Bounty Hunter Archive

Thread: Please change bounty hunter armor resist caps

Thassk
Wed Aug 31, 2005 10:37 pm
#1



i think that bounty hunter armor should be just that .. armor for bounty hunting .. i think it should posses the highest energy resist caps in the game .. at least 8300 ... its a shame that we are a proffession where our content ( jedi AND NPC ) use energy based weapons yet we have NO certification for armor that concentrates on energy protection .. please change BH armor to have those high energy resist caps we need ...


with the recent change of player bounties ( i think it was publish 20 or 21) to the master BH box it truely limtis our ability to dabble in turn limiting our ability to gain recon armor certs ...


so i think the need for high energy resist BH armor comes into play and would be a GREAT and loved addition to the bounty hunter proffession ....


bounty hunting in its essense is about hunting BEINGS .. and beings use blasters ... i dont think you can take a bounty out on a dewback or a womp rat ... so kinetic should be forgotten and BH armor should be all about energy


Message Edited by Thassk on 08-31-2005 10:44 PM



vThasskv
Virtuell
Wed Aug 31, 2005 11:09 pm
#2

Often as a Bounty Hunter another combat profession is good to pick up.


Combat Medic gives you battle armor
Carbineer enables you also battle armor
Rifleman enable you to wear recon
Pistoleer gives you also the recon


So there is no need at all to raise any caps on assult armor




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Thassk
Wed Aug 31, 2005 11:13 pm
#3

not saying raise caps on assault armor ... but give BH certs for recon instead of assault .. or change the resist caps of BH armor only ...


im not a rifleman im a carbineer .. like boba fett before me ... but yet battle armor looks nothing like something a bounty hunter would wear ... and it resists arent made for bounty hunting ...


i just dont see the logic in giving BH armor which isnt made for their proffession


if you want to encourage dabbling .. then encourage it .. dont move player bounties to master BH





vThasskv
Virtuell
Wed Aug 31, 2005 11:17 pm
#4






Thassk wrote:


i just dont see the logic in giving BH armor which isnt made for their proffession



Where in this game have you ever seen any logic from those who are working for this game (SoE) ?




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01011111100111001000...| Drako Orkand

00100100101011011111...| Raal/Integral

01001101110101101000...

01101001110101101100...

01101100011111011110

01100110010110100011

00000110001101110110

10101000001010000010
00011010111011101001
00000001111001101001

01011101000111010110.................................U I support Pre-NGE U.

10010001010111000111

10001111110110110101
SomeUser
Wed Aug 31, 2005 11:22 pm
#5

Thassk,


You can get assault armor a little past 6000 energy... That may seem like a lot less then 8200 recon *but* I was looking over the percentages and 6000 Vs 8200 isnt as big as one would think. I dont have the numbers in front of me but I think the difference was under 10%


When you consider that a MBH/MCM gets the heals they do, % difference between recon and assault arent that bad.... I hear what you're saying though about BH getting armor that seems more geared towards PvE and PvP melee Vs ranged but I think it balances itself out.






Vezek


AllHandlestaken
Wed Aug 31, 2005 11:26 pm
#6


Yeah I agree man. I have been saying that for months. It makes no sense when our focus armor has low energy resists and high kenetic. That needs to be inversed. Really stupid set up by the devs.




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Algren_Earth-Stormer
Thu Sep 01, 2005 1:04 am
#7






SomeUser wrote:








I'm too lazy to find the thread, but like I said, it was pointed out that the difference between 8200 energy and 6000 energy was less then 10% if I recall correctly...


