Bio Engineer Archive

Thread: Another Factory Tissue Thread Or, Aurgh! I just wasted that bone!

HasturCTS
Tue May 04, 2004 1:21 pm
#1

Greetings all:


Well, I've been playing towards a BE on my alt, and have to admit that it's been a HUGE amount of fun. I've made pink ikopi's and red Kaduu's as practice for my CH friends to get XP on. I've made single tissues to put into clothing and loved it. I've been knocked out by a Nuna when sampling DNA, which still gives me the giggles.


So, I had a friend that wanted some BE clothing, with scent masking. Cool! We decide on a robe, I spend a ton of time getting enough bone (of good quality), and make a schematic which gives me 72 Scent Masking tissues, of only +11, knowing that even using all three, he will only have a +25 to his mask scent, since they don't stack more than +25 (Scout/CH on my first account - love that scent masking). No problem.


The factory spits out the tissues, and I eagerly pull one and start making the synthetic cloth, when lo-and-behold (I know you saw this coming), the system doesn't see the tissues. Not knowing about any of the stuff that is going on, and since the factory took the bloody schematic and made the bloody tissues, I figure that it must be a bug, so I come in here to research it. Much later, I now know that factory produced tissues don't work properly.


So, knowing this, I have a couple of questions, if I may?


1) If the tissues were going to be invalid, why did the factory take the schematic and make them in the first place? Normally, a factory won't even show a schematic unless it can accept it (weapons factories don't even show a stim schematic, for example, when loading them). So, why did a food/medicine factory accept my schematic if it shouldn't?


2) Why did the factory then produce invalid items? Usually, when you have a factory, it produces items that are good for something?


3) Why does it work this way for the mask scent ability? There is a cap of +25 to the stack, so it's not like anyone could ever make clothing that made anyone so effective that they could shoot stuff and still not be seen.


4) A chef friend of mine was able to use factory produced crates of food related tissues? Why do those work for him, but the scent masking not?Is Vasarian Brandy that enhances for 475 for 53 minutes (with fill of 48, so it can be doubled) any less game breaking than a robe that offers +25 scent masking?


I'm still having fun with experimenting with new and different stuff, so this isn't a rant. I'm just trying to figure out why the factory thing works the way it does. And, unfortunately, after researching the forums, I still have no idea about the why's.


Thank you.





_______________________

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
Kevm
Tue May 04, 2004 1:29 pm
#2






HasturCTS wrote:

I figure that it must be a bug, so I come in here to research it. Much later, I now know that factory produced tissues don't work properly.







Is this a new bug? I haven't seen any recent post talking about factories not working. I've made pleanty of tailor and chef tissues in the past in my factories and never had a problem with them.

Message Edited by Kevm on 05-04-2004 03:33 PM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
HasturCTS
Tue May 04, 2004 1:33 pm
#3

Tailor? Hrmmm....


Maybe it is a bug.


Was it Scent masking, specifically, or was it other tissues?


I appreciate the help, too, by the way. This has been driving me mad today.


Thank you!





_______________________

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
Kevm
Tue May 04, 2004 1:36 pm
#4






HasturCTS wrote:

Tailor? Hrmmm....


Maybe it is a bug.


Was it Scent masking, specifically, or was it other tissues?


I appreciate the help, too, by the way. This has been driving me mad today.


Thank you!








I've made every tailor tissue there is in my factories (all upper tissues, none of the weaker one), including the cover bonustissue. I've had tailors make clothes from these too and never a single problem.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
ArthurDentOnBria
Tue May 04, 2004 2:40 pm
#5






HasturCTS wrote:

Greetings all:


1) If the tissues were going to be invalid, why did the factory take the schematic and make them in the first place? Normally, a factory won't even show a schematic unless it can accept it (weapons factories don't even show a stim schematic, for example, when loading them). So, why did a food/medicine factory accept my schematic if it shouldn't?






There are 2 categories of tissues, "fieldwear" ones, and "casual" ones. The "fieldwear" ones (mask scent is one of these) can only go into reinforced fiber panels. The "casual" ones can only go into synthetic cloth.






2) Why did the factory then produce invalid items? Usually, when you have a factory, it produces items that are good for something?






