Bounty Hunter Archive

Thread: How to avoid losing a Bounty Mark during your Investigation

salvestrom
Wed Sep 07, 2005 10:09 pm
#118






Tanks wrote:





Cesare wrote:
Be wary of the Research Outpost on Yavin IV, lost 2 marks stuck in the starport bldg there just yesterday.






Pay someone to /duel you while standing in front of the mark. If you use AOE attacks the mark will come out, shooting, so be prepared.





This doesn't work. The mob is out of sight and cone shots no longer ignore obstacles (mostly). I've tried this multiple times for various reasons and it will not work.


The two white marks I've had since they updated missions both turned attackable once I approached them.


Tip: If your initial waypoint is outside the game edge (any loc number is over 7600) do not go near them. Or if they are clearely far out to sea, leave them be. Waypoints do not update for the first 5 minutes of a mission. Wait that long, then send out the droid. The mark should start to move to land. If you go out to these out of reach wp prematurely they will auto-fail your mission.


bountyhunterGeist
Wed Sep 07, 2005 10:49 pm
#119



4) Droids not reporting any bounty mark movement.


Problem: You track a mark to a planet. After you start filling in the Investigation line, the marks move. SO… you send a droid up to find out which way the mark is heading and the droid reports the same location. You do it again, same waypoint. Now... you know the waypoints move, and always at 182m per minute (UNLESS the mark is already in a city, waiting… then he may still be there or waiting for a ship and goes to another planet). You may actually think the mark took a break and run to the non-moving waypoint only to find nothing there. Even Ranger Track shows nothing.


Solution: This is a known bug with seeker droids AND in combo with what area the mark was initially placed at. Remember also… the mark does not get put into “play” as a waypoint until the first droid (be it seeker or probe) finds him. This is somehow wrong… the mark waypoint should be put into the system as soon as the mission is accepted, but it isn’t.


Work around: IF you send up a droid and your investigation is at the level were the mark should move, after the first droid “hit”… the mark is moving. No matter what the droids are telling you. You have 2 choices:
a) Run to the waypoint if it is close to you and then send up a droid, or send up a probe droid even if you are on the same planet. This will “knock” the system back into place and give you the right waypoint direction.
b) Take a shuttle to any other city on that planet. Taking shuttles also seems to “knock” the system into place and makes the waypoint move again.
NOTE: This does not happen on Lok, and if it happens, will happen more often on Tatooine, Corellia, or Endor. On these planets, especially Tatooine, this will happen when the mark starts his waypoint run in a city (Wayfar on Tatooine is a great example, do not get caught running to Warfar when all the while the Mark is running toward Mos Espa ).




nice informativepost by the way. another work around that works for bounties that don't move is let the seeker lose the target and send a new seeker right after. i notice this also fixes this issue of bounties in the ocean and on the border of the map.




Oskzzo Geist (elder Jedi)
Genom Geist (Ex-Master Driod Engineer, Master Weaponsmith,Master Armorsmith)
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Zinto Geist (BH)
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