Bounty Hunter Archive

Thread: Be careful what you wish for

Azkor
Thu Jun 03, 2004 6:37 am
#1



Arjun the jedi corespondent is asking for the AP of lightsabers to work against vulnerable stuff. Thats all well and good however what I think Arjun is failing to realize is that AP as it stands doesnt apply to players. Thus if I shoot you and you are naked you dont take 50% more damage from my laser carbine, you just take the normal damage range.


However, if Arjun manages to convience the devs to change the way AP works, and I dont believe they can do that for a single weapon type due to the way the database will have to call the information, then we are looking at a massive increase in firepower. Raise your hand if you wanna see master rifleman hittting for 50% more damage with thier T-21's.


Anyone, anyone Bueller Bueller.


AllowingAP>AR to work against players would be a BAD idea. As it stands I have a 586 max damage laser carbine if my target was unarmored it would have an effective damage rateing of 879 if I use cripple shot thats a max of 5713 damage. Does anyone in thier right mind wanna see 5K plus hits in PVP before mitigation? Use a good T-21 in the calculation with master head shot and the numbers will make your stomach turn, let alone a hit from arocket launcher,though as a former master commando I know you cant hit anyone with them.


Now before any of the jedi club jumps on this with both feet please take a step back and look at this for a second. PVP is stupidly fast now. If the way AP works is changed so that high AP weapons get bonus damage against players then PVP will only speed up more.
DayWalkerRori
Thu Jun 03, 2004 6:56 am
#2






Azkor wrote:



Arjun the jedi corespondent is asking for the AP of lightsabers to work against vulnerable stuff. Thats all well and good however what I think Arjun is failing to realize is that AP as it stands doesnt apply to players. Thus if I shoot you and you are naked you dont take 50% more damage from my laser carbine, you just take the normal damage range.


However, if Arjun manages to convience the devs to change the way AP works, and I dont believe they can do that for a single weapon type due to the way the database will have to call the information, then we are looking at a massive increase in firepower. Raise your hand if you wanna see master rifleman hittting for 50% more damage with thier T-21's.


Anyone, anyone Bueller Bueller.


AllowingAP>AR to work against players would be a BAD idea. As it stands I have a 586 max damage laser carbine if my target was unarmored it would have an effective damage rateing of 879 if I use cripple shot thats a max of 5713 damage. Does anyone in thier right mind wanna see 5K plus hits in PVP before mitigation? Use a good T-21 in the calculation with master head shot and the numbers will make your stomach turn, let alone a hit from arocket launcher,though as a former master commando I know you cant hit anyone with them.


Now before any of the jedi club jumps on this with both feet please take a step back and look at this for a second. PVP is stupidly fast now. If the way AP works is changed so that high AP weapons get bonus damage against players then PVP will only speed up more.







and this is suprising how?? They get there own Dmg type and want even more LOL


and dont be suprised if they get it.....



I just dont see why in the world SOE just dont give them 1 special that instantly kills anything it hits and give it a 100% chance to hit....Thats what they want and they will fight into the grave with reason after reason on why they should get this new AP on there sticks...

RandomSHO
Thu Jun 03, 2004 7:56 am
#3

if the opponent is naked, the weapon should get the AP bonus. AR0 Vs AP2. he is talking about something being listed as vulnerable. if composite for instance, is listed as vulnerable to lightsaber damage, the AP2 bonus doesnt kick in, which it should.
InsaneDms
Thu Jun 03, 2004 8:30 am
#4





  • AP2 is useless if everything is vulnerable to Lightsaber Damage.

    • The current core system ignores Armor Piercing if thetarget is vulnerable to the attacking damage type.
    • The following solutions are suggested in order(any one of them would work):

      • The overall core system of "vuln" cancelling AP needs to be changes which would help all classes
      • Vuln needs to be removed from all creatures and armor. Without the "vuln" designation AP2 will correctly apply its modifier.
      • Sabers need a 56% increase in damage to compensate for the lack of AP2 being applied
      • Giving mobs a 1% resistance to Lightsaber damage would also let the AP2 kick in.

