Bio Engineer Archive
Thread: Galixie Bazaar function all crafters should be aware
I think it should work like this. You can view all items on all vendors much like the bazzar. But you still gota drive out there to pick up the item. This keeps the impulse buys and stops the BS 999,999,999 credit backpack stuff.
TheLastV8 wrote:
I guess you've never driven all over the planets getting shafted by opening a vendor to see a backpack for 999 billion credits. I for one am sick of it.
I think it should work like this. You can view all items on all vendors much like the bazzar. But you still gota drive out there to pick up the item. This keeps the impulse buys and stops the BS 999,999,999 credit backpack stuff.
- Vastly increased customer base, especially among new chefs
- no more "looking for a BE" threads, at least not ones for stuff we keep on our vendors =)
- No more hassles with pickup/delivery of large orders, ie 6 runs of INNs etc
Cons:
- Alt/Guildie BEs will be able to dump on the market with their no profit margin/lower overhead, respectively
- Willhurt other crafters a lot more than it might impact BEs, especially AS/WS/Chef where a few uber 12 pointers already hold virtual monopoly
- Will make it harder for upstart and less established crafters to get resources since the big guys will be buying it up as fast as they can process it through their factories, and their alts factories and guildies factories, to make up for the increased demand
- Pretty much makes Merchant obsolete, they should be marching on Houston with torches and pitchforks over this...
- Makes establishing relationships with customers both more difficult and ultimately unnecessary; all transactions are going to be done remotely.
- Will hurt a lot of crafter cities, expect some Research Centers to become Improved Job Markets
1) Enabling searching will allow those whose shop does not reside 1km outside Coronet or Theed in the big malls to be noticed. There will be less reason to spam the starports, reducing lag. Items will be easier to find.
2) Allowing a purchse to be delivered directly means there will be no impulse purchases.
3) Nothing I saw mentioned how this was going to impact/work with the Merchant profession. Taking at its most literal, it guts the profession. Why be a Merchant if anyone with Artisan x-x-3-x can advertise as well as a Master Merchant?
I think allowing those with some level of merchant ability to register vendors to be searched would be a very good thing. There should be a benefit to being a merchant and why have an Advertising tree if there's a better way to show your wares? Make the requirement Master Merchant and give people a reason to get it or work with one.
I'm iffy on showing prices but leaning toward favoring it. Competition is normally good for the customer and the economy. I'll actually enjoy the whines of the chefs
I am TOTALLY against remote delivery of the purchase. I would favor being able to "put a deposit down" on an item to be sure it's there when you get there, say 10% of the item price to reserve it for 30 min. but this guts the purpose behind malls and multiple vendors. Impulse purchases benefit both the buyer and the seller. Buyer goes "Oh, yeah! I needed one of these."
In short, yes to display (Master Merchant skill needed), yes to prices, no to remote purchasing.
Where Tiggs says they'll be changing it so that the item can be bought but you have to go pick it up. That helps the impulse purchase problem a bit. Nothing has been said by a dev regarding any skill requirement to list the merchant that I was able to find.
I disagree that this will only help the big crafters, I think it will help the little guys more than the big in a lot of cases. A lot will depend on how robust the searching function is. being able to search for "Brandy" will be a lot different than searching for "Brandy, 50+m, 49 fill" and sorting by price. Being able to sort by price is what would hurt the larger crafters the most since many players know they don't need "the best", that's just what they're limited to by those who keep a decent amount of stock. Now, someone who can do fine with Brandy at +200 (Novice BEs?) should be able to find it without having to spend 200k on a crate. That's a sale that would go to a starting chef and be taken from one of the big guys.
Message Edited by Halthron on 02-12-2005 02:06 PM
Message Edited by kiowa27 on 02-12-2005 05:36 AM
Message Edited by kiowa27 on 02-12-2005 05:37 AM
Message Edited by Mosati on 02-12-2005 04:51 AM
- Improve the interface and give people more searching capability within the publicBazaar network.
- Increase the price limit to something reasonable for some of the more expensive trades, e.g. 25k.
- Allow Merchants to choose advertise their vendors' contents on the Bazaars without purchasing ability.
- Add an indication on the Planetary Map of the level of stock on the vendors listed (this could be just a red, amber, green colour indication)
I think such a simple facility would keep everyone happy.
Aleskander wrote:3. People won't be walking into your mall and have to wait for all the decor to load (is this bad?)I don't see this as a bad thing. I actually see it as good. How many times have you been on Dath and run out of brandy? Leave the stims at home? Have your swoop destroyed by a nightsister that knocked you off it?
You'll still have to go pick the stuff up.
Ackew wrote:
TheLastV8 wrote:
I guess you've never driven all over the planets getting shafted by opening a vendor to see a backpack for 999 billion credits. I for one am sick of it.
I think it should work like this. You can view all items on all vendors much like the bazzar. But you still gota drive out there to pick up the item. This keeps the impulse buys and stops the BS 999,999,999 credit backpack stuff.
I have done this. But now all the lowballers will have a field day and the REAL crafters will just QUIT and once the lowballers get tired of haveing to craft 24/7 and/or run out of resources/money. They will quit too. So there will be NO shipwrights and this will be repeated on ALL profession. So soon there will be NO crafters.
Hahahaha. Ok, thanks for the laugh.
I must totally disagree on your final assumtion. You know where considered the crafters who love to craft. Also, the really good crafters will have a bit of a storm to weather, but soon all the low ballers like you said, will be out of resources and tired of 24/7 crafting.
The crafter who uses exceptional resources will always charge more for several reasons. 1) The resources are more likely expensive to buy and are more valuable than 2 credits. 2) They will not want to craft 24/7 so higher prices reduces the amount of demand. 3) They will charge for the quality of the item, not the amount that went in, it takes time and energy to make the best, so the price will reflect it also. 4) Most low ball items are not very good items, most come from factories and well, SW has limited factory so it won't be in high bulk, plus, not every player will buy crap.
Many players don't buy the crappy gun unless they have no cash and its the only thing they can get for the level of combat they are able to do.Heck, i would love to have Kryat scale weapons but my toon is no where near the wealth and skill to get such weapons. Same with ever crafted item. With a ship, you really got to decide a lot of things when you put stuff in. You got concerns with mass, energy consumption, speeds, ect.... I don't see this destroying the crafting professions at all.
Oh, and one other thing, if all the crafters quit, don't you think someone else will suddenly see a big opening for easy money if there is no one providinga product? come on, its an open economy, not socialistic, and definatly not communistic.Don't cry wolf before thinking about it all first.