Bio Engineer Archive

Thread: Need pricing help

LordTalesin
Mon Oct 13, 2003 5:30 am
#1

Hi, I am a 0/2/0/1 Tailor and am soon to open my own shop. I was wondering what would be a fair and competitive pricing system for my wares. Also, what is a good price to charge for crates of reinforced panels? I am already starting to get tells from armorsmiths for these things. I seriously need to start making money since they nerfed the missions and I got 9 harv's going right now. Thanks in advance for any help.



Master Rifleman, Master Bounty Hunter

"Water sleeps, but your enemies don't." The Black Company

"Nothing beats high-powered death at 1000 yards, except a chaingun. That's just pure ecstasy."
Talesin "Desperado"
Gyopi
Mon Oct 13, 2003 8:30 am
#2

There is a price calculator in one of the sticky threads on this forum. A lot of people seem to use prices simmilar to those. That leads me to another question, though.
I finally made master tailor of the weekend (yay!!!) and I did a lot of expensive custom orders. Right now I live in a very "expensive" neighborhood. I have a few other tailors around me and their prices are pretty high. I don't want to undercut too much, so I also set my prices high (and things seem to sell at those prices). Anyway, someone kept asking me to make a flight suit for them, and I told the person that they are expensive and would cost 18K (which I realize is more than double the standard price, but is still cheaper than other tailors around me). He said fine and that he had the money. I made it for him, along with some boots and gloves to go with the outfit. Then before he gave me the money he said he had to talk with a friend. He then said that my prices were too high, so I checked with some tailors on other planets who were logged on and found out they were selling at the regular 8K price. Anyway, I told him that I had to compete, so I ended up selling the entire outfit for 10K. I ended up feeling really bad because a) I had effectively tried to cheat the person and b) by not cheating the person, I ended up seriously undercutting some other established tailors around me who I really like. I have no idea of what I should do. The only solution I can think of is to move my shop to another neighborhood, but would be a lot of work. I have spent a long time setting up where I am. Does anyone have any advice?




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Songe
Mon Oct 13, 2003 10:16 am
#3

I would tlak to your tailor friends then move if it is a problem for them.



------

Novice Lekku Stomper
Gyopi
Mon Oct 13, 2003 10:54 am
#4

I can understand the other tailors' pricing. My prices are just has high as theirs, and it still took me all day to get out to mine some of those green diamonds that have shown up on Lowca. There was usually a queue of people wanting me to make something for them. I can't really complain, though, since I made a lot of money and was able to barter for a lot of rare resources and tissues.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

ewokkillah
Mon Oct 13, 2003 2:04 pm
#5

I don't know why you feel guilty about your pricing. In my opinion, your customer was in the wrong. You discussed the price beforehand and he agreed to it. That is a verbal contract. If he thought your price was too high then he should have told you before you made the item. Not after he had it in hand and didn't bother paying yet. Too many people in this game don't honor their verbal contracts.


I would keep my prices in line with the neighbors and not feel guilty at all. But that is just me. So many people in this game have so many credits with nothing to spend it on. Most would rather just pay an extra 10K to get their item right now than bother to travel to find a cheaper tailor. If your items are selling at what you consider high prices then maybe it is because you are in a convenient location. I don't understand why so many tailors feel guilty about making a lot of credits.




Michi Mi'i
Stalker of Hypocrites (retired)
ArthurDentOnBria
Mon Oct 13, 2003 2:22 pm
#6

He asked you to make something, and THEN complained about price? argh, that's a pretty lame thing to do imho. You certainly shouldn't feel bad, in fact I'd be angry if a customer did such a thing to me.


As far as pricing your stuff based on other tailor's prices on other planets, I wouldn't bother. I mean if someone is so price thrifty that they would spend a half hour at starports and spend thousands of credits travelling just to save 50% on an outfit that you custom made for them, then I'd let em go and not think twice about it. Personally when I'm buying things like harvesters, guns, armor, and other things I need, the thought that I could perhaps get something cheaper on another planet (or even another city for that matter)if I looked hard enough never even enters my mind, but maybe that's just me. Convenience, reliability and friendliness of the supplier, and cost relative to other such local suppliers are the only factors that I consider.


I think what's probably more important is how you are fairing in you local area relative to the other tailors you mention. If that is working out, then there really is no problem. If it isn't, and you're not keeping busy and would like more business, then yea, you might be living in an area with an over-supply of tailors and moving, even if it's just to the other side of town, might be your best option.