  • Special damage multipliers work fine in PVP, but not in PVE (I tested this thoroughly). For example Flurry2 does 4.5x damage in PVP, but in PVE only does 2.5x.





  • I'm assuming this is what you guys are arguing about. Not that you would care, but the only reason this is even an issue for Jedi is that the new system nerfs our PvE damage by at least 80%. Basically, they took kinetic composite armor off players and gave it to monsters. This change makes leveling Jedi more painful and boring than it is now,not that you'd care.


    Remeber, we said ANY ONE of these would be acceptable, and I agree making AP work vs vuln would break PvP pretty badly. My personal suggestion is to give all mobs 1% LS resist.




    Orevore -- Master Swordsman
    Da'mien Dogwood -- Novice Brawler
    RobbHood
    Tue Jun 21, 2005 6:50 pm
    #5

    I play currently play 3 MMO games and my guild has 2 more big ones eye-balled that should come into play in about 5-8 months. I have played most of them all. Been playing this one since shortly after release. I delcined Beta because they wanted me to pay for the disc and that just didn't seem right. I say all this to point out that we see this nerf-cycle in very game as I am sure those of youwith similar gaming exp have seen the same thing.


    But this is why there is a slight difference in SWG then say, nerfing a Shaman in WoW. There is a direct relationship between the Jedi and the BH from the BH perspective. The BH, who truly plays as intended, needs Jedi, while Jedi do not need the BH. Even with the changes, those of us through with the grind have very little to fear from a BH, (and these pesky nerfs will not change that)and when the 1 v 1 BH to Jedi is put in place, it will be even less of a bother. The loss of fun will be in diminished PvP performance, not by BH's.


    The BH/Jedi hatred has become laughable. There is no clear communication as to why SOE has treated Jedi in the manner they have. It could be due to a concept that has gotten out of hand, or complete stupidy. Speculating does no good, only know that Jedi are not, and maybe cannot, be as they are portrayed on screen and in print. This is a game with many professions.


    The constant whinning over the "Alpha class we cannot beat" has created a situation where Full Templet Jedi will lack so much that PvPing will be little fun. Not due to BH's, who have little chance and will always have little chance, to kill a Jedi of any competence, but because our alts are as powerful and more fun to PvP with.


    There is no Galatic need for Jedi to keep the peace or defend the weak, so if ya wanna fight, take your master whatever alt out and do some damage. If a BH wants to kill a 50K paddy, they will always be there, have at it. That is a sad commentary on your profession if that's all you kill.


    So you whine that the 220K + Jedi's are never on? Ask yourselves why? I'm on quite a bit, but with really nothing to do but stand around and bs with the locals. When we wanna wipe out the enemy, my master rifle is just as much help and more fun, though I have to bring the Jedi on if the opposition has Jedi. (you counter force w/ force, but here its force drain w/ force drain )Your content will consist of killing AFK paddies, grinding on the trail, who care little since grinding there and dieing still yeilds more xp. Can you possibly think that is the fun content you pay for? Well it's all your are gonna have.


    Jedi is no where near as fun as it use to be back in the day, and yes, there are way too many, but blame SOE for that. The Jedi pendulem will swing back our way over time.


    Meanwhile, I will keep SWG since Star Wars and I have grown up together, pop in from time to time and have alittle fun.


    The realities of the Jedi nerfing will have little or no effect on the full temp. Jedi's you try and kill.
    Kylrathin
    Tue Jun 21, 2005 6:59 pm
    #6

    I could have been the one to write this post. Though I would have been lying about the "being Jedi back in the day" part, hehe... back in the day for me was 2 months ago.


    Excellent post, sir. Bravo.