The factory didn't product invalid items. They are just fine, you are just trying to use them in a component for which they were not intended.






3) Why does it work this way for the mask scent ability? There is a cap of +25 to the stack, so it's not like anyone could ever make clothing that made anyone so effective that they could shoot stuff and still not be seen.





Yes, there is a +25 cap, which actually is a ton. If you look at it, it's actually the equivalent of a box of exploration ability or so with no expenditure of skill points.







4) A chef friend of mine was able to use factory produced crates of food related tissues? Why do those work for him, but the scent masking not?Is Vasarian Brandy that enhances for 475 for 53 minutes (with fill of 48, so it can be doubled) any less game breaking than a robe that offers +25 scent masking?





No comment





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Kevm
Tue May 04, 2004 2:42 pm
#6






ArthurDentOnBria wrote:





HasturCTS wrote:

Greetings all:


1) If the tissues were going to be invalid, why did the factory take the schematic and make them in the first place? Normally, a factory won't even show a schematic unless it can accept it (weapons factories don't even show a stim schematic, for example, when loading them). So, why did a food/medicine factory accept my schematic if it shouldn't?






There are 2 categories of tissues, "fieldwear" ones, and "casual" ones. The "fieldwear" ones (mask scent is one of these) can only go into reinforced fiber panels. The "casual" ones can only go into synthetic cloth.






2) Why did the factory then produce invalid items? Usually, when you have a factory, it produces items that are good for something?






The factory didn't product invalid items. They are just fine, you are just trying to use them in a component for which they were not intended.








Ahh good catch Arthur! I didn't even notice he was trying to put them in the wrong component.




Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
ArthurDentOnBria
Tue May 04, 2004 2:46 pm
#7






HasturCTS wrote:

Greetings all:


So, I had a friend that wanted some BE clothing, with scent masking. Cool! We decide on a robe, I spend a ton of time getting enough bone (of good quality), and make a schematic which gives me 72 Scent Masking tissues, of only +11, knowing that even using all three, he will only have a +25 to his mask scent, since they don't stack more than +25 (Scout/CH on my first account - love that scent masking). No problem.





Just wanted to make one more comment on this. Because there is only opportunity for people to wear a limited number of clothing items that can have "fieldwear" bonuses in them, and because the tissue values don't stack for these types of bonuses in a single piece of clothing, having higher bonus values on the tissues really is pretty important.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


MooF_Juggernaught
Tue May 04, 2004 6:20 pm
#8

tissues are broke atm



Antarian Rangers
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R.I.S. Certified 12pt ArmorsmithT'zeal Juggernaught
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Kevm
Tue May 04, 2004 6:37 pm
#9






MooF_Juggernaught wrote:

tissues are broke atm






Care to expland on that statement?



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
HasturCTS
Tue May 04, 2004 8:17 pm
#10

Arthur, thank you for setting me right. This really had been driving me nuts. It's also good to know that the stuff I've made is not a waste. *grin*


Thank you also for pointing out that clothing can't have stacked tissue boni in one piece. This would explain why my "regular" toon ended up with two different pieces of clothing to max out his scent masking.


'Preciate the help!







_______________________

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
Milarella
Wed May 05, 2004 11:52 am
#11

You might want to check out this page I made:


http://www.knightsofthesacred.com/swg/tailor_mil.html
Meplorium
Wed May 05, 2004 2:11 pm
#12






MooF_Juggernaught wrote:

tissues are broke atm






All my tissues for chef and clothing are working fine. There are bugs and then there are user errors. Always check to make sure you are doing everything properly before you decide it is a bug, like putting mask scent tissues into syncloth. I even done that one.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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MooF_Juggernaught
Sat May 08, 2004 5:47 pm
#13

to elaborate


tissues are not stacking correctly, if you use 2 cloths with lets say +15 ms tissues in one peice of clothing, only one will come through. this has happened twice to my master tailor in the last 2 days.



Antarian Rangers
Jedi PadawanMoof Juggernaught
R.I.S. Certified 12pt ArmorsmithT'zeal Juggernaught
Juggernaught F.S.C. - ProprietorWendol Juggernaught
Server: Bloodfin Vendor: Juggernaught F. S. C. - Skyfar, Naboo
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