Bounty Hunter Archive

Thread: Capture Jedi instead of Kill Jedi?? What do you think?

Xevin
Sun Jul 24, 2005 9:13 pm
#1

I am certain by now someone has probably allready suggested this. Instead of killing Jedi I think it would be better if BH's Search them out Incap them then call in the Empire to capture the Jedi.

Basically you would have all you have today bring back names to missions.. but instead of killing the Jedi you simple report? New feature and several of the Emporer's Red clad Sith show up and escourt the Jedi to jail for 24 hours.

That means no exp loss to the Jedi and the elimination of said Jedi for 24 hours from the Galaxy. Now you could get reall fancy and at that point and add rescue jedi missions to all the world missions terminals.

This would be an epic rescue though, having to fight passed the Emporers best, to get to and free captured Jedi for each side.

As well as completing the mission the BH would get the Jedi's Saber (minus crystals etc. would be left in the Jedi's bag). The Saber would say Saber of (Jedi Name) so the BH could place it in a display case in his home. In addition each Jedi capture would earn the BH badges that would show on his examine.. Jedi Captures...list of Jedi..

The loss to the Jedi would be 24 hours of time he cannot level up and his Saber (would need to spend all the time making new one).

Exp loss is bad for fun. PERIOD.

Most of the BH and Jedi interactions in the movies rarely included the BH killing the Jedi but instead were part of thier capture.

No one could grinp about losing a Saber and 24 hours. You see a Jedi can gain 200k exp in a few hours so puting him in jail will remove potential exp instead of punishing a player and removing something he/she worked for.

Jedi could either log into his other character or just sit in jail and talk to friends for 24 hours. Jail would have a shielding that removed and prevented force regen.

This is good for both classes as it can remove some of the personal nature it has now by one player punishing another (exp loss).

The could add more skills like statis fields on Probots that BH's could use to hold the Jedi till the Empire shows up.

X




QuickSta
Sun Jul 24, 2005 9:16 pm
#2

Your saying put the jedi in jail for 24 hours to where they cant do anything?

So the Jedi loses their saber and have to make a new one and have to spend 24 hours where they cant do anything. I am 100% against this idea. People pay money for this game and dont need to have to stop playing for 24 hours and lose their saber because they lost to a BH. Imagine how they would treat a padawan,they would quit the game for petes sake. Well thats what I have to say and those are my opinions. Correct me if im wrong in understanding.



My two cents.
IamtheNight
Sun Jul 24, 2005 9:18 pm
#3

This would be a fun idea, but as someone mention a long time ago it would be neat for us BH to have the tools fett used to get his bounties. Nets, flame throwers (hehehe), line traps and so on. That would be cool to incap a jedi then "arrest him" and then "FORCE" him to the nearest Bounty station and claim your bounty. For role playing, it would be fun to see happen, but the jedi would most likely mown, cuss you out , call you an exploiter or log out before you bring him in...bah


Jedis make a wish list and devs give it to them...bah



Xevin
Sun Jul 24, 2005 9:21 pm
#4

You realise that right now they lose several hours of grinding exp each time they die? DO you realise it takes 5-10 min to make new saber. Maybe longer if you want to make a really sweet one?


You realise SOE and Lucas do not want this to be Jedi online and that in character they can be controlled by a robust BH vs Jedi system without hurting the Jedi's fun?


The Jedi can play his original character while he is in jail....this is better and more in tune with player fun, SOE goals and the movies for that mater.


X
LintonLisa
Sun Jul 24, 2005 9:24 pm
#5

Can jedi get your weapons with your name on them too?



Do you have any idea how much sabers cost to craft, without crystals?







(gn[≡≡≡≡≡][[≡≡]n[9Xgggggggggggggggggggggggggggggg)
Kettemoor Unofficial Roleplay Server
IGNs
Emmine: Evil Rebel Jedi
Akube: BH Merchant... "I'll kill you and sell you!"


SuperStarwolf
Sun Jul 24, 2005 9:27 pm
#6

Hmmmm, like...NO.


Bounty hunters are meant to be that, bounty HUNTERS, man hunters.



Where is the fun of being a hunter if you limit your activity to whitle-blowing?





00101000100110011101001011011111110100100010011111 ....AUGRA MAAKU
00111010000011000011000110111111010011010110111000 ....Imperial Lone Wolf
00101000000010010110000111011000001101110000110101 ....Master Pistoleer

11010011000100010110011101001000001000001110110111 ....Master Artisan
11100111100011011001010110100101010110110011101000 ....Imperial Pilot Ace

01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111....looking for diff sig color

Emperorrpa
Sun Jul 24, 2005 9:32 pm
#7

I like the idea. Maybe not to that extent, but the jedi could always play his alt, or get his freinds to get him out of jail.


