Bounty Hunter Archive
Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response
Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY and only during the BH mission (same combat that locks others out would enable the damage bonus).
Rebuttal:
- If the names are truly anonymous it would be very possible to get the same mission on a Jedi that is on Kasshyk or sitting in a Cantina, AFK, in a player city, over and over again.
- It would be also very possible to keep getting missions on Jedi that a solo BH has no chance of defeating (see rebuttle above). Obviously, no grouping would be possible.
- It would also not be possible to ascertain a Jedi is online or know the faction of the Jedi.
- It would also take away from the RP aspects of bounty hunting.
- Kashyyyk has become Jedi grinding spot now, so BHs will not be able to hunt Jedi via PC informants there either (will cause even more resentment in the BH community).
- BHs will not be able to use /tar Jediname when they get to their querry.
- Make it so a Jedi is assigned a pseudonym when his mission is created. This way if he is on Kashyyyk or AFK in a player structure, the BH can pick another mission.
- List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction.
- Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.
- Again, if you are not going to allow grouping or not list bounty amounts BHs should have the skills/mods to take on a full template Jedi.
- Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance).
I am ready to discuss any of these issues or possible solutions.
Regards,
Message Edited by Tanks on 06-15-2005 10:11 PM
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.
I do know solo Bounty Hunters that have taken a full templated Jedi. Fight might have lasted 15-20 min, but with the right kiteing, and tactics (EX. waiting for them to engage in combat) should be easily done. Knights arent something you just rush into.
This shows thought to our issues.. I applaud you Tanks.
Modifiers are a great Idea and something that has been kicked around awhile. It also makes sure people get the MBH tag for the extra Jedi modifiers.
I don't know how difficult this will be to implement but I like the direction you are going with it.
Perhaps though if the Arakyd shows the Jedi on Kashyyyk, we could just get their name then and there...
I don't know any BH's that take a mark with so little info they don't even know their name..... Seems like that would be an informant priority..??![]()
Message Edited by Dookseid on 06-15-2005 09:04 PM
Tanks wrote:
Posted on the correspondent forum for discussion with the devs.
Keld: "Jedi vs BH should be 1 vs 1"
Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.
The only way i could see this going through is if the damage were based on the jedi's payout, with a 50% bonus to my damage at MBH, id crush padawans into the dust. Some kind of sliding scale based on the jedi's level would be more realistic
Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:
- If the names are truly anonymous it would be very possible to get the same mission on a Jedi that is on Kasshyk or sitting in a Cantina, AFK, in a player city, over and over again.
- It would be also very possible to keep getting missions on Jedi that a solo BH has no chance of defeating (see rebuttle above). Obviously, no grouping would be possible.
- It would also not be possible to ascertain a Jedi is online or know the faction of the Jedi.
- It would also take away from the RP aspects of bounty hunting.
- Kashyyyk has become Jedi grinding spot now, so BHs will not be able to hunt Jedi via PC informants there either (will cause even more resentment in the BH community).
- BHs will not be able to use /tar Jediname when they get to their querry.
The only upside to all this is the jedi not being able to exploit the system and have their friends take their missions so they can be ttoally free of bh'ers
Solutions:
- Make it so a Jedi is assigned a pseudonym when his mission is created. This way if he is on Kashyyyk or AFK in a player structure, the BH can pick another mission.
- List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction.
- Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.
- Again, if you are not going to allow grouping or not list bounty amounts BHs should have the skills/mods to take on a full template Jedi.
- Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance).
I am ready to discuss any of these issues or possible solutions.
Regards,
Jasek wrote:
I appreciate the thought you have put into your problems and solutions Tanks, however, I disagree with a few of your conclusions. There are some BH templates that can take on a full temp Jedi. If newer jedi have had to adapt their (generally weaker) post-CU builds to cope with BH, I see no problem with leaving BH power level the way it is, and let the Post-CU BH adapt their template to take on full temp Jedi.
Tanks wrote:
- Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.
A well designed BH can take a jedi knight. It is slow but not hard.
Remember a jedi cannot heal knocked down and you can take advantage to this, as well save roots for when a jedi runs, that usually means they are low on force or worried, as well keep your distance, but do not rely on distance to keep you alive. Healing is a huge help.
But BHs get enough now to kill jedi 1v1, just too many respec BHs out there that think, oh I am BH I am invincible. Same goes for jedi that think, oh I am knight, A bh cannot take me.
Its all about practise and template, thats it.
A Jedi can heal when KDed.
imperialreign wrote:
A well designed BH can take a jedi knight. It is slow but not hard.
Remember a jedi cannot heal knocked down and you can take advantage to this...
Tanks wrote:
Posted on the correspondent forum for discussion with the devs.
Keld: "Jedi vs BH should be 1 vs 1"
Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.
A 50% increase in damage is way over the top, a good BH can beat a Jedi Knight, it happens a lot more than people seem to relize. As it is a BH can hit a Non Defender Jedi for over 1000 Damage per shot add in 50% more and you have a 2 shot kill giving the Jedi no chance to react.
People seem to forget a BH has the option when to attack and having first strike and your choice of when to attack. I had a lot more respect for you Tanks than asking for an I win button