Bio Engineer Archive

Thread: Galixie Bazaar function all crafters should be aware

TheLastV8
Fri Feb 11, 2005 7:12 pm
#14

I guess you've never driven all over the planets getting shafted by opening a vendor to see a backpack for 999 billion credits. I for one am sick of it.

I think it should work like this. You can view all items on all vendors much like the bazzar. But you still gota drive out there to pick up the item. This keeps the impulse buys and stops the BS 999,999,999 credit backpack stuff.



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
Phaelyn
Fri Feb 11, 2005 7:53 pm
#15






TheLastV8 wrote:
I guess you've never driven all over the planets getting shafted by opening a vendor to see a backpack for 999 billion credits. I for one am sick of it.

I think it should work like this. You can view all items on all vendors much like the bazzar. But you still gota drive out there to pick up the item. This keeps the impulse buys and stops the BS 999,999,999 credit backpack stuff.





Actually, yes I have. And you know what? In each and every case I :

1) Saw things I'd never seen

2) Met people i'd never met

3) Had fun while doing it,


Sure, finding an empty vendor is annoying, but this isn't what I am against. I am against people listing their prices and making sales on MY vendor. The change doesn't just extend to the Bazaar (As it SHOULD), it makes other people's wares AND prices visible from my shop, where they can also make the purchase. Do you find it remotely fair that I get to serve as my competitor's Venodr - When I receive NO benefit from it?


Take the ability to see prices and buy from my vendor away, the change is good. Any other way is bad.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Narreem0884
Sat Feb 12, 2005 12:53 am
#16

It will just make the market more competitive, as now people will know everything that is currently on sale and be able to find what they want. Make good stuff for a decent price and you'll get business, simple as that.



"Reality doesn't care if you believe it." - Boba Fett - Tales of the Bounty Hunters
Narreem the Wookiee
Rebel Colonel, Vortex Ace Pilot, Master Pikeman
droid327
Sat Feb 12, 2005 2:37 am
#17

I'm hesitantly acceptant of these changes...Personally, I think they'll help my business. Here's my pro/cons:


Pros:


  • Vastly increased customer base, especially among new chefs


    • no more "looking for a BE" threads, at least not ones for stuff we keep on our vendors =)

  • No more hassles with pickup/delivery of large orders, ie 6 runs of INNs etc

Cons:



  • Alt/Guildie BEs will be able to dump on the market with their no profit margin/lower overhead, respectively

  • Willhurt other crafters a lot more than it might impact BEs, especially AS/WS/Chef where a few uber 12 pointers already hold virtual monopoly


    • Will make it harder for upstart and less established crafters to get resources since the big guys will be buying it up as fast as they can process it through their factories, and their alts factories and guildies factories, to make up for the increased demand

  • Pretty much makes Merchant obsolete, they should be marching on Houston with torches and pitchforks over this...

  • Makes establishing relationships with customers both more difficult and ultimately unnecessary; all transactions are going to be done remotely.

  • Will hurt a lot of crafter cities, expect some Research Centers to become Improved Job Markets



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Halthron
Sat Feb 12, 2005 3:09 am
#18

Having originally come from a game that did the bazaar thing a heck of a lot better than any Sony product has ever done. I have HATED the way the bazaar/vendor functions work ever since starting to play. I like parts of this and dislike parts.

1) Enabling searching will allow those whose shop does not reside 1km outside Coronet or Theed in the big malls to be noticed. There will be less reason to spam the starports, reducing lag. Items will be easier to find.

2) Allowing a purchse to be delivered directly means there will be no impulse purchases.

3) Nothing I saw mentioned how this was going to impact/work with the Merchant profession. Taking at its most literal, it guts the profession. Why be a Merchant if anyone with Artisan x-x-3-x can advertise as well as a Master Merchant?

I think allowing those with some level of merchant ability to register vendors to be searched would be a very good thing. There should be a benefit to being a merchant and why have an Advertising tree if there's a better way to show your wares? Make the requirement Master Merchant and give people a reason to get it or work with one.

