Bounty Hunter Archive
Thread: Bomb Droid Macro anyone?
Message Edited by Zemon on 01-27-2005 06:03 AM
Sounds brill
CrazyRonto wrote:
anyone happen to have a macro written up handy by chance? just bought some, and want to try it with a macro. sorry if this has been posted before
OK here goes - this is what I send to new Guild Members:
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I'll assume that you know how to place the bomb Droid in your datapad.
First thing to do is to name the droid. This is essential to be able to use the detonation macro below. The name should be short and must be all one word. This is the main reason why we can't use the default droid name as they all start with a as in 'a probe droid'.
Naming is achieved by calling the droid and choosing Program from the radial menu and then selecting a sub-menu for instance Attack
your Droid will respond with a ?
You then use say to program. For example to program your droid with the name Grrr using the Stay command
/say Grrr Stay
the droid will respond with a !
The droid has now learnt the command. Now do this for 3-4 other different program commands and the droid name will change to your chosen one - in this case Grrr.
You must program in sequence and with not too long a gap in between.
Next you might want re-program all the commands you might use - for example I use
F=follow Target
M=Follow Me
S=Stay
X=Store
G=Group
A=Attack
but use what works for you.
The important commands to re-program for the macro to work are:
Follow Target
Store
Again I'll assume we all know how to make a macro.
The first is a simple one line macro to target the bounty - I call mine 'TargetBounty' :-))
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/Target Bountyname (<< Jedi Target your of the with Bountyname>
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The next macro is again real simple and is the one that sets your droid to explode and uses the TargetBounty macro to re-target your Target/Jedi/Bounty - so you can carry on with the killing. Remember to replace Grrr with the name of your Droid. the Tellpet command uses my F as a programmed command for Follow Target. Using /Tellpet means the command won't be displayed in spatial
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/tellpet F;
/target (Grrr);
/pause 1;
/detonateDroid;
/macro TargetBounty
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Important - Droids name must be in brackets ().
The Pause is to give time for the droid to be targetted.
don't forget the ; at the end of each command as this allows the macro to continue to next line.
running this macro will set the droids explosion countdown which is 3 sec. This will be displayed over the droid. To stop a countdown - store the droid.
BTW I find it best not to tell droid to attack - its too easy for a Jedi/Bounty to disable and the blast radius is upto 25m so they don't have to be at the Bounties feet to do damage.
Finally some important notes about bomb droids:
* This is a Bomb droid. When it blows - there is no more droid.* *
* When the droid blows up it will damage your target and any of the targets grouped members who are close enough but not any innocent bystanders or yourself or any of your grouped members.
* larger bomb droids can do a lot of damage, from 1.5 - 2.5K, and cost NO HAM to use.Great for that final incaping hit :-)
* Droids must be called BEFORE attack has commenced.
Here's one I used to use. There's been lots of changes who knows if it still works.
The "One Touch" Det Droid Macro
---Have the det droid all ready, set with pet commands
---Target the Bounty/Jedi
---Hit this macro
/tellpet follow;
/pause 1;
/target (pet's name);
/pause 7;
/detonate
***notes
--follow< put here whatever your droid's follow target command is.
--(pet's name)< case sensitive and whatever your droid's name is, must include parenthesis
--7< you can adjust this number in the second pause line from 4-7, adjust
it according to the situation.....ie if you are in an open field battle keep
it at about 7, but if it's close quarters like in a city or building drop it
down to about 4 or 5...it's your call.