Bounty Hunter Archive

Thread: check this out.

Kyie
Thu Jul 31, 2003 6:43 am
#1

Organic Creatures Do NOT die?! Um but droids can? Wow real Star Warsy! Rancor in RoTJ died? Oh No Alas it was merely a ruse! But in ESB, C3PO died when he was taken part limb by limb! Really who is thinking of this stuff??


Creature Handler
Non-creature handlers will not gain creaturehandler xp now.
You must have at least a 15% chance of taming a creature to get the taming menu option
Reduced regen stats of baby creatures and pets.
Creature pets will have the same chance of being death-blowed by ferocious creatures as players do
A creature pet which is incapacitated when its master is killed or not around will die (pet control device will delete itself).
Baby creatures will not attempt to follow each other
Pet control devices cannot be transferred to someone who is at their max-count for number of stored pets
Creature handlers will be able to transfer pets to non-creatureHandlers. The non-creature handlers will not be able to train the pet new commands, but they will be able to store them, call them, and issue any commands that the pet already knows. Note, only certain types of creatures, all fairly low level, can be controlled by a non-creature handler.
Pets can now attack creature lairs.
Fixed scaling bug with tamable creatures which resulted in too-small or too-large baby variants.
ADDED July 25th:
Pets will never be "death-blowed", but instead will suffer a reduction in max Health, Action and Mind in cases where they would have been death-blowed.
Creature handlers will not be able to 'call' pets that they would have no chance of taming
Fixed an issue with pets wandering around aimlessly in the midst of combat
Fixed an issue with pets bolting to the location they were called during/after combat
Removed the requirement for a creature handler to be within 30 meters of his pet in order to gain xp.
Added a system message explaining why transfering a pet fails
CH's will only be able to call a max of 60 'levels' worth of creatures. So master CH's can call a Rancor, but not three Rancors (or they could call 2 lower-level creatures, or 3 even lower level creatures, etc.)


As you can see, DE will be fixed this next patch, WOW, know why? Cause surgical droids didn't talk, OMG We couldn't survive without that. These are the issues that fixed, Yet on July 9, Holocron posted some of the problems were fixed on other things. These were not on that list. Here is a link to the thread: http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=1295 . Is this all lies to pacify this broken class? Does George Lucas really endorse this? Does he even know?


Droid Engineer
You can now get a more detailed Examine window on droid components.
Changed the armor integrity attribute to armor toughness
Added mechanism quality to the Examine window for droid deeds.
Removed personality chip ingredient slots from droids that don't talk
Added the surgical droid to the list of droids that do talk.
It is no longer possible to apply damage over time effects to droids.
Droid medic modules should now have a variable effect on medical wound healing, depending on what quality medical modules were built into the droid.
Droids allow a person to drag an item on top of their pet droid to store an item in it. (assuming that the droid has a storage module, of course).
Droid pets will die when incapacitated
Fixed a problem that prevented surgical droids from being used to heal wounds.






Radiant (where the resources didn't shift for months)
The Red-Headed Stepchild Profession (where we play CSRs)
"A Betatester buying a probot, 15k creds....Watching a betatester programming the probot....free.....Watching the betatester use the probot not knowing the probot was nerfed....Priceless."
Pezant1973
Thu Jul 31, 2003 6:49 am
#2

Well, for one I think all pets should be able to be deathblowed but they need to make it so once a char goes LD his pet is automatically stored. Everyone complains about how it will take them another 10 days to get a full-grown pet but when ya think about it we can store what 14 pets at master?
Mocha-Java
Thu Jul 31, 2003 6:53 am
#3

I think it is cool that they are slowly destroying all the working classes' functionality so that they are as useless as all the broken classes. This will make the game balanced. J/K


Then again, justtake away everyone's classes and let them use onlyhand to hand.This will balance theentire game. Itmight suck as a game, but it would be balanced. At least they only took away half the functionality instead of taking away everything and letting us play like exact clones of each other. Though for me after the coming CH nerf, you might as well have taken away everything, cause I won't be playing my class, and I certainly won't be playing a DE seeing as they are both wastes of time.




Every game has had that element of "what YOU make of it", this game just happens to have less things to make it with.

Sindorry
Thu Jul 31, 2003 6:55 am
#4

I can't agree more mocha



Sindory
SWG tip: Don't let Devs know you are having fun or making money! They will Ninja Nerf your Butts!


Creature Handlers of SWG
Forums, Creautre Levels lists and more!

Guide to understanding Ch Skill lines, what pet can I call and when?
Mocha-Java
Thu Jul 31, 2003 6:56 am
#5

Correction: CH is having 2/3 of it's functionality nerfed



Every game has had that element of "what YOU make of it", this game just happens to have less things to make it with.

