 60% broken as opposed to totally broken.
/heavy Yoda-sigh
"That is why they fail."
Surrendering their release schedule to the suits in Marketing was really the death knell of this project. Any software dev organization that lets their release timetable be determined by anything except the code being of high enough quality for a paying customer gets everything they deserve.
KzinKiller wrote:
/heavy Yoda-sigh
"That is why they fail."
Surrendering their release schedule to the suits in Marketing was really the death knell of this project. Any software dev organization that lets their release timetable be determined by anything except the code being of high enough quality for a paying customer gets everything they deserve.
That's not the half of it.
Somwhere in that same midwinter timerframe SOETyrant, who was kicking dev butt, but more importantly, giving them focus and direction, left SWG under mysterious circumstances.
No one knows for sure what happened to him, other than he left. I've got contacts among present and former correspondants who were at the meetings late last summer who were VERY impressed by SOETyrant's presentation, demeanor, and commitment to getting the CU right no matter how long it took. This sort of attitude of course is not acceptable to marketing types who want things by a certain date whether they're ready or not. The sad fact of modern US corporations is that they are dominated by marketing types at the executive level, not people who acutally produce product. The correspondants tried to find out what was going on with SOETyrant. They never got answers. TH and Tiggs were more tight lipped than usual.
I strongly suspect that the parting was less than amicable, and that SOETyrant left because he was basically told to compromise his commitment to quality in order to meet a marketing deadline, totally contrary to all the promises made by ThunderHeart in the months prior. So he said I don't need this, I'm gone, find yourself someone with less commitment to putting out a quality product, I'm not going to back down.
The result is a CU that has radically transformed the game for the worse, dumbing it down, making combat every bit as tedious, if not more so, than it was before. They're still going around nerfing specials and entire professions to achieve "balance", which seems to mean more and more aboutkeeping the Jedi crybabies happy. The level system distorts litteraly dozens of subsystems, making them them not only difficult to repair (look at scout trapping, for example, or even better, everything having to do with BE) but difficult to analyze in the first place, because of the artificiality of levels that has been slapped down on top of a skill based character system.
spreadsheet wrote:
Remeber this??
Ahh, back when we had a profession to complain about...good times, good times....
LOL
The All In The Family show comes to mind, when Edith and Archie are singing "Those were the days" who would have thought lol.
Spreadsheet you are one of the most nostalgic people I have ever had the pleasure to troll with ![]()
Keep em coming I just browsed through this whole thread and I smiled the whole time. Thanks