Bounty Hunter Archive

Thread: Defensive mods

BobbyJack
Fri Aug 08, 2003 1:24 pm
#1

I've heard the defensive mods such as knowndown, melee and ranged aren't currently working. Is this true?



If so, that makes tera kasi sitting ducks I'd think.

Mister_Heavy
Fri Aug 08, 2003 1:36 pm
#2

If true, it makes everyone a sitting duck.


/sits
/quacks...




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
BobbyJack
Fri Aug 08, 2003 1:46 pm
#3

lol, I'll take that as a yes, its true.
Raven4602
Thu Nov 13, 2003 4:01 pm
#4

Do defensive mods stack. I was thinking of picking up some tka or fencer to augment my pistol defenses and i was wondering if it would be a waste or if there is a cap on the skill mods. My defense vs dizzy and others would be pretty high and i didn't want there to be a lot of wasted points.
Ypiana
Thu Nov 13, 2003 5:14 pm
#5

Yes, they do.


-- Ypi




I killed my parents... You're next!
/godmode 1
Chaimera
Fri Nov 21, 2003 2:02 pm
#6

Im just going to say it, we need some **edit** defensive mods. Right now all other combat professions have more defensive mods than we will ever have and on top of that all their mods work very very good.


Lets look at it like this, we are the hardest to obtain combat class out there yet we get defenses that are equal to that of a Master Dancer (**edit**?). Every other profession recently had their defensive mods increased greatly (not really sure about commandos though).


Around the first couple of months of the game, we were considered to be very very powerful and we were but not anymore. In the first couple of months they made some hideuos changes to alot of our moves and their affects which brought us in line with the other professions. And the continuing argument will always be our one move, "Eyeshot", which targets the mind and is very useful against someone not wearinga helmet but it is going to be moved to master eventually.


Now every other profession is getting there defensive mods raised and most of them are also getting there offensive power raised as well while we are left the same for months.


As it is right now all of our moves sound great but when used against someone with +30 dizzy defense and +100 dodge/counterattack/block, etc and +20-40 knockdown defense and +20-50 ranged defense. Clearly with these defenses we will be lucky to even hit our target and when we hitthem, our precious state affects will have no affect on them what-so-ever due to their defenses.


Our offensive powers were "nerfed" while everyone elses offensive and defensive capabilities were greatly raised. We really need some defensive mods or make our offesnive capabilities stronger like they used to be.

MakkTenn
Fri Nov 21, 2003 2:07 pm
#7

I completley agree. Our defense mods are crap.


Makk Tenn




Makk' Tenn
tnnnxxnWXgggggggggggggggggggggg)
"In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory." Sun Tzu
BubbleVicious
Fri Nov 21, 2003 2:09 pm
#8

And put those mods in the investigation line please...so I fell like im actually working toward something.



Arden Gates

Bounty Hunter of Northland Alliance

Making Ahazi a safer place one dead imperial at a time...
Chaimera
Fri Nov 21, 2003 2:13 pm
#9

Yeah, forgot to add that part. Our defensive mods need to be put in the Investigation line. It would make sense if we could also have a to humanoid hit modifier like the creature to hit modifier.
Mapai
Fri Nov 21, 2003 4:40 pm
#10

/agree



Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
DrummerBoy1983
Fri Nov 21, 2003 4:44 pm
#11

I think defense mods in the investigation tree is a great idea!



| DrummerBoy | Master Bounty Hunter | Kauri |
vGeist
Fri Nov 21, 2003 4:50 pm
#12

the LLC doesn't count as getting offensive power increased?
DrummerBoy1983
Fri Nov 21, 2003 4:59 pm
#13

LLC is only good within 15m. We have next to no melee defense.



| DrummerBoy | Master Bounty Hunter | Kauri |
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