I'm iffy on showing prices but leaning toward favoring it. Competition is normally good for the customer and the economy. I'll actually enjoy the whines of the chefs

I am TOTALLY against remote delivery of the purchase. I would favor being able to "put a deposit down" on an item to be sure it's there when you get there, say 10% of the item price to reserve it for 30 min. but this guts the purpose behind malls and multiple vendors. Impulse purchases benefit both the buyer and the seller. Buyer goes "Oh, yeah! I needed one of these."

In short, yes to display (Master Merchant skill needed), yes to prices, no to remote purchasing.
Halthron
Sat Feb 12, 2005 3:26 am
#19

I looked through the Dv Tracker and ran across this: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=61179#M61179

Where Tiggs says they'll be changing it so that the item can be bought but you have to go pick it up. That helps the impulse purchase problem a bit. Nothing has been said by a dev regarding any skill requirement to list the merchant that I was able to find.

I disagree that this will only help the big crafters, I think it will help the little guys more than the big in a lot of cases. A lot will depend on how robust the searching function is. being able to search for "Brandy" will be a lot different than searching for "Brandy, 50+m, 49 fill" and sorting by price. Being able to sort by price is what would hurt the larger crafters the most since many players know they don't need "the best", that's just what they're limited to by those who keep a decent amount of stock. Now, someone who can do fine with Brandy at +200 (Novice BEs?) should be able to find it without having to spend 200k on a crate. That's a sale that would go to a starting chef and be taken from one of the big guys.

Message Edited by Halthron on 02-12-2005 02:06 PM

kiowa27
Sat Feb 12, 2005 4:14 am
#20



search = good


price = bad (not necessarily for me as I deal in the pet side of be and keep prices lower than I should)


instant purchase / retrieve = death for merchant trees, shops, a good bit of furniture sales (why decorate a shop?) , player cities and a few more things I can't seem to wrap my mind around at 5ish am lol


searchable works for me, quality products stand out.. pricing I'm against wholeheartedly and I know alot of people won't be simply because it introduces the "I can get it cheaper from this big conglomerate monopoly PA backed 12 ptmaster" aspect


keep it simple if we need to introduce anything of this sort.. make it basically a galactic vendor directory.. as in it directs more people to our vendors as opposed to directs them to the well connected established crafters that can offer the same products at lower prices...


anyone on shadowfire if this goes live kiss Brenn goodbye...


the kiowa

Message Edited by kiowa27 on 02-12-2005 05:36 AM

Message Edited by kiowa27 on 02-12-2005 05:37 AM

Gunsimith
Sat Feb 12, 2005 5:20 am
#21


***************** looted parts should become usable by shipw *****************



----------------------------------------------------------------------------------------------------------------------------
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IGN : Reiken Mistwalker ( MBH - MCM - Carbine x4xx )
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Mosati
Sat Feb 12, 2005 5:49 am
#22

Tiggs has clarified part of the changes. Buyers will have to travel to the vendors from which they purchased an item. Auto-delivery will not be an option if the item comes from a player vendor.




And thus while we still have to deal with those who sell below true market value we still get visitors to the shops. Pretty much the way it is now

Message Edited by Mosati on 02-12-2005 04:51 AM



Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Dezrick
Sat Feb 12, 2005 6:04 am
#23

This suggestion was made on the devs forum - seems a good idea.



Simple Solution


I don't understand why you would have to nerf an entire genre of gameplay within SWG that works very well when there is a simple solution.

As I understand it you are trying to prevent the monopolisation of a trade by a few top crafters and merchants and control inflation.

To give the smallers guys a chance all you had to do was improve the Bazaars without touching the Mall and private vendor network, why not:


  • Improve the interface and give people more searching capability within the publicBazaar network.
  • Increase the price limit to something reasonable for some of the more expensive trades, e.g. 25k.
  • Allow Merchants to choose advertise their vendors' contents on the Bazaars without purchasing ability.
  • Add an indication on the Planetary Map of the level of stock on the vendors listed (this could be just a red, amber, green colour indication)

I think such a simple facility would keep everyone happy.




