Bio Engineer Archive

Thread: Saddened by anotherloophole 8(

BallsBisnac
Tue Mar 23, 2004 4:42 pm
#1

a while back people were making non ch pets with 9k health and people went into a frenzy and soon they got nerfed. Now i have come across cl 9 and 10 pets with 8k ham but with much lower resists that the old "uber" pets. What is the deal? I'm sure they will get nerfed but why cant the devs put ina system which calculates the CL based on HAM andresists that works correctly? It shouldnt matter what generation dna you use...if the cl goes over 2k...it should not be a non ch pet. Seems simple enuff but i just cant understand why a system like this can't be implemented without loopholes.



Ardin
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Kevie
Tue Mar 23, 2004 4:52 pm
#2

more than just ham is calculated when determining cl



these creatures have very slow attack speeds at very little dmg to begin with.... many vulnerabilities and hardly any resists even if they do



although this system should weigh ham a lot more when determining cl i should think






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NancyJ
Tue Mar 23, 2004 4:54 pm
#3

Just because a creature can be created with 9k HAM and under C L10 doesnt mean it was creatued using any loopholes just by someone who knows the system very well and how to work it. Its very possible to create a pet with 10k HAM using voritor dasher and huurton pup DNA that is perfectly valid, its not a bugged combination or an exploit.

Is it more powerful than the devs intended?
Yes, the devs are still working through the system and deciding what limits they want to apply to BE creations.

Are there bugged combinations for non-CH pets?
Yes, 10k HAM, 60% Kinetic resists and 100+ damage are craftable and the combinations were discovered through accidents, not by using knowledge and experience of the system to refine a clone to exact requirements.

The secret to raising HAM that high in a non-ch clone is to lower the aggression and psychology stats as much as possible, whilst raising the HAM stats




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XyberViri
Wed Mar 24, 2004 12:11 am
#4

Critical failures work in mystious ways.


I have had alot of Mirical pets that were the results of criticals. ESP when you can lower one stat you hate to raise and raise one stat that always is impossible to lower =p



__________________________________________________________
Xyberviri Bounty Hunter
XyberViri
Wed Mar 24, 2004 12:12 am
#5

but that is not to say that is how all those kinds of pets are made, just occasionally there is abreakthough, even in failure.


other than that the system is very flexible for those willing to go foward and put the extra effort to make there clones.





__________________________________________________________
Xyberviri Bounty Hunter
Nemthang
Wed Mar 24, 2004 9:58 am
#6


NancyJ wrote


"Yes, 10k HAM, 60% Kinetic resists and 100+ damage are craftable and the combinations were discovered through accidents, not by using knowledge and experience of the system to refine a clone to exact requirements."


Incorrect. I figured out how to make these (as did others) by collaborating with another Master BE while carefully exploring the limits of the system. It was not an accident. Almost nothing I do with the cloning system is an accident.


Also, I have some CL10 and lower pets with very high (700+) psychology.


The secret to this (and a key to understanding the code behavior) is in understanding multi-generational cloning.

Message Edited by Nemthang on 03-24-2004 08:58 AM

Spazzers
Wed Mar 24, 2004 10:24 am
#7

Meanwhile people that craft animals with 2K HAM, low resists and damage are having them declared invalid by the new pet check. Tell methat's "working as intended."



Buboopadoo
HOBO Embezzler
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A Developer's answer to everything:
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Nemthang
Wed Mar 24, 2004 11:04 am
#8

Spazzers, you know I feel your pain as I already posted a week ago.


What is disappointing is that the Devs specifically told Talthazar that there would be no new pet checks...so they obviously either lied to him intentionally (seems hard to believe) or else they modified the code unintentionally (seems more believable but still funny).


If I was Talth I would be ticked off - I put my name on the line and tell everyone something and then you make a liar out of me.


Oh and my 10k HAM 60% monstrosities are still valid. Go figure.


Spazzers
Wed Mar 24, 2004 11:44 am
#9

I posted a link to this thread in the creature handler forum. This can't continue the way its going. Bio-engineers are forced to make the freak CL10 because the normal ones are invalid. Hopefully the creature handlers will get involved and help us get a working clone system.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
maddog0606
Wed Mar 24, 2004 12:36 pm
#10







Spazzers wrote:



Hopefully the creature handlers will get involved and help us get a working clone system.





