Bounty Hunter Archive

Thread: Is hiching a ride with a friend into space while in combat a bug?

Aanu
Fri Oct 14, 2005 4:37 am
#1

If so, can we please get this fixed.

I have had only one Jedi run into a faction base to avoid a fight, but I have had 10 times that hitch a ride with a friend to escape. If you cant leave on your own ship while in combat, makes sense that you shouldnt be able to leave on someone elses.

Samous, please add this to the list of things that need fixing.



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
KiithWarrior
Fri Oct 14, 2005 4:39 am
#2

It would be ok if we could track them in space. Nothing like chasing them down in your ship and blasting them into space dust.



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procel
Fri Oct 14, 2005 4:44 am
#3



Aanu wrote:
If so, can we please get this fixed.

I have had only one Jedi run into a faction base to avoid a fight, but I have had 10 times that hitch a ride with a friend to escape. If you cant leave on your own ship while in combat, makes sense that you shouldnt be able to leave on someone elses.

Samous, please add this to the list of things that need fixing.




Ive had numerous marks do this too... dont think it should be allowed tbh :/




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Zemon
Fri Oct 14, 2005 6:01 am
#4



/equip flamsuite;


/say You mean like the Jedi in Revenge of the Sith did when Darth Mall was winning?


/burstrun;




But seriously, it would be nice to see the BH TEF prevent the entering of any structure, vehicle, or ship for both parties.

Message Edited by Zemon on 10-14-2005 06:03 AM



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GlargTheKelfn
Fri Oct 14, 2005 6:57 am
#5

escaping combat via spaceship has been an integral part of the movies since luke, ben, han and the slave hauled out of mos eisley under heavy st fire in anh.




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wordhomiegdog
Fri Oct 14, 2005 7:53 am
#6






GlargTheKelfn wrote:
escaping combat via spaceship has been an integral part of the movies since luke, ben, han and the slave hauled out of mos eisley under heavy st fire in anh.




yeah but their were also chased in space



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BrendanK
Fri Oct 14, 2005 8:11 am
#7



Zemon wrote:

/equip flamsuite;

/say You mean like the Jedi in Revenge of the Sith did when Darth Mall was winning?

/burstrun;

But seriously, it would be nice to see the BH TEF prevent the entering of any structure, vehicle, or ship for both parties.

Message Edited by Zemon on 10-14-2005 06:03 AM





Two things: A.) Wrong movie. and it's Darth "Maul" not shopping Mall.
B.) Using the "movies" as a basis for argument in anything related to this game (SWG) is futile. We all know full well by now that the two are quite separate entities, with some similarities..



Brendukoo ----------------------- I shoot Jedi on site.
Ionbru
Fri Oct 14, 2005 8:15 am
#8

i agree that it should be allowed. its more fun but i think the jedi should have a time limit in space whilst escaping in from combat, to land and wait half an hour before being able to travel from planet to planet.

That way th bh can still have a chance of tracking the mark and the jedi has a chance to fully escape. But if the jedi logs whilst time limit is on bh automatically gets xp and jedi looses xp.

But the devs being what they are will not pay attention.
jimmyjonson
Fri Oct 14, 2005 8:15 am
#9






BrendanK wrote:





Zemon wrote:



/equip flamsuite;


/say You mean like the Jedi in Revenge of the Sith did when Darth Mall was winning?


/burstrun;




But seriously, it would be nice to see the BH TEF prevent the entering of any structure, vehicle, or ship for both parties.


Message Edited by Zemon on 10-14-2005 06:03 AM






Two things: A.) Wrong movie. and it's Darth "Maul" not shopping Mall.
B.) Using the "movies" as a basis for argument in anything related to this game (SWG) is futile. We all know full well by now that the two are quite separate entities, with some similarities..




This should eliminate all bh's statments on /lockpickin houses, first strike ability, ect, ect, ect, ect ,etc.



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Molique
Fri Oct 14, 2005 8:18 am
#10






wordhomiegdog wrote:





GlargTheKelfn wrote:
escaping combat via spaceship has been an integral part of the movies since luke, ben, han and the slave hauled out of mos eisley under heavy st fire in anh.




yeah but their were also chased in space






hmm.. so then the BH get's to follow them in space, perhaps using a droid to track which space zone the ship (not the jedi) travels to, then they can hyper there and search them out. If they can locate them in the next zone, they still can't attack, but at least know if they hyper'sd out agian, or if they landed ar a station. The BH wouldn't know which starport they landed at, but at least they'd know that the ship, and presumably the jedi, landed on that planet. Then they can launch another droid and continue the chase...


Seems like a longer way to go about just waiting a bit and sending off another probe, but might be a little more fun, trying to chase a ship through zones and such.




BrendanK
Fri Oct 14, 2005 8:20 am
#11

Care to enlighten us why you say that?

and yes, lock pick = dumb idea



Brendukoo ----------------------- I shoot Jedi on site.
Ionbru
Fri Oct 14, 2005 8:26 am
#12






BrendanK wrote:
Care to enlighten us why you say that?

and yes, lock pick = dumb idea





more realistsic, oh and an other thing bring back shooting off mounts, that was realisitic and that would help against jedi who use force run.



bmill
Fri Oct 14, 2005 9:01 am
#13

I've been considering more about the Jedi who run into faction bases to avoid a fight.... I don't think it needs to be fixed. There is NOTHING that stops a bounty hunter from entering the base and attempting to kill the Jedi. I feel it's a good tactic to use. Any bounty hunter who DOES enter that base to kill his mark is a fool if he goes in without some backup. This happened to me the other night....


I chased the mark halfway across Dantooine, and he runs into a small rebel base. Being a perma combatant Imperial I could have gone in straight away and died trying. What I did, was call in the guild back-up. In less than 5minutes I had 4 Jedi, 2 MBH's and a melee/doc there to assist with clearing the base for me. They cleared the base, I went in, and killed the Jedi who ran from me. He sent mea tell saying that he thought he had a good idea running into the base, but that after the result, it wasn't such a good idea, and gave me a /salute for it.


For those same faction bounty vs jedi situations, it's not a problem at all.... just run in, take em out. For the neutral bounty hunters.... I would just tell them to buy some faction on both sides, if a mark runs into a base, chances are, it's going to be a PvE base, just join that faction on the spot, and go in.


It's that simple to me, but then I guess I am a bit more patient than some of the other hunters.



As far as the space thing goes.... If you can't enter space on your own while in combat, it's got to be a bug that you can board another's ship while in combat, and I hope it will be addressed soon.


I am a fan of letting them go into space, and having the ability to target them, and kill them in their or a friend's ship. Their personal ship destruction is not an issue for anyone really, but the idea of killing another player's causes heated debate. I breaks down for me like this: If you HELP a Jedi get away from an engagement, then you should have to be accountable for that. THE WORST thing that can happen in space is you lost about 20-50k in credits for repairs and get about 100? wounds? There is no decay or serious penatly for dying in space. That being said.... If a Jedi boards another players yacht while TEF'd, I would submit to you that, we SHOULD be able to blow that yacht, and everyone on it to space dust. Since the penatly for being a Jedi is death, then being an accomplis to the Jedi's lawlessness should be capital puniushment also, right?





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