Message Edited by SomeUser on 09-01-2005 02:55 AM




Resist - Percentage


6000= 48%


8000 = 56%





============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
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Thassk
Thu Sep 01, 2005 4:33 am
#8




my current battle armor is maxed at 7200 .. four layers ... and ADK'd because of the CA's and AA's i have .. but quite honeslty it is the most ridiculous looking suit of armor for a bounty hunter .. i would have liked to see composite as battle armor instead ...


now im not going to whine i have delt with it for a long time ... im only bringing this updue tothe recent onslaught of jedi calls to nerfs .. and the steath nerf which hit my master CM proffession recently ...


but ... as for the poster who said we are tanks and need the assault i disagree .. i dont think BH should be tanks .. i think carbineers should be tanks .. let them have certs for high kinetic armor .. all i ever wanted out of my BH was to hunt jedi .. or hunt NPC marks .. ... give me the energy resists i need andlet me have my duelist stance .. and i could care less if people use my proffession as a compliment to their ranged tanking in PVE ... i never ASKED to be a ranged tank in PVE .. i just wanted to be a blaster fighter ... good agaisnt other fighters with blasters ...


im not angry at the game or the devs .. im no where NEAR giving up the game .. i just think as a community we have to voice our opinions .. and i would really like to see the BH proffession become what it meant to be .. a PVP only proffession ...sure nerf the hell out of me when it comes to PVE mobs and aggro'd creatures ...


but make me the viable PVP .. jedi/smuggler .. NPC hunting .. player killer .. blaster duelist i was meant to be .. the one George lucas put into his movies ....



and p.s. let us not forget that the jedi used to deal kinetic not energy damage .. perhaps the decision to make BH certified for high kinetic reists was a decision put onto a drawing board long ago .. thosepeople possiblyforgetting any plans or not paying mind to plans which would make jedi the energy damage dealers they are today ...maybe the devs didnt intend for us to be so low in energy resists but have been swamped with so many changes it slipped through the system?


Message Edited by Thassk on 09-01-2005 04:37 AM



vThasskv
DTQ
Thu Sep 01, 2005 5:06 am
#9







Thassk wrote:



i think that bounty hunter armor should be just that .. armor for bounty hunting .. i think it should posses the highest energy resist caps in the game .. at least 8300 ... its a shame that we are a proffession where our content ( jedi AND NPC ) use energy based weapons yet we have NO certification for armor that concentrates on energy protection .. please change BH armor to have those high energy resist caps we need ...


with the recent change of player bounties ( i think it was publish 20 or 21) to the master BH box it truely limtis our ability to dabble in turn limiting our ability to gain recon armor certs ...


so i think the need for high energy resist BH armor comes into play and would be a GREAT and loved addition to the bounty hunter proffession ....


bounty hunting in its essense is about hunting BEINGS .. and beings use blasters ... i dont think you can take a bounty out on a dewback or a womp rat ... so kinetic should be forgotten and BH armor should be all about energy



Message Edited by Thassk on 08-31-200510:44 PM







I agree with you entirely, BH armour SHOULD by nature be energy resist, Bounty hunters arent supposed to tank bols and pickets. I have a nice highly crafted set of BH armour that sits as a house ornament, its useless to me in my profession. How wrong is it that the BH's designated armour is useless to him in his profession? Ive got coming up for 8000 kinetic resists and +350 health, a nice suit of armour, but just no use to me. I appreciate someone has to have certs for assault armour,


Sure we can stack our professions to get the right certs, but BH should carry the right certs to get the job done, it makes no sense at all giving us assault. I DO use my second combat class armour - TK innate, I just think the fact that our BH crafted armour is useless in our profession is ridiculous.


I love the bh armour look, and wander around in it for the hell of it but when I get toa mission it goes in the back pack. and out come the BE tramp outfit.



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WookieOgre
Thu Sep 01, 2005 5:20 am
#10






Thassk wrote:



i think that bounty hunter armor should be just that .. armor for bounty hunting .. i think it should posses the highest energy resist caps in the game .. at least 8300 ... its a shame that we are a proffession where our content ( jedi AND NPC ) use energy based weapons yet we have NO certification for armor that concentrates on energy protection .. please change BH armor to have those high energy resist caps we need ...


with the recent change of player bounties ( i think it was publish 20 or 21) to the master BH box it truely limtis our ability to dabble in turn limiting our ability to gain recon armor certs ...


so i think the need for high energy resist BH armor comes into play and would be a GREAT and loved addition to the bounty hunter proffession ....


bounty hunting in its essense is about hunting BEINGS .. and beings use blasters ... i dont think you can take a bounty out on a dewback or a womp rat ... so kinetic should be forgotten and BH armor should be all about energy



Message Edited by Thassk on 08-31-200510:44 PM






I believe we have high kinetic due to the fact we are considered an Advanced Tank profession.


