Bounty Hunter Archive

Thread: suppression fire

DiLune
Thu Aug 14, 2003 10:10 am
#1

This is now better than KD in some ways. I have used it successfully many times against melee only opponents now. They are pinned in my 20m sweet spot with my FWG5 and cannot get up to move. Just spam suppression, it also does decent damage. It also works well to use suppression fire and run up to someone who uses range weapons. If they are pinned prone they cannot use their range weapon due to minimum prone range requirements.
High_on_bread
Sun Aug 17, 2003 3:03 am
#2

Suppression fire now works, and is a MARKSMAN skill. It forces a player down one posture(standing to kneeling, kneeling to prone). And while that might not seem significant, let me provide some statistics:


Fire rate for any master gunman(Bh/pistoleer/carbineer/etc.): 1 second


Time to recover from a kneeling position: 1 second


HAM cost: Basically nonexistant for this skill. The only ham costs sustained are basically the HAM costs incurred by the weapon used. The damage dealt seems to be somewhere in the area of a default attack.(100ish damage a shot).


Basically, this skill is lunge1 minus the extreme HAM cost and the range restriction, and with DAMAGE.


Because of the above, a player can spam this attack and effectively immobalize a player(namely a TKA) and kill them and only lose 1/5th of their HAM. Also, this attack seems to have a minor stun on it(Incapable of healing).


A bit slower than knocking down, but it gets the job done. Just another reason why TKA's can never win. (Please note this is a very easy to acquire marksman skill)





Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Aurilius
Sun Aug 17, 2003 7:56 am
#3

I (2.4.4.3 TKA) was walking around theed and a bunch of reb TKAs came and took me out with KD2. All fun and games when its 4 on 1. And yes, it works against other TKAs. So I get me cloned and head to the street for a fair enough fist fight. So I'm still out numbered and we run around KD2ing each other a bit and I'm getting my ass whooped cause I don't quite have Hit3 yet and the rebs are taking a few unaware imps out with me.


Then, in step some ally imps with their guns. The reb TKAs have no chance with the ranged firepower that joins me. One imp starts laying out the supression fire at the reb TKAs and starts claiming how much he loves supression fire. Now I'm at a conflict of interest. I know how it feels to be the recently nerfed TKA who has no hope of getting near close enough for a shot. I understand that one can never betray their faction but I felt like giving that pistoleer a charging wompa between the eyes.


The point is, he was spamming away supression fire, keeping the TKAs at a safe distance. There is no reason we shouldn't have KD back the way it was. There are sufficient defences against us now and we have no hope in hell of attacking unless we have a ranged backup. And if that doesn't work, theres always kiting.


Aurilius.Starsider




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
VanillaChrist
Sun Aug 17, 2003 8:11 am
#4

I'm begining to see masturbation as the best alternative to any sony product.





Lunatica - Novice Marksmen...
No one holds command over me.
No man. No god. No prince.
What is a claim of age for ones who are immortal?
What is a claim of power for ones who defy death?
Call your damnable hunt.
We shall see who I drag screaming to hell with me.
BoomBeef
Sun Aug 17, 2003 3:27 pm
#5

LMFAO



I have not failed. Ive just found ten thousand ways that wont work.
EATENG
Tue Aug 19, 2003 11:38 am
#6

hey all,



don't know if this has happened to any of you but i dueld a gun user, a pistoleer i belive, today. anyway, so he has a very fast pistol and he beat me (tkm) using nothing but suppression fire. that's all he spammed... over and over... we have something similar called lunge... but lunge does no damage. just wanted to vent. anyone else had this happen to them?




Flurry: Xun Kyto / Chimaera: TK-TwoOneOne
DaemonMoerder
Tue Aug 19, 2003 11:52 am
#7

It hasn't happened to me, but since I also train in rifleman on the side, I have done this to others. It wouldn't be as much of a problem if we had some way to counter this. The devs haven't given melee fighters a counter to this problem yet, which is one of our main problems right now. Melee fighters need some sort of counter to this.
Gutshot
Tue Aug 19, 2003 11:54 am
#8

A few others have come here posting about suppression fire being the "new knockdown". Sounds pretty unfair, especially in the same patch that was supposed to nerf knockdowns across the board =)...


Sounds like one hand does not know what the other is doing in SOE land!


I forget who posted it, but there was a funny one posted by a TK Master about a novice marksman PA mate who asked him to duel so he could show him the 'new knockdown'. The TK Master said he couldn't do anything but lie there prone until the guy stopped =(.


Anyone else having them happen to them in actual pvp yet and not just duelling?

Mister_Heavy
Tue Aug 19, 2003 11:56 am
#9


Brawlers should just grab their collective ankles and accept the fact that in 1 on 1 duels, where there is enough space to begin with, brawlers will never ever beat a skilled ranged opponent. If you can get to within 15 meters, you stand a chance. But if they know you're coming, there is little you can do. The devs have said that they like it that way. It's not going to change.


At least he just used suppression. Most mix in 2 bleeds and alternate bodyshots. There are certainly fights you can win. Many people aren't good at kiting and will run into stuff. Many people don't know about suppression fire, many people don't have ranged KD attacks. But if you come across a well developed, skilled ranged fighter you'll get killed every time.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
DaemonMoerder
Tue Aug 19, 2003 11:59 am
#10

I'm sorry Mister_Heavy but just to let you know, ALL of my duels up to this point have began at 3 meters or less range and fancy pistoleers always seem to take the win because they spam knockdown. Regardless of what you may think, the vast majority of marksman have a ranged knockdown. Very few haven't yet recieved this. It's just so bloody easy to learn this skill.
EATENG
Tue Aug 19, 2003 3:59 pm
#11

well the reason why i'm so indignant is the fact that we used to have lunge do the same thing. posture down and do dammage. this was back in beta. any of you who played in beta nkew that the devs spanked us by upping the ham cost on lunge and made lunge's damage to 1. why shouldn't suppression fire do the same amount of damage and cost the same amount of ham? ranged users already have the advantage in that they can shoot it from FAR away. what sense is there to give it good damage AND low ham cost vs our posture change attack that does 1 damage and has higher HAM cost. ok, so they nerfed our knockdown to the point where we can't spam it endlessly, that's fine. it makes things challenging. but if they feel like they have to nerf one class, why not the others. why not the suppression fire that can be spammed over and over again..? they do essentially the same things...



Flurry: Xun Kyto / Chimaera: TK-TwoOneOne
ShinmaRyche
Tue Aug 19, 2003 5:11 pm
#12

Simple.. they are all ranged users themselves, and they wouldnt want to nerf the skills that THEY spam over and over..
IronMaiden7
Tue Aug 19, 2003 8:03 pm
#13

All markman can get easily Supression Fire 1 at Novice Marksman Ranged Support 4 (Carbineers get Suppression fire 2).


I don't thinkSupression is no where as near as bad as Underhand Shot or other knockdown moves sinceit just bringsthe target to its knees.




Why join the Empire?Because chicks dig Stormtroopers!Watch Jedi flick!
"Today's SWG Patch Notes: Found where people were having fun & removed it."
"Teras Kasi are NOT lethal, NOR nearly impossible to knock down or unbalance."
"Facing an opponent armed with ranged weapons, high-level abilities DO NOT enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

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