Gyopi wrote:
There is a price calculator in one of the sticky threads on this forum. A lot of people seem to use prices simmilar to those. That leads me to another question, though.
I finally made master tailor of the weekend (yay!!!) and I did a lot of expensive custom orders. Right now I live in a very "expensive" neighborhood. I have a few other tailors around me and their prices are pretty high. I don't want to undercut too much, so I also set my prices high (and things seem to sell at those prices). Anyway, someone kept asking me to make a flight suit for them, and I told the person that they are expensive and would cost 18K (which I realize is more than double the standard price, but is still cheaper than other tailors around me). He said fine and that he had the money. I made it for him, along with some boots and gloves to go with the outfit. Then before he gave me the money he said he had to talk with a friend. He then said that my prices were too high, so I checked with some tailors on other planets who were logged on and found out they were selling at the regular 8K price. Anyway, I told him that I had to compete, so I ended up selling the entire outfit for 10K. I ended up feeling really bad because a) I had effectively tried to cheat the person and b) by not cheating the person, I ended up seriously undercutting some other established tailors around me who I really like. I have no idea of what I should do. The only solution I can think of is to move my shop to another neighborhood, but would be a lot of work. I have spent a long time setting up where I am. Does anyone have any advice?







ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


BaneWlf
Sun Dec 21, 2003 4:51 pm
#7

I'm a new master DE (yay) and i was wanting to know about common prices. I would like to ask that you post in a format something like this: Surgical droid (no modules) 10K, lv 6 med module +2K, ect...

Pooka
Sun Dec 21, 2003 5:00 pm
#8

I see alot of DE's charge something like set price for chassis then added credits for every module put in.

Others have a hysterical spread-sheets with every single resource on it and calulates from that giving (x=y*13)+(xx/resource unit toughness)-(-y/.09)~final product cost/3



I just charge what I find is fair.

18.000 for a probot with full armor and a few models.
17.500 for R2's with a few things chucked in
14.000 (or something) for a surgical droid with whatever modules
2.275 for my Mouse-Purse (MSE with level 6 item storage)





Would be so much easier to have a set price on everything though.





Shiroo
Droid Enginerette Extraordinaire of Eclipse
Vendor Located in Tirius, Talus (2060, -4350)
http://www.tirius.co.uk

Gorantoth
Sun Dec 21, 2003 5:49 pm
#9

Here's what I useto set prices(I don't make MSE droids... hence the xxxx price):


Non-Combat (modules)
xxxx - MSE* (1 service)
xxxx - Adv. MSE* (2 service)
3000 - R5 (1 service)
3000 - Treadwell (1 service)
4000 - Adv. R5 (2 service, 1 defense)
4000 - Adv. Treadwell (2 service, 1 defense)
5000 - R4 (1 service)
6000 - Adv. R4 (3 service, 2 defense)
7000 - LE Repair (2 service, 1 defense, personality)
8000 - Adv. LE Repair (1 cluster, 1 defense, personality)
11000 - Surgical (2 service, personality)
12000 - Adv. Surgical (1 cluster, 1 defense, personality)
13000 - R2 (1 cluster, 1 defense)
14000 - Adv. R2 (1 cluster, 2 service, 2 defense)
15000 - Protocol (Personality)
16000 - Adv. Protocol (2 service, 1 defense, personality)
17000 - R3 (1 cluster, 1 defense)
18000 - Adv. R3 (2 cluster, 2 defense)
19000 - Binary Load Lifter (1 defense)
20000 - Adv. Binary Load Lifter (3 defense)
21000 - Power (1 service)
22000 - Adv. Power (1 service, 1 defense)


Combat Capable (modules)
1000 - DZ-70 (1 service)
2000 - DZ-70 (2 service, 1 defense)
10000 - Probot (1 defense)
12000 - Adv. Probot (2 service, 2 defense)


Bounty Hunter Droids
600 - Seeker
1200 - Probe


Options
Service Modules
500 - Cluster Module (3 service)
500 per level - Medical
500 per level - Data
500 per level - Item Storage
3000 - Repair
4000 - Weapon/Droid/General Crafting
4000 - Food/Chemical Crafting
4000 - Clothing/Armor Crafting
4000 - Structure/Furniture Crafting