How can a CH help you? Has long has it doesn't cause me to die a horrible death I am game for almost anything.



I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
maddog0606
Wed Mar 24, 2004 2:45 pm
#11






Spazzers wrote:

Its very clear. Making 10K HAM CL10 animals negates the need to become a novice creature handle especially if you throw in a kinetic resist. I get a nice pet with the expense of zero skill points. Bye bye creature handlers.





Got ya. I can be dense sometimes.


But I also never got into CH to sell pets. Only ever sold two Cowerdly Gurrecks. One was a bad selling experience. One was OK. Wasn't worth the trouble has far has I was concerned. From what I read on the CH forum a few of the CHs have come to the conclusion that it is better to buy BE critters then to go out and tame wild ones that are inferior. I have no problem with that. To each his own.


The DEVs will fix this high HAM non-CH pet thing. They did it to the droids. I just hope they don't swing the pendulume to far in the opposite direction.


BE pets should have good and bad points to em compared to wild critters of the same type. Right now BE critters have all the good points and no bad points. I get a kick out of that BE CL62 Grassland Slice Hound I bought a week ago. There really isn't any bad things associated to it. It has good resists and roughly a 12K HAM bar. And he is small. A big selling point for me. Smaller is better when it comes to my pets. I never thought I would buy a BE pet but then again there aren't any mean little dogs in the wild either. For the types of things I dohe is great to have along. And he barks.


I aint a DEV. I don't know enough on how to adjust the interconnection of the BE/CH professions. It seems to be a balancing act. You fix one thing in one profession and something goes out of kilter in another. I don't think the DEVs have ever figured out how certain classes interact in this game and how to handle em. The Droid Engineers basically make two types of droids. They make medical and combat. All droids are now CL13 I think. I like the medical droid. Comes in very handy when I need to make stims in the wild. Everyone with medical skill should own a medical droid of some kind. Don't care much for the combat type. The Combat droid is a direct competition with your CL10 non-CH pet. It use to have competition with Creature Handlers but ever since the adjustment of wild pets the CH has droped out of the market. Has far has I can tell by the derth of combat droids in game you BEs have the market cornered for combat pets. So in the combat pet market there are three professions that the DEVs need to be concerned about and be careful on how they adjust them: Droid Engineer, BE, and CH. Good luck to em. I would not want that job.


Again I will say I personally have no problem with any of this. I am not a merchant. Don't ever want to be a merchant.But I will have one of my toons try out BE. But I only want to try it out to make things for my CH toon to use. It looks like it might be fun to experiment on the types of critters one can create. Of course that sample thing looks like a pain.


In closing, I have always thought of CH has a combat class and not a merchant class. A CH uses pets to kill other things. BE is a scientific class that can be a merchant class if it wants. A Droid Engineer is the same has a BE in my book. A scientific class that can become a merchant.



I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
Spazzers
Thu Mar 25, 2004 1:53 am
#12

Its very clear. Making 10K HAM CL10 animals negates the need to become a novice creature handle especially if you throw in a kinetic resist. I get a nice pet with the expense of zero skill points. Bye bye creature handlers.


Because we don't seem to have a correspondent anymore, or at least one that is remotely active on our forum, it only makes sense that the creature handler correspondent bring the issue to their dev since this directly impacts their profession. There are more creature handlers than there are of us and they are very vocal. They've already been nerfed multiple times. Why not just kill them off all together with high HAM animals available to everyone?


What would you do if droid engineers were able to make their battle droids with 10K HAM andresists available to anyone who wanted to buy one? Pretty much kills the non-creature handlercritter market and directly impacts your profession. Would you just sit on your hands and do nothing about it?





Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
fantoq
Thu Mar 25, 2004 7:28 am
#13


I have a dumb question, but I don't know. Actually 2 questions.


Where does the pet check occur? When you create the pet or when someone goes to call it?


If it is the latter, that is just stupid.


Does the CL check actually affect CH only pets as well or just non-CH?


Message Edited by fantoq on 03-25-2004 07:30 AM



fantoq
MCH
former Medic
App. Carbineer
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