    RP Stories - 6-The Escape 8-New Arrivals
    Accounts cancelled due to NGE. SOE, please learn from your mistakes. That starts by admitting them.
    DotSWarlock
    Tue Jun 21, 2005 7:09 pm
    #7

    I have a fully templated Jedi and a fully templated master rifleman, master combat medic + doctor 0004 toon.


    In this past month I have mostly played with the latter, using the Jedi barely for Kashyyyk to get loot items without incurring armor decay and using my normal toon to - and I am glad to say - increadible performance in group pvp. Of all the battles that I have been in, it seems that only the npcs truly realize that I am the most dangerous and deal the most damage or healing as they all jump on top of me not long after engaging us when we get too close to a base.


    Patch 19 nerfs my Jedi and skyrockets my normal toon's power right through the roof. I have little motivation left to use the Jedi anymore. My other guildies are altering their normal toons even now to variations of my templates. I wonder how many other players arein the same situation as me?



    ShaikeRamjet
    Tue Jun 21, 2005 7:38 pm
    #8






    DotSWarlock wrote:

    I have a fully templated Jedi and a fully templated master rifleman, master combat medic + doctor 0004 toon.


    In this past month I have mostly played with the latter, using the Jedi barely for Kashyyyk to get loot items without incurring armor decay and using my normal toon to - and I am glad to say - increadible performance in group pvp. Of all the battles that I have been in, it seems that only the npcs truly realize that I am the most dangerous and deal the most damage or healing as they all jump on top of me not long after engaging us when we get too close to a base.


    Patch 19 nerfs my Jedi and skyrockets my normal toon's power right through the roof. I have little motivation left to use the Jedi anymore. My other guildies are altering their normal toons even now to variations of my templates. I wonder how many other players arein the same situation as me?








    How do you know this? Do you know exactly to what extent the healing costs are going to be at? Also, did you read how the aggro on healing has been reduced by 50%? Keep your chin up Jedi, it may not be as bad as you think. Also, please try not to put the blame on BH for any of this. Some people from both sides complain about things, but in the end the only people that can actually make the changes aren't players.



    ///Shaike Ramjet\\\
    s Master Bounty Hunter | Master Carbineer s
    s Imperial Inquisition s
    s Bounty Hunter of NeXuS s
    VolvoSsixtyTsix
    Tue Jun 21, 2005 7:44 pm
    #9

    Frankly BHs are in perfect harmony with SWG timeline. If jedi are gone it will not kill our proffession, we can have fun without them. As for jedi, after you are full template you have nothing left to do. No armor, no weapons, no rides. PvP and bounty hunters if a ft jedi content. And it gets old fast.



    \|/
    . -*-Hi my name isCaesarus
    / /|\
    _L_I am Rebel Bothan
    ," ".
    (\/ O O \ /)watch me blow up ur sw00pz!

    \|_ |/
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    stretchb0x
    Tue Jun 21, 2005 7:56 pm
    #10


    Can anyone really tell me that they understand exactly what the original poster is trying to say? Forget the title for a second, and read that garbled mess again. It's nonsense.


    Grade: F




    DotSWarlock
    Tue Jun 21, 2005 8:16 pm
    #11






    ShaikeRamjet wrote:





    DotSWarlock wrote:

    I have a fully templated Jedi and a fully templated master rifleman, master combat medic + doctor 0004 toon.


    In this past month I have mostly played with the latter, using the Jedi barely for Kashyyyk to get loot items without incurring armor decay and using my normal toon to - and I am glad to say - increadible performance in group pvp. Of all the battles that I have been in, it seems that only the npcs truly realize that I am the most dangerous and deal the most damage or healing as they all jump on top of me not long after engaging us when we get too close to a base.


    Patch 19 nerfs my Jedi and skyrockets my normal toon's power right through the roof. I have little motivation left to use the Jedi anymore. My other guildies are altering their normal toons even now to variations of my templates. I wonder how many other players arein the same situation as me?








