Bio Engineer Archive

Thread: New Medical Crafting Schematics

ArthurDentOnBria
Thu Apr 14, 2005 10:51 pm
#1




This is as of 4/14 (subject to change):



Bacta Infusion Enhancer

75 Talusian Scaley Hide

200 reactive gas

9 identical solid delivery shells

8 identical advanced resilience compounds

8 identical advanced infection amplifiers



Bacta Jab Enhancer

200 Avian meat

300 reactive gas

8 identical advanced dispersal mechanisms

8 identical advanced resilience compounds

8 identical advanced infection amplifiers



Bacta Spray Enhancer

150 Plumbum Iron

200 flowers

225 Inert Gas


7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers



Bacta Toss Enhancer

150 Dolovite Iron

200 Avian Meat

225 fiberplast

7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers




Deuterium Toss Enhancer

125 insect meat

150 greens

175 polymer

200 radioactive


9identical advanced solid delivery shells

9identical advanced chemical release duration mechanisms

9 identical advanced resilience compounds



Disinfect Enhancer

200 Wheat

300Inert Gas


9identical advanced dispersal mechanisms

9identical advanced resilience compounds



Endorphine Injection Enhancer

200 avian meat

300 reactive gas


8identical advanced dispersal mechanisms

8identical advanced resilience compounds

8identical advanced infection amplifiers



Instant Stimpack A

12 organic

12 inorganic

1 liquid suspension (optional)

1biological effect controller (optional)




Instant Stimpack B

15 flora resources

15 chemical

1 liquid suspension

1chemical release duration mechanisms

2 identical biological effect controllers



Instant Stimpack C

20 flora food

20 Fiberplast

1 liquid suspension

2 identical chemical release duration mechanisms

2 identical biological effect controllers


Instant Stimpack D

25 Seeds

25 Tatooine Fiberplast

2 identical advanced liquid suspensions

2 identical advanced chemical release duration mechanisms

2 identical advanced biological effect controllers


Neurotoxin Enhancer

150 colat iron

200 vegetables

225 liquid petrochem fuel


8identical advanced dispersal mechanisms

8identical advanced resilience compounds

8identical advanced infection amplifiers


Nutrient Injection Enhancer

200 avian meat

300 reactive gas


7 identical advanced solid delivery shells

7 identical advanced resilience compounds

7 identical advanced infection amplifiers



Stabilizer Enhancer

150 non-ferrous metal

200 Domesticated Meat

225 Crystalline Gemstone

7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers


Thyroid Rupture Enhancer

150 kammmris Iron

200 bone

225 Radioactive



9identical advanced dispersal mechanisms

9identical advanced resilience compounds

9identical advanced infection amplifiers


Traumatize Enhancer

150 mythra copper

200 reptile meat

225 radioactive


9identical advanced dispersal mechanisms

9identical advanced resilience compounds

9identical advanced infection amplifiers

Message Edited by ArthurDentOnBria on 04-16-2005 12:35 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Rogue1970
Fri Apr 15, 2005 2:40 am
#2






ArthurDentOnBria wrote:



This is as of 4/14 (subject to change):


Stabilizer Enhancer

150 non-ferrous metal

200 Domesticated Meat << LOL - The Devs really do hate us don't they? Now we have two things that need unattainable amounts of avain meat... UGH

225 Crystalline Gemstone

7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers


Bacta Toss Enhancer

150 Dolovite Iron

200 Avian Meat

225 fiberplast

7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers


Nutrient Injection Enhancer

200 avian meat

300 Reactive Gas


7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers


Bacta Spray Enhancer

150 Plumbum Iron

200 flowers

225 Inert Gas


7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers

Message Edited by ArthurDentOnBria on 04-15-2005 01:36 AM








YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

Inkanissen
Fri Apr 15, 2005 3:02 am
#3

Wow, they make an insane list and now they turn the screw even more!
Aleskander
Fri Apr 15, 2005 4:26 am
#4






Rogue1970 wrote:





ArthurDentOnBria wrote:



This is as of 4/14 (subject to change):


Stabilizer Enhancer

150 non-ferrous metal

200 Domesticated Meat << LOL - The Devs really do hate us don't they? Now we have two things that need unattainable amounts of avain meat... UGH

225 Crystalline Gemstone

7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers


Bacta Toss Enhancer

150 Dolovite Iron

200 Avian Meat

225 fiberplast

7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers


Nutrient Injection Enhancer

200 avian meat

300 Reactive Gas


7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers


Bacta Spray Enhancer

150 Plumbum Iron

200 flowers

225 Inert Gas


7 identical advanced dispersal mechanisms

7 identical advanced resilience compounds

7 identical advanced infection amplifiers

Message Edited by ArthurDentOnBria on 04-15-2005 01:36 AM











Better than smelted metals and reptile meat



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Atobusarragra
Fri Apr 15, 2005 5:36 am
#5






Aleskander wrote:


Better than smelted metals and reptile meat





/agree
MataHairy
Fri Apr 15, 2005 5:39 am
#6

I'm anxious to see the rest of the schematics and hear from people who crafted them to see what is going on.


