Bounty Hunter Archive
Thread: TANKS, plz read Publish 20 How it should be to keep jedi hidden and everybody happy (even jedi)!
1. No names on terms (so as to prevent griefing allegations, etc), just faction and payout (see point 2 before worrying about bottom-feeding). Online jedi only. Get name from seeker droid.
2. Payout based on accumulated VIS. The more visjedi get, the higherthe jedibounty goes, with a much higher upper limit than currently possible. As payout is unrelated to template/CL, no way to bottom-feed on paddies.
3. After a certain level of vis is accumulated (avery high amount) the jedi becomes notorious enough to have their name listed on the terms, allowing a group to go after them. (ie Vader or Reb High Command issue specific high payout bounty on this notorious individual).
4. Every death from a BH results in vis resetting to 0, and every BH killed results in more vis accumulated.
This way, paddies never get 'ganked' because they will be killed by a solo BH before they reach 'notorious' lvl and reset to 0 vis. In the meantime full temp jedi with some good PvP skills will dispatch the solo BHers that come after them until they become 'Notorious', at which point a group can hunt them and they get a proper challenge.
Surely this would be relatively easy to implement and would keep 'most' people happy?
Next, the penalties for death in a BH bs Jedi death. I think both sides should face some sort of penalty, this way avoiding any sort of fight clubs etc.
1. Jedi dies to BH results in XP loss (as it is now). Jedi with negative xp get a temp de-buff of some sort (nothing game-breaking, but enough to make a jedi want to keep in positive xp) until they are xp positive again. More negative they go, more serious the de-buff gets.
2. BH prestige point system started. Prestige points (PPs) gained for successfully completing both PvP and PvE bounty missions. More PPs gained for tougher missions. A certain number of PP's required to take PvP bounties. PPs could also (as suggested by others) be used to get 'perks' like non-tradeable kit, etc.
3. BH dies to jedi results in losing PP's. The tougher the mission the LESS PPs lost (ie die to a paddy and lose a heap of PP's, die to a master (post FRS) and only lose a few). This way, if a BH loses enough PPs, he can no longer take PvP bounties, and must accumulate more PPs on PvE bounties first.
With the loss of group vis coming in, this system should be pretty fair, as nobody needs to get vis unless they want to risk it.
What do you guys think.
Cheers
Message Edited by Kaldran on 07-18-2005 05:58 PM
Message Edited by Kaldran on 07-19-2005 09:59 AM
i too am tired of the changes, only because everytime the devs change the system i have to go and relearn it when i already had the last change cased, whether it was a pro jedi or pro bh change. these are interesting ideas you have put forth but the real problem as i see it is both a large number of jedi and bh's don't know how to play their profs well enough to be a threat to the players who take their time to master their profs. then what happens is the crappy players blame the setup of their profesion rather than the fact that they mastered their prof in terms of skill boxes but hve not mastered the prof in terms of training.
i suspect the good players on both sides are quite happy with the way things are right now and are rolling their eyes in frustration. here's a thought, if you can't make the jedi profesion work for you as is, then perhaps you weren't meant to be a jedi
same with bh's. try a different prof...but this idea that just because you have gotten jedi and grinded the xp for a full template you should then be uber to any bh is not gonna fly. too many good bh out there who use strategy rather thn button pushing. and the same goes to the bh who cry. if you don't like the profs guys, there's lots of others out there!!
pagoa
oh... and with regards to these changes....one of the things i like about being master bh is that i can stalk my victims. i believe these changes take something away from the bh prof. it's hard to explain but i like the idea of seeing a jedi and being able to choose to take his mark and then hunt him. that's part of what is so cool....whenever a jedi sees a mbh they know that they might be seeing that bh later in the day as well, at the other end of his barrel ![]()
pagoa
pagoa wrote:
i too am tired of the changes, only because everytime the devs change the system i have to go and relearn it when i already had the last change cased, whether it was a pro jedi or pro bh change. these are interesting ideas you have put forth but the real problem as i see it is both a large number of jedi and bh's don't know how to play their profs well enough to be a threat to the players who take their time to master their profs. then what happens is the crappy players blame the setup of their profesion rather than the fact that they mastered their prof in terms of skill boxes but hve not mastered the prof in terms of training.
