Bounty Hunter Archive

Thread: Killing 226 jedi, possible ?

Laney_1uk
Tue Jul 12, 2005 4:51 am
#1


Now first off i'm a jedi and a bh so i know the strengths and weaknesses of both professions. The thing i'd like to make perfectly clear however is that full template jedi are perfectly soloable. My template is MBH/MCM/pistoleer0004 and I have found that i can solo almost all templates apart from master powers (choke and lightning are MONSTERS and hurt like hell with kd, weaken root etc).


Now some of you bh's will be thinking yeah its been said before but obviously not enough as it seems people are still shocked that a GOOD bh can kill a jedi 1v1. So how do you do it? Simple imo and from experience fighting jedi is a war of attrition and it takes a long long time to grind down any full template jedi. A BH's best friend is he ability to stay at range (obvious but some bh's still insist and standing there running a dualist stance macro getting wooped). JEDI's can hit for 1000 with a good saber and unless you have cob don't even bother facing a jedi in melee (they are godly with good sabers, maybe they should be ?). ALSO for you jedi about to flame me saying saber damage isn't enough....... eerrrr NO what is the problem is that no prem/flawlesspearls are dropping but I can tell you that fully capped sabers are NASTY as hell and with armor break can kill in 3 - 5 shots. Damage is just fine its the drops you need to sort out (however if all of you jedi get fully damage and speed capped sabers would it not then be too high ?) You might also say that a bh's healing is better than a jedis........ No be honest guys its not unless you have doc, cm 4000 and stims and even then with ruby food vanishing mid fight and good kd's you can slow any bh from healing plus the mind costs on doc and CM heals are higher than a jedi's (pretty sure anyways). I mean you guys can force heal on the FLOOR after KD (which stims will heal a Bh after kd but other doc and CM heals wont)and i've got to keep filling myself with ruby as it vanishes and can't take anymore food because of the bugs and it suppose to be lasting 16 mins and it lasts 30 seconds sometimes.


Anyways back to how to fight a jedi. As i said range is your only defence so root is your first option, then suppression and snaresbut for all you other MCM's out there paralyse isa jedi frustrater as everytime they come into melee range paralyse, thyroid rupture and electic snare the jedi and he's toast. His attack speed is effectively raped, he can't close you down without fr and that burns force toggling it all the time. ALSO if you know your mark doesn't have root or snare EVEN BETTER because you can also dot the hell outta him to further increase damage. 500 tick dots with fire and poison hurt any jediincluding master defenders. I've beaten master defenders because they have mostly forgotten to take into accout the dotsbypassing armor and not healed enough.


There maybe better tactics out there but i personally have solo'ed many jedi on flurry and although i still don't consider myself to be the greatest bh i can hold my own in most jedi fights. Sure good pvp'ers on flurry have wooped me in open fights, others exploited a little to get me, most tbh honest run and house hide (not a flame just experience. Once you run out offorce you guys root and run)and some i've gotten. All i'm saying BH's is stick in there, fight fair and go for staying power in jedi fights not one shot kills and you'll do fine.


NB - To the jedi out there you'll ask the question should a single BH beat a jedi? Personally I think a goodBH against a poorJedi should wineverytime. Jedi who spend their life on kash for an easy ride will quickly discover that if they are not pvp ready with their jedi, once they come out of kashyyyk and hunted by good bh's they are quickly killed. THis IMHO is why the jedi are crying so much. Us jedi are awesome once we know how to pvp, truely awesome. The skills we have are truelyoutstandingas we can almost obtain every single type of attack and statethere is. However you cannot expect to beat good bh's when you spend your whole life afk on kash.


Well just my thoughts for bh's
EfreaK
Tue Jul 12, 2005 5:41 am
#2

I'd rather take on a 226 then a 225.


Going Dual Mastery, means you have to sacrifice some flexibility.

225 Jedi, got spills from 4 of 5 Jedi diciplines.




mafo
Pimpin in Style
.Pwning Space One Galaxy at a time.

Vlamr
Tue Jul 12, 2005 5:50 am
#3

Great can you write one of these up for rifles now too



Vlamr Englis of Wanderhome
Mikeil_Dalzierion
Tue Jul 12, 2005 5:54 am
#4

What do you think the highest my template (see sig) can go is...?


Just curious...


And if i beat it then i'll be chuffed.





IGN: Mikeil
VENDOR: Please Drop off winnings to Mikeil's Loot Vendor (c/o Admeeral) @ 2069 4459 on Tatooine
PHILOSOPHY: I hunt for a challenge (and credits) not for faction.
Laney_1uk
Tue Jul 12, 2005 6:13 am
#5

What do you think the highest my template (see sig) can go is...?


Just curious...


And if i beat it then i'll be chuffed.


