Bounty Hunter Archive
Thread: Our Jedi Problems are Parallel to Inflation in Germany After the First World War
Germany then produced more paper money. We have hundreds of people who have discarded their previous combat professions to become Jedi.
The "mark" lost its value. Jedi have had their powers stripped from them, to "balance" out the threat that they previously posed to every normal profession.
Germany needed a solution, and fast. Germans were using marks to line bird cages and cover their walls. We need a solution, too. And fast.
The German government abruptly stopped recognizing the mark as its main currency. The marks were still out their, but so was looseleaf paper; marks were now ENTIRELY useless. The German government made a new currency, and rebuilt their crushed and sunken economy, just as we must rebuild this game. We need a new Jedi Order!
My plan is as follows: give the Jedi that are out now a thorough thinning-out. This would be controversial, but effective. We need the better, more established Jedi. They make the game fun, not terrible and unbalanced. These are the Jedi who have been Jedi for years and have explored, mixed and matched and are now almost invincible. This is what a Jedi should be. These "Elite" Jedi should be fixed. They should be buffed up to 1.5x their current uberosity.
The other Jedi should be able to respec. They should have an eight day respec token that does NOT pop up every few minutes. If they choose not to respec, they will be allowed to maintain their current template, but will be worse at what they do. They should have lower Force, and be slower, and overall just be worse. This will dissuade them frome maintaining their template. people who have just unlocked Jedi Initiate will suck at being Jedi. They'll be terrible. However, they will retain all the Force modifiers.
Now. For aspiring Jedi: Upon character creation, most characters will feel little or no sensitivity to the Force. They will not have a /che command. This is whack. They should be strolling through a cantina sometime, and be approached by an NPC (much like the old man). If they have Force potential, the man will tell them so, through riddles and cryptic language, but of course everyone will recognize him for what he is. On a scale of one to ten, ten being the highest Force potential, if they are, say, a nine, they will recieve a visit fairly promptly after creating their character. The man will tell them tat he can feel their presence eminating with the Force. the plaer will ask, what is the Force? The man will reply that he can show you, if it your desire to learn. If you reply, "Yes," you will become his Padawan, instantly, just like that. He will ask you to complete a series of quests with him. They will be ridiculously hard, at first, with level 92 boss mobs ganking you, but he will heal you and fight for your survival, and you will ultimately win every conflict (a las movies).
Now, many would say that the Padawan trials should be hard to complete, but don't worry about that, because only a few Characters from each server will be Force Sensitive. Those that are less Force Sensitive will not become Jedi, but will be approached by the same/a similar NPC who will instead teach them ways to use the Force to bolster their combat abilities, which is congruous to the movies/books, in which players find an unseen, but familiar, hand guiding their arm in a sword duel, or straightening out their aim in combat.
The reason that this plan would work is that it would absolutely make it impossible for players to farm the Jedi profession. We wouldn't have guildies helping some new player turn himself into an uberl33t Jeedai. It would actually make sense.
Overall, I think that the hardest part of dealing with the Jedi problem is the fact that we would have to contend with the process of stripping today's Jedi of their powers. Basically, we need to make about 10 Jedi maximum on a server, and make them kick ass. 10 is pushing it, but hey. We would pick the 5 best on each server, and as for the Jedi who are inbetween templates, tough luck. The other 50 Jedi would suddenly find that they had hardly any of their original Force capability. They would be nerfed like crazy, and it would suddenly become adviseable for them to switch to a regular profession. However, having been a Jedi, they would be CRAZY at whatever profession they picked. They would own any normal player, because their Jedi experience would give them humongous skill mods. This would help to console most Jeedai. They could get a sword that was chrome plated and pretend it was a big, blueish white lightsaber. They would still own, anyway.
The other 5 Jedi on that server would be new players or vets. It wouldn't matter, because it would be random. Two current players, no matter what their template, would have the OPTION to become Jedi. If they didn't agree to drop their crafter profession, for example, the computer would randomly choose another player, who would disover his/her great fortune the next time they passed through a shady neighborhood or cantina. The next three would be randomly chosen new players. Someone would create a character and would find out after a month or so.
I think this would balance everything pretty well. The Jedi should of course, have a seperate faction and be constantly overt, with a five minute covert state after cloning. They should be slightly less powerful, permanently, after every death.
And we should be able to wear cortosis armor when hunting Jedi (which would suddenly kick ass, because we wouldn't have TEF's except on houses, and we'd be able to fight in space.)
Please use my plan, Mr. Devs!!!
But fix all the bugs first
Message Edited by EDMAN3000 on 10-26-2005 04:28 PM
REVISION TO MY EARLIER POST:
Perhaps the Force Sensitivity should not be entirely random, but partially based on accomplishments in the game. Say sombody has the single highest PVP rating on his server. He should be more likely to become a Jedi. But just because people pay 15 bucks a month doesn't mean they should get exactly what they want at the cost of everyone else. They are paying that money to play this game. This would be the game, and they would have to adapt to the game's mechanics, not the other way around. The unbalance in this game is caused by people who want everything, and are too selfish to see what damage they are doing to the game as a whole.