If you want to suddenly change our "role" and change our armor certs, that means we might lose defensive mods as well. You 250 total skill points, you can easily pick another profession that has armor to your liking. Yes it is ashame that BH armor is infact the weakest armor for us to use when we go hunt marks but the bigger picture is we are considered the ranged Tank therefore it makes sense for us to have better kinetic than energy.
DTQ
Thu Sep 01, 2005 6:03 am
#11






WookieOgre wrote:


I believe we have high kinetic due to the fact we are considered an Advanced Tank profession.


If you want to suddenly change our "role" and change our armor certs, that means we might lose defensive mods as well. You 250 total skill points, you can easily pick another profession that has armor to your liking. Yes it is ashame that BH armor is infact the weakest armor for us to use when we go hunt marks but the bigger picture is we are considered the ranged Tank therefore it makes sense for us to have better kinetic than energy.






I really dont get the idea of Ranged Tank with kinetic resistsat all surely the two contradict each other Most Kinetic damage is going to come from animals, or NPC, at point blank range. Not manyMOBS attack with kinetic at range. so the whole idea of a kinetic ranged tank really doesnt work. Energy Ranged Tank I can udnerstand for tanking NPC,s with ranged attacks (most ranged attacks) or else Melee Kinetic Attack for taking on most animal spawns, But Kinetic Ranged Tank, is a pretty weird specialisation. What exactly are we supposed to be tanking against? someone tell me and I will put my bh armour to use as our template is intended.



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Anarchicgorilla
Thu Sep 01, 2005 7:19 am
#12






Algren_Earth-Stormer wrote:





SomeUser wrote:








I'm too lazy to find the thread, but like I said, it was pointed out that the difference between 8200 energy and 6000 energy was less then 10% if I recall correctly...


Message Edited by SomeUser on 09-01-2005 02:55 AM




Resist - Percentage


6000= 48%


8000 = 56%








Cool so lets look at the math. lets assume a non pre-cu saber that is 500-700 dmg with 150 elem.


They are going to be close on accuracy / defense so lets thisbe even.. so they will hit at 1/2 min and max 600 base damage.


imp saber head hit is 1.8x so 600 x 1.8 = 1080 energy dmg (if elem is now working at 1.8 x 150 =270 elem.)


A pretty basic saber will hit for 1080 x.7(.7 for pvp reduction) 756 energy and 270 elem. (no pvp reduction on elem.)



8000 = 56% so 756 - 56% =332 energy 270 - 48% (most special is 60 of below) 270 -48% =140 elem. so472 after armor.


6000 = 48% so 756 - 48% = 393 energy same as above for elem. so 393 energy 140 elem 533 after armor.




The total difference = 61 pts on a imp saber headhit



Now if youplay BH well and wait till right moment to attack.. use a good weapon/droids/foods ..etc. andkill the jediquick (most my battles do not go past a few minutes) 61 ptsdiffernce is not even worth mentioning....


However, if your in one of those 20 minute battles I hear about... then 61 pts will add up.




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BloodMonk
Thu Sep 01, 2005 7:27 am
#13


ehm... not really on topic...but in that sceeny of the combat lof I actually saw a lot morei nfo than in mine....how can you edit what's viewable in the combatlog? mine doesn't even mention the specials used

to the guys posting the pic: that damaged is NOTHING compared to pre-curb...I'm also wondering if you have your armour sliced against armour break, and please also don't forget the jedi got a 20-25% bonus when you're KD

Message Edited by BloodMonk on 09-01-2005 07:31 AM



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