___________________________________________________


Well i'm not a carbineer at all but i do use a 1030 max damage 80 sac carb for my hunting. Anyways I was curious as to why you didn't go pistoleer 0004 for the root as i don't think carbineer has a root and only a snare from cripple. Personally I think you'd hit for good damage and with intim shot you can certainly low a jedis damage but not really effect its attack speed and mind/action regen like a CM can do. I'd say you could kill 200k'ers with good food and burst run but struggle with the full templated stuff. Tbh anything jedi with root and snare, with a decent saber will cut you to bits if your not careful. Use suppression shot and cripple and alternate advanced crits in there and hope he don't get in range.DONT LET HIM GET NEAR YOU and get root if at all possible (pistoleer 0004) !!
Mikeil_Dalzierion
Tue Jul 12, 2005 6:25 am
#6

Cheers for the feeback,


The rootI get at xxx1 pistols only really sticks for 10 or so seconds... I initially went x4xx to get the disarming shot, but it doenst seem to stick very long.


may change that...



IGN: Mikeil
VENDOR: Please Drop off winnings to Mikeil's Loot Vendor (c/o Admeeral) @ 2069 4459 on Tatooine
PHILOSOPHY: I hunt for a challenge (and credits) not for faction.
EfreaK
Tue Jul 12, 2005 6:29 am
#7

It's really impossible to answer.


Those that know their template inside out, and most importantly of all. Knows how to play it. Strenghts and weaknesses. Can take it to the extreme.


But you have no healing capabilities, and that will be your bane.




mafo
Pimpin in Style
.Pwning Space One Galaxy at a time.

Mythrindir
Tue Jul 12, 2005 6:30 am
#8






Mikeil_Dalzierion wrote:

Cheers for the feeback,


The rootI get at xxx1 pistols only really sticks for 10 or so seconds... I initially went x4xx to get the disarming shot, but it doenst seem to stick very long.


may change that...





tested that on bols and the 0001 root was only sticking for 4 seconds for me . disarming is effective when paired with another um...secret attack because it renders them unable to do anything (including heal, get up from kd, move, etc.)



Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Laney_1uk
Tue Jul 12, 2005 6:34 am
#9

It's really impossible to answer.


Those that know their template inside out, and most importantly of all. Knows how to play it. Strenghts and weaknesses. Can take it to the extreme.


But you have no healing capabilities, and that will be your bane.

_____________________________________


Not strictly true. If he had for example 0004 CM he could paralyse everytime the jedi go in melee range. Run off 70 metres with a rifle or 50 with carbine and start shooting and rooting and kd'ing as he went. As long as he can dent the jedi's armor and make him heal enough he'll do fine. Most importantly though is that paralyse is a MUST to get out of being rooted without getting cut to bits.
JakeArmitage
Tue Jul 12, 2005 6:38 am
#10

MBH/0400 Carbineer/MCM with a proton carbine is deadly, with ruby biel and stims and regular heals my friends BH can out heal his jedi's dmg (he has a MLS/4-4-4-0 Defender/2-0-0-3 Ehancer/4-0-0-0 Healer) easily waiting for the jedi's force to go all the way down and then easily killing him. He takes 220k-226k missions solo sometimes he loses but he also wins maybe half the time maybe even more.



Jedi Knight Larsen
Expired Player Elmy Yelm
BH Mazzic

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Bloodfin has better PvP
EfreaK
Tue Jul 12, 2005 6:41 am
#11






Laney_1uk wrote:

It's really impossible to answer.


Those that know their template inside out, and most importantly of all. Knows how to play it. Strenghts and weaknesses. Can take it to the extreme.


But you have no healing capabilities, and that will be your bane.

_____________________________________


Not strictly true. If he had for example 0004 CM he could paralyse everytime the jedi go in melee range. Run off 70 metres with a rifle or 50 with carbine and start shooting and rooting and kd'ing as he went. As long as he can dent the jedi's armor and make him heal enough he'll do fine. Most importantly though is that paralyse is a MUST to get out of being rooted without getting cut to bits.





Most of use can throw a Root in return. And as long as you are withing 32meters you got troubble. In addition, I use got a Rifle. If you can't heal, you will lose.




mafo
Pimpin in Style
.Pwning Space One Galaxy at a time.

Mythrindir
Tue Jul 12, 2005 6:41 am
#12

i've taken 9 missions over 220k on my bh....won 4 of them. I seem to have the most trouble against Mdef, and Menhancers for some reason...seems like they don't lose force fast enough. Mpowers i thought were easiest, they kill their force so fast with choke and lightning.



Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Laney_1uk
Tue Jul 12, 2005 6:44 am
#13

Not bragging but I kill 70-75% of the full templates i fight. Only a few kill me outright and a master powers who knows what he's doing is deadly.
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