And I'm not a Jedi, I swear to God.
EDMAN3000 wrote:
Well the thing is, people who pay 15 bucks a month should be able to have a good time in the GCW as well without getting owned by Jedi (that is NOT to say that I get owned by Jedi, especially in group PVP). I pay 15 dollars a month to play Star Wars, which doesn't mean 60+ Jedi on a single server. That's ridiculous. Make people start out small and work their way up.
REVISION TO MY EARLIER POST:
Perhaps the Force Sensitivity should not be entirely random, but partially based on accomplishments in the game. Say sombody has the single highest PVP rating on his server. He should be more likely to become a Jedi. But just because people pay 15 bucks a month doesn't mean they should get exactly what they want at the cost of everyone else. They are paying that money to play this game. This would be the game, and they would have to adapt to the game's mechanics, not the other way around. The unbalance in this game is caused by people who want everything, and are too selfish to see what damage they are doing to the game as a whole.
And I'm not a Jedi, I swear to God.
Oh yeah, issue fightclubbing as the only means to obtain a profession?
And 60 Jedi in a "Galaxy" is too many? I do not think so...
I would suggest they up Edman's dosage, but wow. I think it is going to take much more than medication. It's one thing to enjoy destroying peoples gaming experience one at a time. I see posts like this and the ones that propose all classes become huntable and it just makes me sad I am in any way assiated with these people.
EDMAN3000 wrote:
60+ Jedi on a single server.
When the hell was the last time you actually logged in and walked around for 5 minutes? 60+ Jedi?!?!?! Maybe pre-cu...try 6000+ Jedi on high population servers.
And who the hell wants to get rid of Jedi or thin the herd? Not me. I love having lots of glowstick wavers to hunt. I think they should make it easier to bea Jedi...so they can be one right out of the box. Clueless fresh meat for me to shoot...I mean, if you can buy one on ebay...why not start down the path the day you start playing the game.
The bottom line is, we all pay the same amount to play. And for those that have already taken the time to become a Jedi, whether the old fashioned pre-cu way, AFK Grinding or buying one on ebay...it's stupid to think you could take that away from them.
After all, their mom's paid good money on ebay and those AFK macros take at least 15 minutes to write.
mmrl1 wrote:
Wow, never saw that comparison coming lol.
QFE
Quitea unique anology
EDMAN3000 wrote:
Well the thing is, people who pay 15 bucks a month should be able to have a good time in the GCW as well without getting owned by Jedi (that is NOT to say that I get owned by Jedi, especially in group PVP). I pay 15 dollars a month to play Star Wars, which doesn't mean 60+ Jedi on a single server. That's ridiculous. Make people start out small and work their way up.
REVISION TO MY EARLIER POST:
Perhaps the Force Sensitivity should not be entirely random, but partially based on accomplishments in the game. Say sombody has the single highest PVP rating on his server. He should be more likely to become a Jedi. But just because people pay 15 bucks a month doesn't mean they should get exactly what they want at the cost of everyone else. They are paying that money to play this game. This would be the game, and they would have to adapt to the game's mechanics, not the other way around. The unbalance in this game is caused by people who want everything, and are too selfish to see what damage they are doing to the game as a whole.
And I'm not a Jedi, I swear to God.
lol thanks for the laugh.
Good one-- tell ya what delete your toon first... forever lol.
EDMAN3000 wrote:
Well the thing is, people who pay 15 bucks a month should be able to have a good time in the GCW as well without getting owned by Jedi (that is NOT to say that I get owned by Jedi, especially in group PVP). I pay 15 dollars a month to play Star Wars, which doesn't mean 60+ Jedi on a single server. That's ridiculous. Make people start out small and work their way up.
Ok, fess up. You're Seinfeld's comedy writer, aren't you?
"OMG everyone's getting such a wretched beatdown by Jedi....well....'cept me, of course. I don't get beat by Jedi, but you know....everyone else."
EDMAN3000 wrote:
We have too many Jedi. That's the problem, right? We should have maybe 2 or 3 in each galaxy. This is kind of like the incredible amount of inflation that Germany experienced after the First World War. They were unsatisfied with what they had, which was reasonable, since they had next to nothing. This is kind of like how everything totally sucked compared to Jedi, when it came to combat.
Germany then produced more paper money. We have hundreds of people who have discarded their previous combat professions to become Jedi.
The "mark" lost its value. Jedi have had their powers stripped from them, to "balance" out the threat that they previously posed to every normal profession.
Germany needed a solution, and fast. Germans were using marks to line bird cages and cover their walls. We need a solution, too. And fast.