I would like to see more rp in this MMORPG not just for BH and Jedi, but for all the profs, if SOE wants to make the game more team oreinted like they claimed with the cu add then give us roles to play in the game, not just in grinding groups, heck entertainers are practicaly useless now.


Either they should rethink how this game is laid out or change their claiming to be a MMORPG and change the title to Jedi AFK Wars.


L8ter




Jaster Mereel
Master Bounty Hunter
"It's Just A Job"

Xevin
Sun Jul 24, 2005 9:40 pm
#8

Bounties are Dead or Alive in most cases and in SW it was rare to see a BH kill a Jedi.


Vadar nearly always wanted them alive...if you remember.


In fact Vadar almost always handled Jedi issues himself.


X
TheMadCoder
Sun Jul 24, 2005 9:50 pm
#9






Xevin wrote:



Most of the BH and Jedi interactions in the movies rarely included the BH killing the Jedi but instead were part of thier capture.





If you're using the movies as the basis of this discussion, please note that there were about 10 Jedi during this time period. Have most of the Jedi delete their chars, then we're in line with the movies.




*** *** *** *** *** ***
SW:G - Catering to the 12-year-old Jedi since 2003.
*** *** *** *** *** ***
*** *** *** *** *** ***
I am NOT posting invalid HTML, you stupid message board!
*** *** *** *** *** ***
DarthSillyPants
Sun Jul 24, 2005 10:00 pm
#10

As a player I would say that this idea is very lame and would never ever be implemented. It ruins another person's gameplay to benefit yours. The devs would never go for this and neither would any other sensible player.


Another idea that might work is doing this for NPC marks. Say the customer will pay extra to have the bounty brought to them alive, for whatever reasons. You can use certain tools such as bindings or cuffs. To be able to use these the opponent has to have some state applied to them or knocked down. Then you use one of you tools to bind them or capture them. Then when you capture them they get stored in your datapad. You now have to deliver them to someone that is employed by the customer to take the mark off of your hands. But on the way to that middleman you will be attacked by other NPC bounty hunters and generic goons, thugs, cronies, etc. If you make it to the middleman alive you will be rewarded even more credits for bringing them in alive.


This is just a little bit of my idea and I havnt really expanded on it. I know it will probably never be implemented cuz there is so much more that needs fixing in the other professions. I think its better than ruining another player's fun.



Kevin Kereth
Demolisher of Sandcastles
TheMadCoder
Sun Jul 24, 2005 10:03 pm
#11






DarthSillyPants wrote:

As a player I would say that this idea is very lame and would never ever be implemented. It ruins another person's gameplay to benefit yours. The devs would never go for this and neither would any other sensible player.


Another idea that might work is doing this for NPC marks. Say the customer will pay extra to have the bounty brought to them alive, for whatever reasons. You can use certain tools such as bindings or cuffs. To be able to use these the opponent has to have some state applied to them or knocked down. Then you use one of you tools to bind them or capture them. Then when you capture them they get stored in your datapad. You now have to deliver them to someone that is employed by the customer to take the mark off of your hands. But on the way to that middleman you will be attacked by other NPC bounty hunters and generic goons, thugs, cronies, etc. If you make it to the middleman alive you will be rewarded even more credits for bringing them in alive.


This is just a little bit of my idea and I havnt really expanded on it. I know it will probably never be implemented cuz there is so much more that needs fixing in the other professions. I think its better than ruining another player's fun.






Or we can do 7k escort missions after the fight! w00t...

j/k



*** *** *** *** *** ***
SW:G - Catering to the 12-year-old Jedi since 2003.
*** *** *** *** *** ***
*** *** *** *** *** ***
I am NOT posting invalid HTML, you stupid message board!
*** *** *** *** *** ***
egazmen
Sun Jul 24, 2005 10:05 pm
#12

soe will never past thisbecause they are stoping paying customers from playing they will lost money if they pass this will never happen



Ethelbert=Dark Jedi Knight/Storm Squadron Ace/Da Ghetto's Mayor
?=Master Bounty Hunter
-=-=-=-=-=-=-=-=-=-=RIP Tyrpak=-=-=-=-=-=-=-=-=-=-



- I support pre-cu - You can too!
DarthSillyPants
Sun Jul 24, 2005 10:53 pm
#13

Iguess I win



Kevin Kereth
Demolisher of Sandcastles
Page 1 of 2
Previous Next