Of the schematics posted so far, the resource types have been changed to be more typical of the old doc meds, but the amount has actually gone up!!!


I will restate again my opinions on how these schematicsneed to be changed:

(1) The components for Doctor meds should be traditional doc components - not CM components.

Stim/heal enhancers shoudl use ABEC, ACRDM, ALS

Ranged enhancers should use ACRDM, ALS and either ADM or ABEC

Buffs should use ABEC, ACRDM, and ASDS


(2) Resource requirements, and components need to be halved (or quartered since they just doubled some). Items using 7 components should go to 2, 8-> 3 and 9 ->4. Without this, the market for meds will crash. The cost of the proposed meds is 2-4x higher than current (per shot), and is only 10-30% as effective. These meds aretotally optional - no one will buy or make them if the cost is outrageously high.


(3) I further propose changing ALL of the stim/cure enhancers to have no creature resources (Bacta Toss, Bacta Spray, Stabilizer, Bacta Jab). I think it makes sense to make these lower cost so more people will buy and use them.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Mustelafuro
Fri Apr 15, 2005 8:13 am
#7

I wish they had left the smelted metals in. I mean they gave us the cool recyclers, make us use them.


At least I have a good stack of pretty good domestic meat. Reptile meat never seems to have great stats.
Tal-N
Fri Apr 15, 2005 8:47 am
#8

Now unless things have changed alot since I left the only source of domesticated meat is a few select animals, the main ones being the Humbaas or whatever its called on Talus. I swear someone is sitting in an office making these item resource requirement out withone any idea of how available they are. Avien meat is already hard to come by but certainly not impossible so why the need to have domestic meat in what is supposed to be a consumable item?



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

MataHairy
Fri Apr 15, 2005 9:29 am
#9






Tal-N wrote:

Now unless things have changed alot since I left the only source of domesticated meat is a few select animals, the main ones being the Humbaas or whatever its called on Talus. I swear someone is sitting in an office making these item resource requirement out withone any idea of how available they are. Avien meat is already hard to come by but certainly not impossible so why the need to have domestic meat in what is supposed to be a consumable item?




Domestic meat is used in one of the newer doc meds (Resist poison or disease C I think). If I recall correctly there is a critter on Yavin that drops fairly decent (well at least compared to avian).




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Thyrd
Fri Apr 15, 2005 9:47 am
#10

They are Destorying over 70% of the Rancor Biles and Spider Venom through out al the servers.




Thyrd Zan
Nommad
[z3rg] 12pt CM Supply-420 -5595 Coronet
Frogmorton76
Fri Apr 15, 2005 10:00 am
#11



Better then smelted metal sure. Better then reptile meat? Are you sure? Lets take a look at the differences between Reptile and Domestic meat....


Domestic Meat: 12 creatures drop. No domestic meat on Dantooine, Dathomir, Endor, or Lok. One creature on Rori drops domestice meat, a Domesticated Bearded jax....oops, never seen one. Tatooine? One creature, a domesticated Eopie. They dont spawn off the mission terminals if I remember correctly and I found ONE total when I was trying to get a bit of this really good domestic milk a while back. Naboo, a Domestic Mott....again, never seen it. And a Gungan Falumpaset. So you have to be hostile to Gungans to harvest it. That leaves a plodding falumpaset on Naboo. This really leaves you with three planets to hunt Domestic meat on, Talus with 2 creatures, Corellia with 3 and Yavin with 4. In reality as the game is on Live we have only one planet to get Domestic meat on, Yavin with its Magwaxs.


Reptile Meat:: 43 creatures drop Reptile meat. No creatures on Rori, Endor, Dathomir, Dantooine or Corellia drop Reptile meat....that leaves Tatooine, Lok, Naboo, Talus and Yavin. But at least each of those planets has a varied choice of creatures to harvest.


In my opinion Reptile meat is a hell of a lot easier to harvest then Domestic Meat. The people in charge of deciding the resrouce requiremnets evidently do not play the game and have no concept on how harvesting works.


Frogmorton D'Argent
Nimhnoid
Fri Apr 15, 2005 10:26 am
#12

do we have a whole list of schematics and resources needed?



<Nimhnoid is Back>
Cry More NOOB
And buy my product while doing so
-5500 5500 Theed Naboo, Ketflair Industries FTW


bline163
Fri Apr 15, 2005 10:32 am
#13

Oh my time to start harvesting all this junk eh.



Wozo (master swordsman / master bio=engineer)

BE Vendor located in Vault 13 Shady Sands, Tatooine (6265 2385)
Page 1 of 4
Previous Next