The German government abruptly stopped recognizing the mark as its main currency. The marks were still out their, but so was looseleaf paper; marks were now ENTIRELY useless. The German government made a new currency, and rebuilt their crushed and sunken economy, just as we must rebuild this game. We need a new Jedi Order!
My plan is as follows: give the Jedi that are out now a thorough thinning-out. This would be controversial, but effective. We need the better, more established Jedi. They make the game fun, not terrible and unbalanced. These are the Jedi who have been Jedi for years and have explored, mixed and matched and are now almost invincible. This is what a Jedi should be. These "Elite" Jedi should be fixed. They should be buffed up to 1.5x their current uberosity.
The other Jedi should be able to respec. They should have an eight day respec token that does NOT pop up every few minutes. If they choose not to respec, they will be allowed to maintain their current template, but will be worse at what they do. They should have lower Force, and be slower, and overall just be worse. This will dissuade them frome maintaining their template. people who have just unlocked Jedi Initiate will suck at being Jedi. They'll be terrible. However, they will retain all the Force modifiers.
Now. For aspiring Jedi: Upon character creation, most characters will feel little or no sensitivity to the Force. They will not have a /che command. This is whack. They should be strolling through a cantina sometime, and be approached by an NPC (much like the old man). If they have Force potential, the man will tell them so, through riddles and cryptic language, but of course everyone will recognize him for what he is. On a scale of one to ten, ten being the highest Force potential, if they are, say, a nine, they will recieve a visit fairly promptly after creating their character. The man will tell them tat he can feel their presence eminating with the Force. the plaer will ask, what is the Force? The man will reply that he can show you, if it your desire to learn. If you reply, "Yes," you will become his Padawan, instantly, just like that. He will ask you to complete a series of quests with him. They will be ridiculously hard, at first, with level 92 boss mobs ganking you, but he will heal you and fight for your survival, and you will ultimately win every conflict (a las movies).
Now, many would say that the Padawan trials should be hard to complete, but don't worry about that, because only a few Characters from each server will be Force Sensitive. Those that are less Force Sensitive will not become Jedi, but will be approached by the same/a similar NPC who will instead teach them ways to use the Force to bolster their combat abilities, which is congruous to the movies/books, in which players find an unseen, but familiar, hand guiding their arm in a sword duel, or straightening out their aim in combat.
The reason that this plan would work is that it would absolutely make it impossible for players to farm the Jedi profession. We wouldn't have guildies helping some new player turn himself into an uberl33t Jeedai. It would actually make sense.
Overall, I think that the hardest part of dealing with the Jedi problem is the fact that we would have to contend with the process of stripping today's Jedi of their powers. Basically, we need to make about 10 Jedi maximum on a server, and make them kick ass. 10 is pushing it, but hey. We would pick the 5 best on each server, and as for the Jedi who are inbetween templates, tough luck. The other 50 Jedi would suddenly find that they had hardly any of their original Force capability. They would be nerfed like crazy, and it would suddenly become adviseable for them to switch to a regular profession. However, having been a Jedi, they would be CRAZY at whatever profession they picked. They would own any normal player, because their Jedi experience would give them humongous skill mods. This would help to console most Jeedai. They could get a sword that was chrome plated and pretend it was a big, blueish white lightsaber. They would still own, anyway.
The other 5 Jedi on that server would be new players or vets. It wouldn't matter, because it would be random. Two current players, no matter what their template, would have the OPTION to become Jedi. If they didn't agree to drop their crafter profession, for example, the computer would randomly choose another player, who would disover his/her great fortune the next time they passed through a shady neighborhood or cantina. The next three would be randomly chosen new players. Someone would create a character and would find out after a month or so.
I think this would balance everything pretty well. The Jedi should of course, have a seperate faction and be constantly overt, with a five minute covert state after cloning. They should be slightly less powerful, permanently, after every death.
And we should be able to wear cortosis armor when hunting Jedi (which would suddenly kick ass, because we wouldn't have TEF's except on houses, and we'd be able to fight in space.)
Please use my plan, Mr. Devs!!!
But fix all the bugs first![]()
Message Edited by EDMAN3000 on 10-26-2005 04:28 PM
Um....no....That is all I can say. Bad bad bad bad idea
If this happened this game would gone. Half of the remaining players would leave. Before you say that is ok with you and that you think that would be a good thing let say one thing. If this game ever has a mass of cancellations again like it did after CU this game will be gone. If thousands of these players that have worked so hard to become Jedi and loose that because someone like you whines about there being too many they are not going to stay. On top of that take out all the people working on becoming jedi as well and you might have enough population for 1/2 a server by the time it is all over.
No no no no no.
SOE doesn't care if you think there are too many Jedi. Jedi = money. Money = Keeping this game alive. They are not going to sacrifice the game and their jobs for your little whim.