DarthDavis
Thu Jul 31, 2003 6:58 am
#6

The problem that Pezant alluded to is that our pets are considerably more difficult to find, tame and grow. Now a lot of people make the misconception of relating this to a starting creature. Would I care if dewbacks or cu pa's could be deathblown? Not really. However, until you have even attempted to tame a gaping spider hunter, arachne webmaster or frenzied graul, you cannot even comprehend how much time it takes to even set up the angle to attempt the tame. These pets usually dont get incapped in normal situations, but the time it takes to get them should not be trivialized by allowing them to get deathblown when problems occur (i.e. link dead, entire lairs popping on top of you while running, etc...). On the other hand, droids require resources and 30k which makes them expendable. Not to mention, the primary users of droids are not CHs and thus chose not to be the pure pet class in the game. Plus there is the added effect of if droids die, thats more of a market for DEs as people will need to replace their droids.



---------------------
Ben Daikata (Gorath Galaxy)
Professions Mastered (in search of Jedi): Scout, Marksman, Creature Handler, Ranger, Pistoleer (40%), Squad Leader (5%)
Kyie
Thu Jul 31, 2003 7:04 am
#7

Great point but is it really Star warsy? The tameable pets you have up to 10x the hps, and armor. We had Armor removed from the DE totally. No word on when it will be replaced. We had ALL functionality removed from modules for almost a week. A week! Could you even imagine not being able to call your pets for a week? Not to mention the falsified promises of fixes that are fixed internally yet never ever get fixed. These people at SOE have lied over and over to DEs. The proof is right there in my initial post.



Radiant (where the resources didn't shift for months)
The Red-Headed Stepchild Profession (where we play CSRs)
"A Betatester buying a probot, 15k creds....Watching a betatester programming the probot....free.....Watching the betatester use the probot not knowing the probot was nerfed....Priceless."
Grummitt
Thu Jul 31, 2003 7:05 am
#8






DarthDavis wrote:
Plus there is the added effect of if droids die, thats more of a market for DEs as people will need to replace their droids.



That is what cracks me up the most. DEs are complaining about droids dying. Perhaps they do not understand supply and demand. People are always going to want a Probot and such, the market will always be there. But if the droids can last forever, you will not find too many buyers, only new characters.
Mocha-Java
Thu Jul 31, 2003 7:07 am
#9

Well not muchseems to make a lot of sense in respect to the Star Wars universe in this game. IMO a person should be able to keep as many driods as he or she can maintain. And that other people should be able to have a few droids, if they can afford the means of paying to upkeep them, etc. But, they seem to like to nerf things and not fix them, and we are all powerless over what they do. The only thing that gets their attention is if large numbers of people start cancelling their subscription.



Every game has had that element of "what YOU make of it", this game just happens to have less things to make it with.

SioBabble
Thu Jul 31, 2003 7:09 am
#10

If probots are disposable, that is, they wear out in use, there's an ongoing market for the droids that DEs craft.


This seems pretty straightforward to me.


Planned obsolesence has been a viable strategy for manufacturers for decades to maintain a market.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Mocha-Java
Thu Jul 31, 2003 7:11 am
#11

I also wouldn't be against pet death when it has been explored fully and all the bugs are gone that would cause accidental death. Perhaps you should recommend they add salvage abilities to DE's that way they could salvage scrap from a droid and not have to do as much work. The problem is, since they can never guarantee this half finished game is not going to kill your pet accidently (or your droids), it is ludicrous to add death for either into the game.



Every game has had that element of "what YOU make of it", this game just happens to have less things to make it with.

abs1984
Thu Jul 31, 2003 7:12 am
#12

Heh, I don't see why you are all complaining so much. I'm a CH with only manage, train, and empathy 1, and I can take out ravenous tortons on Rori with my ONE Screaming Kai Tok, fully grown. It takes a while, but I usually pull out the instrument and play a little tunes while I wait for it to kill it. So you only get ONE rancor out now... big whoop. You can still kill anything with it, just will take longer and be less of a blood bath.

And with the new system going to be implemented. It'll provide more strategy to the profession, in my opinion. I'd suggest stop complaining about the being the most powerful profession, and still let the devs work out the kinks in the game.



Okati - Beta (Bria)
Okati - TestCenter
Ikos (DoH) - Corbantis
Mocha-Java
Thu Jul 31, 2003 7:13 am
#13

I also wouldn't be against pet death when it has been explored fully and all the bugs are gone that would cause accidental death.The problem is, since they can never guarantee this half finished game is not going to kill your pet accidently, or your droids, it is ludicrous to add death for either into the game.


Perhaps you should recommend they add salvage abilities to DE's that way they could salvage scrap from a droid and not have to do as much the second time around. And have the droiddegrade at a faster rate everytime it is killed.




Every game has had that element of "what YOU make of it", this game just happens to have less things to make it with.

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