i suspect the good players on both sides are quite happy with the way things are right now and are rolling their eyes in frustration. here's a thought, if you can't make the jedi profesion work for you as is, then perhaps you weren't meant to be a jedi
same with bh's. try a different prof...but this idea that just because you have gotten jedi and grinded the xp for a full template you should then be uber to any bh is not gonna fly. too many good bh out there who use strategy rather thn button pushing. and the same goes to the bh who cry. if you don't like the profs guys, there's lots of others out there!!
pagoa
I agree with a lot of what you've said, and I enjoy playing the current system a lot. I can choose to go after a jedi of around 200k, so I know I will get a tough but potentially winable fight. This suits me. The problem is that some players are apparently abusing the system to grief other players. The other part of the problem is exactly what you already said: poop PvP players (on both sides) blaming their lack of success on the system and crying for change/NERFs.
The only reason I put fwd these ideas is cos I don't like the sound of the pub20 changes, and thought that the same objectives (removing griefing and deliberate bottom-feeding) could be achieved without spoiling the game with these odd ideas about never receiving your marks name, and the displayed payout being the same for all marks, with the balance made up after mission success. There is just no RP logic to these changes, so I thought my suggestions might achieve the devs objectives without making the whole jedi hunt ridiculous.
dezi wrote:
Make BH and Jedi templates equal, then we can talk about BH penalties. The dev's penalize us every chance they get and according to Pub 20 its gonna continue. Im not saying Jedi are as uber as they were pre-CU, or even all that much better than a lot of BH templates, but it still is a superior template. And with the penalties for Jedi having gone from perma-death and instant TEF to some XP loss, no pvppenalty and regular TEF'si dont understand where you find theyve nerfed things all that much. Dont get me started on Kashyyyk and saber damage increases. I think theyve been making things pretty accomadating for Jedi actually. Forcing 1 on 1 against a template that in theory is 1.5 is kind of a contradiction if you ask me, but theyre doing it.
OK, I see where you're coming from. My suggested pen's for us BH is because I figured if we had something to lose, it would add a little spice, and the PP system I suggest can also be used to give BH perks (special weapons, armour, etc). It just seemed a fun addition.
As for jedi, my fear is that if the devs go through with pub20 as it is on TC, they will subsequently nerf jedi to make 1v1 more feasible against full temp. I don't think that would make the game any better personally. Rather, a system like my suggestion prevents allegations of griefing, but allows top end jedi (those with good PvP skills) to be challenged using a grp of BHers instead of 1v1.
Anyway, thats just my thoughts...........
ALARIA wrote:
Make BH and Jedi templates equal, then we can talk about BH penalties. The dev's penalize us every chance they get and according to Pub 20 its gonna continue. Im not saying Jedi are as uber as they were pre-CU, or even all that much better than a lot of BH templates, but it still is a superior template. And with the penalties for Jedi having gone from perma-death and instant TEF to some XP loss, no pvppenalty and regular TEF'si dont understand where you find theyve nerfed things all that much. Dont get me started on Kashyyyk and saber damage increases. I think theyve been making things pretty accomadating for Jedi actually. Forcing 1 on 1 against a template that in theory is 1.5 is kind of a contradiction if you ask me, but theyre doing it.
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What a cool notion!
Now all you have to do is lobby for BH to have exactly the same super expensive grind that Jedi do, including things like being hunted to periodicly Lose hard won exp at the hands of another. Thats fair, right?
Hey, you want total equality? it has to come with the totaly Equal package.
Other wise, you dont have equality, you have One sided advantage.
Pretty much the way its been up till patch 20.
But dont worry, sabers do less dammage than guns, (mine does 700) cost 100x more, ( i tuned 130 mil in pearls for not One single perfect tune.) and count as energy. (for which every thing and its mother has defense now.)
And now decent pearls dont drop for the jedi newbs at all.
So if you lobby for you changes and get to be equal, you will still have that advantage over us. one of many.
