Bio Engineer Archive
Thread: Galixie Bazaar function all crafters should be aware
Message Edited by ArthurDentOnBria on 02-11-2005 04:21 PM
It will also kill a few lines from the merchant tree and make decorating or possibly even having a true vendor house pointless. It will virtually eliminate "drive by" traffic to other shops in a player city when the customer comes to your shop from the map, since now nobody will need to visit the player city at all. Say goodbye to taxes for player cities on items purchased and shuttle ticket sales. I believe this will make player cities even more empty and virtually kill the economy of them.
Message Edited by Shi_Dira on 02-11-2005 05:52 PM
TomoRainer wrote:
This could theoretically help shipwrights.
How do you figure? We already have to undervalue our goods due to competition - And that competition to THIS point has been word of mouth, Spam, or Trade forum. Now, someone will be able to go to ANY bazaar location or Vendor, and search the entire galaxy for the cheapest price. A weaponsmith for example has a lot of playing room in their pricing to benefit from this change. Onmy server, the AVERAGE Vibro knuckler sells for around 285cpu. Even if paying premium prices for resources, they can still drop their price by 75%, and still make profit. I charge 3cpu for a Chassis, and even THEN, there are others that undersell me. This turns competition for our goods into a test of how low you can charge and still make any profit.
Where is our ability to drop pricing to compete? In essence, the ONLY Shipwrights that will be able to compete if and when this is implemented will be a Shipwright that mines their own resources exclusively. Since many of us do NOT mine our own - We as a profession feel the sting as well as every other crafting profession.
EDIT
Never mind, saw the insta function. Everything but that about the vendor search looks good to me. I want my shop
/EDIT
(also, yes, I'm allowed here. ^^ Alfi is my MBE
Message Edited by droidekasnightmare on 02-11-2005 05:16 PM