Bio Engineer Archive
Thread: Need pricing help
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Droid_Engineer_Rho
Mon Dec 22, 2003 6:08 am
#14
20K for a BLL?!?!?
Gor... Is there ANY way you can ship a few of those over to Kauri? I have to charge considerably more than that (although I'm lucky in that the latest resource shift left me with two harvesters on a decent duranium steel spot).
Gor... Is there ANY way you can ship a few of those over to Kauri? I have to charge considerably more than that (although I'm lucky in that the latest resource shift left me with two harvesters on a decent duranium steel spot).
Brockalisk
Tue Dec 23, 2003 7:57 am
#15
Yes, those prices are somewhat low, for a few reasons. I'm just about at the point where I just start charging 25k for everything. I'll go cheaper for people who are struggling and stuff, but usually 25k per droid works just fine. Some players charge a flat rate that is even higher.
That's because the so much money in the game has created price inflation. Players are swimming in cash. Also, because Droid Engineers are so rare, that creates a restricted supply of sorts.
You can gross 100k in an hour or so of taking missions easily if you're grouped well.
Flat rates are great!
Fred_Skinner
Fri Feb 20, 2004 11:46 am
#16
I posted this in the artisan threads. I'm trying to work out some standard SANE pricing for the resources we harvest.
OdaOna
Sun Sep 19, 2004 10:05 am
#17
Hi. I was wondering if I could get any feedback from the community on pricing schemes. I have looked at what some have posted, and I've been relying on Stettin's own prices (http://stettin.guennibearserver.com/weapontable.php), but I'm having a pretty hard time finding a balance. For instance, I've been making VK's with looted motor-mods for 163max dmg and selling them near 100k -- a friend WS made 1M for the same stats. So, I'd be obliged if anyone could provide some feedback on the following melee items and maybe suggest any other price guides that are out there. I realize it's all server dependant, but I'm still new enough and unknown that I need a base to rely on.(I'm only making melee for now and trying for only top 5% stats). Thanks! /hug
1. Vibro Knuckler: 2.2 -- 37/146/38.0% -- 37/53/3717k?
2. Power Hammer -- 5.3 -- 136/468/31.8% -- 115/38/2518k
3. Curved Sword (Rancor) -- 3.7 -- 35/196/40.5% -- 33/58/48 30k?
4. 2H Curved Sword (Rancor Bile) -- 3.7 -- 33/256/49.9% -- 53/87/53 20k?
5. Gaderiffi Baton -- 3.6 -- 127/214/32.2% -- 62/38/20 15k?
Ferrek
Sun Sep 19, 2004 5:17 pm
#18
There really is just one way to figure out the prices for your weapons, and that is to drive around and visit the other weaponsmiths on your server and write down their stuff. The variations can be quite significant from server to server, so there really is no universal way of doing it. I have an excel spreadsheet with stats and prices of several other smiths on my server (Kettemoor) and I compare their weapons to mine and price my weapons accordingly.
When it comes to special items crafted with enhancements, a search on the market forum is the way to go, unless your competitors sell those items on their vendors, in which case you can use that to compare in those cases as well.
Other than that, the general rule is if something sells too slow, reduce the price, and if it sells too fast, increase the price.
Hope that helps
When it comes to special items crafted with enhancements, a search on the market forum is the way to go, unless your competitors sell those items on their vendors, in which case you can use that to compare in those cases as well.
Other than that, the general rule is if something sells too slow, reduce the price, and if it sells too fast, increase the price.
Hope that helps
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