Bounty Hunter Archive
Thread: Are Player Bounties Supposed to be Going Away?
I dunno, personally I'd quite the game if there were no player bounties. I signed up for this game to be a BH not a Jedi. Win, Lose, AFK, Full Temp, Paddy, Cloak, DB, In House......I get a rush from hunting other players. I take my time, study my mark......makes the game alot more fun than trying my arseoff to speed kill Jedi.
When I say speed kill, I mean those BH's who like to run in a blast away, lose, complain, post that they can't kill a Jedi then do it again. They'll learn, comes with the territory. Yes there are times that its ok to go in guns blazin', but c'mon....if I know I can't get an upper hand when ingaging my mark.....I know I'm in for a rough fight, probably a loss.
So if SOE does get rid of player bounties.....they'll have one less customer. I don't care about who has what to gain outta the fight. It's a game, and on my end, I'm paid to kill you. ![]()
BailorJayssek wrote:The more I think about it and look around and play, the more I realize that player bounty is not even remotely effective at controlling any aspect of the Jedi population.
BH Player missions was NEVER intended as 'population control' or any variations.
Its just BH content, nothing more nothing less.
The 'population contol' idea was generated by some wanna-be BH with delusions of grandeur
Treesquid706 wrote:
Sundal wrote:Since when were player bounties supposed to control the Jedi population? I think that's what most Bounty Hunter like to think, that they are somehow more important then they really are.
The devs, if I recall, specifically mentioned that there would be an organic system of population control in regards to the number of Jedi. Now, if we're not the population control then what is? Feral Wookiees? I think not.
The organic system was in reference to code (which we all know failed horribly with both unlock systems and even failed in the insane exp cost of each skillbox)
a inorganic system would refer to the BH missions. But that isnt an issue as BH was never intended as any sort of 'population control'.
Player Bounties are staying, because Player Hunting BH's need to buy all the new Expansions.
It's a great unintended marketing ploy![]()
I dont think PvP missions are going away, in fact I think they will add more types like smuggler ones etc.
How to make better:
[] Factions can place bounties on other faction players, mark can only be attaked when in Spec Forces mode.
[] Be able to chase and kill mark in space, if a jedi is crafty enough to make it into space
[] Have informants inside crowded buildings, giving a BH cover when taking bounty mission
[] Have BH do other types of missions as well - not only did they kill they also delivered
[] If your doing high end missions in PVe then have other NPC BH try go for the same quarry, eg Bossk, Boba Fett etc.. make it fun [work well on bring back the prey to a location as they try to steel the prey from you]
[] Open up the Bounty Hunter guild hall so that MBH can actually do a theme park there, where members like Cradossk and other elders appear.
To the guy above
[] Healing is essential in PVP and PVE
[] City Bans are common for non BH as well
[] Jedi tactics - all I you can say is its their style, you dont pay to be hunted and killed do u? you pay to hunt and kill...
[] I see that the game is ran by BH and Jedi and that any profession below just serves them really.
Zutan wrote:
I dont think PvP missions are going away, in fact I think they will add more types like smuggler ones etc.
LoL
Yeah right
I dont see BH VS Smuggler happening unless they change the rules... If BH keep first strike and only show up as blue dots on the radar until we attack smugglers wouldnt stand a chance... Send in a bomb droid to open, KD, and lay in on them with a high powered rifled/carbine and I doubt most smuggler would survive... It would be over before they got up.
If you compare stats of a BH temp VS Smuggler temp, BH always has more potential for offensive or defensive.
Now, if they dropped that useless novice brawler Smugglers have to pick up then I would that would change things... However, having to waste the skill points in brawler really kills Smuggler when it comes to them having to face a trip out UbEr BH who makes a living killing Full-Template Jedi.
Checito wrote:
The cloak, Problem? No.
The Cloak is a means of escaping unwanted combat, you cannot blame a jedi for not wanting to lose exp, piss away 10-40 minutes or do something they dont want to do.
Sure they knew the risks when they became jedi but they also knew that could use valid tactics to escape a fight. Also if your a good hunter, the cloak shouldnt be a big problem. Granted it does get annoying but there are ways to deal with it.
Enough of the "good hunter" BS. You have tactics to kill cloakers? Share them or shut up.
When a jedi is in there house, i wait. Paraphrasing from another poster, if your not patient, you shouldnt be hunting.
You do realize that Jedi will simply go AFK and leave a /wave macro running as they work/sleep/watch TV just to bother Bounty Hunters, right? Patience ends and time-sink begins after the first hour.
Full temp's are possible if your willing to chance it,
You missed what he said before. Full templates don't really care if you kill them or not aside from posterity. What the hell is the point of XP loss (and the player bounty system as a whole)if all the grinders are on kash and the full-temps don't care?
and you can hunt jedi on the avatar i believe. ( Dont remeber the details of the avatar but i heard it was simalar to the ryatt trail in certain areas that would effect hunting)
Duel trick, it gets annoying but i constantly am told it doesnt work anymore.
Heresay and second-hand knowledge. Saying a problem doesn't exist just because you "heard it from a friend" isn't very helpful
Not wanting to be a CM is like saying, i want to be able to fight effectivly in a war but i wish to use a pole.
Incorrect. The entire purpose of the Combat Upgrade was to make every non-Jedi combat template equally viable, not to pidgeon-hole everyone into the same prof. This is no better than forcing everyone to go TKM/BH 3xxx
Message Edited by SamousNemo on 08-28-2005 07:39 PM
BailorJayssek wrote:
The more I think about it and look around and play, the more I realize that player bounty is not even remotely effective at controlling any aspect of the Jedi population. I figured I'd share a few reasons:
1) It unbalances the game. If a BH couldn't beat a Jedi, there would be no threat. So, a BH must be able to defeat a Jedi. Jedi, however, are supposed to be stronger than other classes. This means BH must ALSO be stronger. So, we either have BH's that don't scare any Jedi, or we have a two-class game between BH's and Jedi.
2)City Ban. All that being a MBH will get you is banned from any city in which an opposing faction member sees the MBH badge in your bio. You don't even have to be on a mission. So, now your ability to just travel through the galaxy is hindered because of a badge you can't choose not to display.
3) That farking DUEL trick. Great, so now I get 50 duel challenges an hour (which are instantly cancelled), AND a player who should have NO IDEA that I'm hunting him is already working on a fresh city ban.
4) Cloak. Let's not even go into it.
5) The terminals are hopelessly clogged with AFK jedi in private structures. Wasting the droids to weed through them is headache enough.
6) Full template Jedi don't give two craps about being hunted. They don't need more XP. And without the blessed FRS, PvP rating doesn't even matter. And with the AFK avatar grinding, they'll ALL be full-template jedi before too long.
7) I don't WANT to be a combat medic. Maybe that's just my personal problem.
So, with all this being said, are we looking SOE trying to phase out player bounties or something? It's becoming less and less worthwhile to hunt Jedi at all, especially with the new loot system. Anyone else see this happening?
8) High-End loot/marks were added the patch after names were removed from terms and vis was removed from groups.
Coincidence?