Defense Modules (Armor, Effectiveness)
Free - Armor 1 (Light, 12%)
1000 - Armor 2 (Light, 24%)
3000 - Armor 3 (Light, 40%)
5000 - Armor 4 (Medium, 15%)
7500 - Armor 5 (Medium, 25%)
10000 - Armor 6 (Medium, 40%)


Personality
400 - Stupid
600 - Prissy
800 - Sarcastic
800 - Worshipful
1000 - Slang
1200 - Geeky




---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
BaneWlf
Sun Dec 21, 2003 5:56 pm
#10

Thank you both very much for giving me guidelines to set my prices on, i really appreciate the help!
Leadhead101
Mon Dec 22, 2003 4:13 am
#11






Gorantoth wrote:

Here's what I useto set prices(I don't make MSE droids... hence the xxxx price):


Non-Combat (modules)
xxxx - MSE* (1 service)
xxxx - Adv. MSE* (2 service)
3000 - R5 (1 service)
3000 - Treadwell (1 service)
4000 - Adv. R5 (2 service, 1 defense)
4000 - Adv. Treadwell (2 service, 1 defense)
5000 - R4 (1 service)
6000 - Adv. R4 (3 service, 2 defense)
7000 - LE Repair (2 service, 1 defense, personality)
8000 - Adv. LE Repair (1 cluster, 1 defense, personality)
11000 - Surgical (2 service, personality)
12000 - Adv. Surgical (1 cluster, 1 defense, personality)
13000 - R2 (1 cluster, 1 defense)
14000 - Adv. R2 (1 cluster, 2 service, 2 defense)
15000 - Protocol (Personality)
16000 - Adv. Protocol (2 service, 1 defense, personality)
17000 - R3 (1 cluster, 1 defense)
18000 - Adv. R3 (2 cluster, 2 defense)
19000 - Binary Load Lifter (1 defense)
20000 - Adv. Binary Load Lifter (3 defense)
21000 - Power (1 service)
22000 - Adv. Power (1 service, 1 defense)


Combat Capable (modules)
1000 - DZ-70 (1 service)
2000 - DZ-70 (2 service, 1 defense)
10000 - Probot (1 defense)
12000 - Adv. Probot (2 service, 2 defense)


Bounty Hunter Droids
600 - Seeker
1200 - Probe


Options
Service Modules
500 - Cluster Module (3 service)
500 per level - Medical
500 per level - Data
500 per level - Item Storage
3000 - Repair
4000 - Weapon/Droid/General Crafting
4000 - Food/Chemical Crafting
4000 - Clothing/Armor Crafting
4000 - Structure/Furniture Crafting


Defense Modules (Armor, Effectiveness)
Free - Armor 1 (Light, 12%)
1000 - Armor 2 (Light, 24%)
3000 - Armor 3 (Light, 40%)
5000 - Armor 4 (Medium, 15%)
7500 - Armor 5 (Medium, 25%)
10000 - Armor 6 (Medium, 40%)


Personality
400 - Stupid
600 - Prissy
800 - Sarcastic
800 - Worshipful
1000 - Slang
1200 - Geeky






Good lord I am on the wrong sever! People really go for those prices? I have basically just charged a flat 5k for any droid I sell. Sometimes I go ahead and throw a group of droids on a public vendor for 3k. I dont think they would sell otherwise.



"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
Mabinogi
Mon Dec 22, 2003 4:47 am
#12

actually, those prices are lower than what I charge, some even by about half. I haven't sold enough droids to gauge if my prices are too high, but that is because I haven't been logging on as much the past couple weeks to promote my wares. There are a few DE shops on my planet/server, most of which are around Coronet. I am the only one near Kor Vella so I figure I don't need to compete as much. Still, if I can get the time I need to make a trip out to those shops to see what they are charging



Ariac
Master Artisan
Novice Merchant 2.01%
Novice Droid Engineer 0.91%
Novice Pikeman 0.25%

Glutton for Punishment
Ciannamea
Mon Dec 22, 2003 5:49 am
#13

I think that you can now get away with ridiculous prices, because the player economy is completetly knakered. People have far too much money (well, most people), most people just throw money at me for a top of the range droid, because they can. They're not bothered if the thing costs 15k or 30k.


Yeah, sure, when your scraping around at the 30k in the bank mark, yeah, every credit counts, but when people break through to say 500k, they're not fussed anymore. And you'd be surprised at the number of players who are in that situation ('part from us DEs of course......)

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