Not every jedi aspires to be a MLS/ M-DEF.
Im not, and I get waxxed by BH regularly, and my temp is almost done. So much for 1.5
Hope this has helped to enlighten you dear. ALARIA.
I have to admit that I pretty much side with you here Alaria. For starters, I don't want jedi to be easy to kill, cos then where do I find a challenge in this game? Second, jedi are jedi. They are meant to be tough. Finally, going back to the issue of penalties for BH, I think the prestige point system I suggested would be a fun addition to the profession, and would give us something to lose in the battle to add a little spice. We still don't stand to lose as much asa jedi does, and that is also correct. The jedi should be stonger, but should also run bigger risks and have more to lose to balance this out. That is the whole swg jedi concept. Anyway, as many posters to this forum keep pointing out, it is perfectly feasible to take down a full temp jedi as it is. Not easy, but possible. Just how it should be.
PS On a separate issue, my suggestion about a debuff for jedi with neg xp is to make sure that ALL jedi have something to lose in a BH encounter, even full temps. Same reasoning for giving a BH penalty for losing also. Fair is fair.
The real issue is that you can not have an alpha class in a MMORPG. It does not work and pisses everyone off. Face it not everyone wants a jedi, I do not, could have had one many months ago and it just does not appeal to me. But I do want to be competitive in PVP and GCW and right now unless you are a Jedi you are second class. I was in a GCW battle yesterday and Jedi were the controlling factor, the rest of us were just fodder. I pay the same amount as everyone else so I should have the same rights and abilities as everyone else wheter I want Jedi or not. Jedi were suppose to be rare nad mysterious, that is gone out the window, so if Jedi are going to be just a regular class then they need to be balanced and have same power as everyone else. And do not give me the line of pooh that it takes months to get and complete, that is BS now with the Kash grind fest and the respecs. I know at least 20 jedi right now that got their visit from the old man and started the padawan trial less than a week ago and they are almost full templates. Matbe in the past it tooks months and I respect those that did it the hard way but face it now anyone who wants a jedi can have one and be a master in just a few weeks once the FS part is done.
MaitaXibo wrote:
The real issue is that you can not have an alpha class in a MMORPG. It does not work and pisses everyone off. Face it not everyone wants a jedi, I do not, could have had one many months ago and it just does not appeal to me. But I do want to be competitive in PVP and GCW and right now unless you are a Jedi you are second class. I was in a GCW battle yesterday and Jedi were the controlling factor, the rest of us were just fodder. I pay the same amount as everyone else so I should have the same rights and abilities as everyone else wheter I want Jedi or not. Jedi were suppose to be rare nad mysterious, that is gone out the window, so if Jedi are going to be just a regular class then they need to be balanced and have same power as everyone else. And do not give me the line of pooh that it takes months to get and complete, that is BS now with the Kash grind fest and the respecs. I know at least 20 jedi right now that got their visit from the old man and started the padawan trial less than a week ago and they are almost full templates. Matbe in the past it tooks months and I respect those that did it the hard way but face it now anyone who wants a jedi can have one and be a master in just a few weeks once the FS part is done.
/agree
I don't want a jedi either, if I did I would be one now. But I am a real SW fan. Ep 4 was the first film I ever saw at the cinema, back in '79! What I want is a game theat closely resembles those classic films. Now, SOE already screwed the timeline by allowing loads of jedi, nothing we can do about that now. But if something like my ideas (OP) were put into place, perhaps we would have far fewer jedi seen using FP in the streets of busy cities, and fewer jedi dominating the GCW. If jedis genuinely fear vis, then we will see them less. If jedi are given something worthwhile to do with themselves (a good FRS, perhaps with some quests, etc?), they might not hang about showing off in the first place. What I'm trying to say, I guess, is that the large number of jedi is here to stay, so I'm trying to think of a way to keep them powerful enough to actualy seem like jedi, and to keep them entertained so they don't quit (remember, SOE won't consider any idea that might result in jedi quiting, cos they can't afford to lose the subs!!), but stop them from ruining everybody elses gaming experience.
I think the ideas mooted in the OP might go someway to achieving all that. Don't you?