______________________________________

Dezrick (Master Shipwright)
Just about everything in stock - restocked daily
Theed Mall -5459 3436 Naboo

______________________________________
Aleskander
Sat Feb 12, 2005 6:09 am
#24

The only things I see wrong with this are:


1. Cities will loose some cash flow because people won't have to go there to visit the mall/vendor


2. People can now do some price comparing to get the best prices (is this bad?)


3. People won't be walking into your mall and have to wait for all the decor to load (is this bad?)


4. The bazzars in busy cities like Coronet, will have mobs gathered around them.


The good things:


1. People can shop for stuff no matter where they're at. The guy on Dant can now buy a pet off your vendor on Tat.


2. Impluse sales will still happen. people driving by will still drop in to buy stuff. People browsing the bazzar will still see vendors and check them out.


3. Sales will increase if you have stuff people want. Espically for BE's.....how many BE vendors are actually out there? Only reason I have a vendor is because a guildie manages one for me.



I don't see this as a bad thing. I actually see it as good. How many times have you been on Dath and run out of brandy? Leave the stims at home? Have your swoop destroyed by a nightsister that knocked you off it?



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Halthron
Sat Feb 12, 2005 6:23 am
#25



Aleskander wrote:
3. People won't be walking into your mall and have to wait for all the decor to load (is this bad?)
I don't see this as a bad thing. I actually see it as good. How many times have you been on Dath and run out of brandy? Leave the stims at home? Have your swoop destroyed by a nightsister that knocked you off it?




You'll still have to go pick the stuff up.
Kalano
Sat Feb 12, 2005 9:51 am
#26






Ackew wrote:





TheLastV8 wrote:
I guess you've never driven all over the planets getting shafted by opening a vendor to see a backpack for 999 billion credits. I for one am sick of it.

I think it should work like this. You can view all items on all vendors much like the bazzar. But you still gota drive out there to pick up the item. This keeps the impulse buys and stops the BS 999,999,999 credit backpack stuff.





I have done this. But now all the lowballers will have a field day and the REAL crafters will just QUIT and once the lowballers get tired of haveing to craft 24/7 and/or run out of resources/money. They will quit too. So there will be NO shipwrights and this will be repeated on ALL profession. So soon there will be NO crafters.







Hahahaha. Ok, thanks for the laugh.


I must totally disagree on your final assumtion. You know where considered the crafters who love to craft. Also, the really good crafters will have a bit of a storm to weather, but soon all the low ballers like you said, will be out of resources and tired of 24/7 crafting.


The crafter who uses exceptional resources will always charge more for several reasons. 1) The resources are more likely expensive to buy and are more valuable than 2 credits. 2) They will not want to craft 24/7 so higher prices reduces the amount of demand. 3) They will charge for the quality of the item, not the amount that went in, it takes time and energy to make the best, so the price will reflect it also. 4) Most low ball items are not very good items, most come from factories and well, SW has limited factory so it won't be in high bulk, plus, not every player will buy crap.


Many players don't buy the crappy gun unless they have no cash and its the only thing they can get for the level of combat they are able to do.Heck, i would love to have Kryat scale weapons but my toon is no where near the wealth and skill to get such weapons. Same with ever crafted item. With a ship, you really got to decide a lot of things when you put stuff in. You got concerns with mass, energy consumption, speeds, ect.... I don't see this destroying the crafting professions at all.


Oh, and one other thing, if all the crafters quit, don't you think someone else will suddenly see a big opening for easy money if there is no one providinga product? come on, its an open economy, not socialistic, and definatly not communistic.Don't cry wolf before thinking about it all first.




_______________________________________________________________________

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So long, and thanks for all the fish.
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