Bounty Hunter Archive

Thread: When did it happen?

Mukim
Fri Jan 09, 2004 10:02 am
#1

I distinctly remember Bounty Hunter being THE profession. We were unstoppable and indestructible (except for the occasional Commando). So I know there have been a number of changes to other professions, making them stronger and less buggy. Is that all that happened? Was that all it took to make our profession 'too nerfed and too hard to be worth it'? Or are we just whining about the days when we were the only not-too-buggy profession and now everyone else has just caught up with us?



Profession: Master Bounty Hunter.
Guild: Legends of Shadows, Rori
In-game: Muki. On-boards: Mukim.
sagun
Fri Jan 09, 2004 10:04 am
#2

simply fixing other profs bugs didn't do it - it was a combo of that and nerfing the crap out of combat thatdid it.



--------------------------
SWG sucks.
RabidEwok2
Fri Jan 09, 2004 10:07 am
#3

It's a common pattern in MMORPGs. A class is or is percieved as overpowered. All the FotMs flock to that class. Everyone else complain about the class. The class gets nerfed, usually too much and is now one of the weaker classes.





ZEER
Sith Lord | Hatched May 2004

Dynastar
Fri Jan 09, 2004 10:10 am
#4

Non-BH's adapted.




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
Sifa_Dias
Fri Jan 09, 2004 10:14 am
#5

It is really simple. Sure we have great attacks, but if we can't hit what we shoot at it it makes no difference.


Here is what I think should happen, MBH should have a modifier only used once. It basically says if the MBH gets the first shot off, the targets defenses are 1/2'd. This of course would make little difference in combat stemming from doing things like raids where there are multiple combatants. During the first sequence though, the first shots per say, the MBH who fires first should be considered lethal.


In every portrayal of a BH of master status, they are lethal killers. Why should this be any different. Currently it makes no difference if you did all the planning in the world to ambush another player. The MBH shoots, the victim dodges, evades counter attacks or what ever, fires back and allot of times wins. It should be if the MBH ambushes the victim, they should be easy to hit, they are not expecting the first hit, or weren't yet ready. Hell Jedi will block shots if their saber is turned off automatically...lol.


We are supposed to be the kings of taking people out, its our job. A MBH should get a modifier that gives that edge, and only, during the first shot of the conflict. But it will never happen, so whats the use of even asking.




...when the poison hits your bloodstream, you will start seeing what I can only describe as the most extraordinary display of blue objects...
maxtheusher
Thu Jun 30, 2005 1:04 pm
#6

When did the Devs say, "HEY! Look over there!" and we looked?

They pulled a switch on us, we were "The most important thing on their table" for 2 years, and sometime recently, we became not important enough to do anything more than a simple change to the slicing code. Let's not kid ourselves. Whether this new slicing system is better or not, 5 guys on Atari boxes could've come up with these changes in a week.

We've heard some grim rumors about the Smuggling system, and even the most recent IC smuggling system thread was lousy compared to the older ideas.

My best guess is the CU is when it happened. We were pretty distracted by the fact we could actually kill things... those of us who respec'd to MBH/Msmug were ESPECIALLY distracted...

The other guess is that we never were the most important thing on the table, and they've simply tired of coming up with new ways to try and convince us that we were.

Please note, this is not a SOE doesn't care post. This is all pretty tangible evidence.

I probably wouldn't have even posted this, but I just realized Space Trader 1.2 for my Palm is more a more enjoyable Smuggler Scifi experience than SWG. Hell, I think that's an open distribution, maybe they could just incorporate that into the SWG code as our smuggling system



大胆框
赏金猎人

动 性交 你 SOE
BelarrnSorak
Thu Jun 30, 2005 1:06 pm
#7

the CU was not what caused us the let our gaurd down it was all the pie and beer they gave us




Name: Drawde
Profession: Bounty Hunter
Faction: Imperial


Name: Ageo
Profession: Medic
Faction: Imperial

maxtheusher
Thu Jun 30, 2005 1:08 pm
#8

I never got any...



大胆框
赏金猎人

动 性交 你 SOE
BelarrnSorak
Thu Jun 30, 2005 1:11 pm
#9







maxtheusher wrote:
I never got any...




thats probably because you were out haveing fun




Name: Drawde
Profession: Bounty Hunter
Faction: Imperial


Name: Ageo
Profession: Medic
Faction: Imperial

Palerider3
Thu Jun 30, 2005 1:26 pm
#10

Thank you Keck for putting my current feelings into words better than I can at the moment.


P.S. From the author of "They don't care"
GanymedePharuu
Thu Jun 30, 2005 1:28 pm
#11




way to go keck. i just got my internet hooked up at my apartment, and i haven't even logged in yet. and recently i've been thinking i might not want to log in at all...

i'm probably gonna wait a little longer for the Smuggling missions to get into the game.

damn... did i just type that? i must be crazy.

/bonkself



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Alpha_Bits
Thu Jun 30, 2005 1:35 pm
#12

Like I said in a different thread, I kind of expect that I'll just keep playing like I have been since the CU, and not slicing. /shrug I'm sure that the smuggling missions when they come out will be TOTALLY different and very fun and clever and smugglery and rewarding and special, though.


/sarcasm off


Pass the beer nuts.



========
Gith - Professional Scoundrel

"If I kill one of you, will the other two shut up?"

"It don't matter. None of this matters."
- Carl
NickHeel
Thu Jun 30, 2005 1:58 pm
#13






maxtheusher wrote:
When did the Devs say, "HEY! Look over there!" and we looked?

They pulled a switch on us, we were "The most important thing on their table" for 2 years, and sometime recently, we became not important enough to do anything more than a simple change to the slicing code. Let's not kid ourselves. Whether this new slicing system is better or not, 5 guys on Atari boxes could've come up with these changes in a week.




Remember when I said the community wasn'tfighting for anything?Why did I calla lot of people "spineless" and try to get you all stirred up?Because without the vocal and out-spoken community that we used to have, we would end up with a system that "5 guys on Atari boxes could've come up with...in a week".


75% of this community laid down and said "just give us something". And they gave it to us....hard.


In the immortal words of Forrest Gump, "And that's all I have to say about that."




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
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