Bounty Hunter Archive

Thread: Melee Defense question

Asterouth
Sun Nov 09, 2003 12:44 pm
#1

Anyone know what the Melee Defense skill mod of a TKM is?
doraemonting
Mon Dec 22, 2003 10:50 am
#2

Hello fello pikemen,



I am currently a master Pikemen and was wondering if getting my melee defense up and over 100 would help or is it a waste, currently I have about 72 melee defense with clothes on.



Thank You

Braglor
Mon Dec 22, 2003 11:42 am
#3

I got ca 200 melee defense, and let me tell you this; it helps a LOT.. especially with our "block" function not working, or "working" as intended I get hit about 1 out of 10 times now, sometimes less and sometimes not at all. If you plan on going up against other players, you might wanna get this number as high as possible.


...humm, if anyone knowsI would like to see the cap on melee defences.. I know a maximum of +25 is the cap when getting bonus to a mod, but whatis thelimited amount ofwhich more defense is a waste?

Phalx
Mon Mar 08, 2004 9:27 am
#4

I'm a TKM and decided to take up Swordsman as a secondary profession. I'm at swords 4, so still early on, and working towards Novice. I noticed something about defense, and hope that someone can explain it to me.

My melee defense is currently 104. When I'm unarmed (or even wielding a rifle which I have some skills with), I don't get hit hard or often by crazed durni (for example). However, when I wield a sword, I get rocked.

This makes me think that melee defense is calculated differently depending on the weapon being used. Is this correct? I don't see any stat for "2-handed melee defense", so I always thought melee defense was melee defense in all cases.

Can anyone explain this to me, or is it yet another bug?


Phalx



Phalxion
Lieutenant in the Rebellion
Rebel Underground
antares_Kauri
Mon Mar 08, 2004 10:30 am
#5

Melee defense does not change depending on what weapon you hold. You're seeing the difference in toughness. A TKM has 57 unarmed toughness, which means you have a 57% resistance to all melee attacks. As a starting swordsman, you have 0 2-handed toughness.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
MadDog36
Mon Mar 08, 2004 12:19 pm
#6

yep, even when I get to Master Sword and Master Pikeman COMBINED, I STILL won't have as much melee defense as a TKA or Fencer.....


Personally, I know people trash pikeman, and the profession is kinda broken, but the area dizzy, area knockdown did me wonders at Ft. Tusken on Saturday night.....I must have racked up close to 150K in xp in like 2-2.5 hours.....




Wigea Avia
TRGA
Rebel Colonel
Gimperial666
Mon Mar 08, 2004 12:36 pm
#7

Ya know ive noticed this too... ive got 120 melee defense with my melee clothes on...and TKA/riffleman defense

and when Im standing toe to toe with a picket with my dinky spraystick... I barley get hit... at most i get hit 3 times throughout a 5min fight...

Then switch to sword and get hit evrey 1 in 3 attacks... Its not a matter of toughness its a mater of the TO HIT ROLL.

I dont think its calculating corectly for sword.... Needs more testing though to be sure...

evreyne help us out on this one.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
Phalx
Mon Mar 08, 2004 2:31 pm
#8



Gimperial666 wrote:
Ya know ive noticed this too... ive got 120 melee defense with my melee clothes on...and TKA/riffleman defense

and when Im standing toe to toe with a picket with my dinky spraystick... I barley get hit... at most i get hit 3 times throughout a 5min fight...

Then switch to sword and get hit evrey 1 in 3 attacks... Its not a matter of toughness its a mater of the TO HIT ROLL.

I dont think its calculating corectly for sword.... Needs more testing though to be sure...

evreyne help us out on this one.




Actually, this poster pegged it to a T. I could go out with a spraystick and rarely get hit by anything (the amount of damage is irrelevant; I'm talking hits vs misses). The moment I change to a sword, I'm getting hit left & right.

This tells me that melee defense is calculated based on weapon used, which doesn't make sense.

Anyone else notice this, or can expand on it?


Phalx



Phalxion
Lieutenant in the Rebellion
Rebel Underground
antares_Kauri
Mon Mar 08, 2004 3:09 pm
#9

It's not melee defense being calculated by what weapon you have. Read what I wrote right above you. Notice both of you are using rifles when you see this happen? The to-hit modifier that was supposed to be put in for melee vs rifle was reversed to a not-to-hit and will be fixed in publish 7, I believe.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Gimperial666
Mon Mar 08, 2004 3:13 pm
#10

Ahaaaaaaaa ok thanks for clearing that one up. yet another example of poor coding/testing *spits

fire the bums.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
Sotaudi
Mon Mar 08, 2004 7:59 pm
#11






Gimperial666 wrote:
Ahaaaaaaaa ok thanks for clearing that one up. yet another example of poor coding/testing *spits

fire the bums.





And this is being corrected in the next patch, if I recall correctly. The previous poster was correct. They removed the 2.5x melee modifier, and were supposed to add a to-hit bonus for melee attacks, but they somehow reversed it and gave melee a to-hit penalty against rifle-wielders. This is being corrected.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



antares_Kauri
Tue Mar 09, 2004 1:32 am
#12

He said he didn't get hit as hard, that is the toughness. Big difference between 57% reduction and 0% reduction. He also said he got hit less often, this might be from the defensive acuity TKM gets, so he was dodging/blocking/counterattacking.

As far as the to-hit goes for you, gimperial, there is a difference in the to-hit between riflemen and everyone else. When the devs removed the 2.5x damage multiplier from riflemen, they intended to add a to-hit bonus for melee attackers, however, they somehow got it reversed and rifle-holders get a defensive bonus, a not-to-hit bonus of sorts. This is easy to test out, anyone can do it, pick up a cdef rifle, switch to it fighting something in melee, then switch to your given (non-dodge/counterattack stacked) elite melee weapon and you can see the difference, you get hit less with the rifle even if you have 0 rifle skills.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Thriend
Sun Jun 20, 2004 5:41 pm
#13



Right now with 4004 defense I have 90. While this seems nice for Rancor Youth, it does little or nothing that I can tell against Nightsisters. They seem to hit me almost every time. My question is this... would going master defense (and assume SEA's in belt to give me 125melee/125ranged) and having cap in defenses be worthless against mobs or players whose accuracy is very high? The 90 doesnt seem to do anything against NS.


If I wanted to make a career out of killing NS only then the 4xxx I spent in defense tree is pretty much wasted because 90 seems to do nada. I'm scared/wondering if 125 will do nada too ...





Thriend...................
WyldFyre Weapons
Coronet
-100, -5500, Corellia
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