    How do you know this? Do you know exactly to what extent the healing costs are going to be at? Also, did you read how the aggro on healing has been reduced by 50%? Keep your chin up Jedi, it may not be as bad as you think. Also, please try not to put the blame on BH for any of this. Some people from both sides complain about things, but in the end the only people that can actually make the changes aren't players.





    I have never really bothered with the jedi/bh relationship, no bounty hunter ever caught my Jedi unprepared and it never died to one either mostly because I never gave anyone a chance to even attack it and barely play on it. I'm not blaming bh for anything, I do not even mind the power boost that they may or may not get and what I typed above had no link to that relationship, only the GCW.


    It is a feeling that is hard to explain if you have not been in the same war that I have been waging: I have been waging a war to get normal toons to be more powerful then Jedi using the tools that they had, to get the level of pvp higher and not just give up at their first Jedi death. It was the only way that I could figure out to make the game more even and not just a matter of which side had the most Jedi. You can check the results of my labor in my sig, guides meant to help people that did not have as much time to crunch numbers or ponder over combinations to create templates that could stand up to and defeat Jedi.


    At this very moment I can solo the most common Jedi templates. At this very moment a team of 12 Imperials on my server can defeat a team of 20 rebels with more Jedi then us through combinations of skills. I was fighting for people to take back the GCW into their own hands. There is no more rewarding feeling then seeing a group of 9 players, some of them not even full combat templates, tear down a group of 6 Jedi to pieces through use of stratagy.


    I am not sure how much study you placed into the GCW and the combination of classes but I saw combinations that could tear right through a group of same number of Jedi with relative ease. I don't know... maybe it's just me but when my toon can kill another ranged unit at 80 m with ease, heal his group for a potential of 7k health using one spetial and that the devs tell me that my healing skills will be increased and that they will give me a special that will reach up to 100m with cybernetic arms (Edit, misread patch notes)... well... I kind of imagine what would happen if 5 or 6 other people started using similiar templates and how hard it would be to stop them. And for the life of me I can't find a way to stop them.


    That is what is getting me down at the moment . I could fight and defeat Jedi in the GCW, I'm not sure I'll be able stop the next generation of normal toons. I probably posted in the wrong forum though, sorry.

    Message Edited by DotSWarlock on 06-21-2005 08:22 PM

    SBgHz
    Tue Jun 21, 2005 10:10 pm
    #12






    stretchb0x wrote:


    Can anyone really tell me that they understand exactly what the original poster is trying to say? Forget the title for a second, and read that garbled mess again. It's nonsense.


    Grade: F










    /agree


    Seems he is say8ing something to the effect of 'now you got waht you wanted but wont like it without us' which to me is just more Jedi arrogance. The game was at its most popular BEFORE they came around and the fewer of them there are teh more it ELEVATES other players to relevance so I hope they all get tired of not being so UBER that they acn win anywhere without effort and quit. SWG would be a far btter game in a far better state if EVERY Jedi account where gone, and that is a FACT. SoE can barely handle balancing regular professions and fixing broken systems without trying to do the near impossible of adding in some alpha class w/o the whole game going to snot like, well, it has.






    --------------------

    All Jedi must die.

    --------------------

    AgentSmith - Valcyn; Master Bounty Hunter (since Oct '03).
    AgtSmith - Valcyn; Master CM, Master Carbineer. (character abandoned, still nothing to do once mastered)
    refleks
    Tue Jun 21, 2005 10:24 pm
    #13







    VolvoSsixtyTsix wrote:

    Frankly BHs are in perfect harmony with SWG timeline. If jedi are gone it will not kill our proffession, we can have fun without them. As for jedi, after you are full template you have nothing left to do. No armor, no weapons, no rides. PvP and bounty hunters if a ft jedi content. And it gets old fast.





    That's why 90% of the bounty hunting going on is NPC missions, right?




    Kashmo Target - Shipwright - Chimaera - Angry European.
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