Bounty Hunter Archive
Thread: Some stuff SOE said about jedi in the past. Read for a good laugh.
Haden, XGR Interview
Haden, IGN Interview
Raph, Dec 2000
Raph, April 2001
Message Edited by CoderX_Ceci on 06-09-2005 05:41 AM
Haden, XGR Interview
Haden, IGN Interview
Raph, Dec 2000
Raph, April 2001
CoderX_Ceci wrote:
"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview
Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview
"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000
"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001
LIES ALL LIES lol! I bet Raph and Haden wish they never said this stuff. LOL
Message Edited by CoderX_Ceci on 06-09-2005 05:41 AM
QFE
Couple points too:
1) Apparently it wasn't fun enough for the people who wanted to be - and who were- Jedi.
2) I don't think a single thing they said there is true anymore.
and maybe 3) It's possible the income they get for now advertising with Jedi outweighs the overall goodness of the game for short-term players.
Oh and I'm a long-term player, but since my profession is a "short-term" profession, I guess I don't matter.
Just an FYI, Ralph Koster and Haden Blackman haven't been working on swg for a long time.
CoderX_Ceci wrote:
"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview
Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview
"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000
"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001
LIES ALL LIES lol! I bet Raph and Haden wish they never said this stuff. LOL
Message Edited by CoderX_Ceci on 06-09-2005 05:41 AM
Yes the Jedi system we are keeping secret because we feel grinding multiple professions is a very secret and unique experience. it took us 3 years of development time to come up with this brilliant original idea.
what... the fcuk??? 3 years? lol..... maybe this WAS a sign that has already come to pass on how stupid soe is... lol
LMFAO
lets make a list of all the jedi send it to SOE and say "HOW RARES THAT"
This is not a quote from a DEV, it's called sarcasm...
LegioEmperium wrote:
Yes the Jedi system we are keeping secret because we feel grinding multiple professions is a very secret and unique experience. it took us 3 years of development time to come up with this brilliant original idea.
what... the fcuk??? 3 years? lol..... maybe this WAS a sign that has already come to pass on how stupid soe is... lol
True, I just put these on for a laugh. Seeing that the early ideas for jedi are NOT at all what jedi have become.
Cakins7005 wrote:
Just an FYI, Ralph Koster and Haden Blackman haven't been working on swg for a long time.