Bio Engineer Archive

Thread: What's your BE Template????

Stormmie
Fri Jan 28, 2005 7:21 pm
#1

I'm new to BE profession, currently only 0/4/0/0, and I'm finding it a challenge to plan out a good template for myself. I want to be able to hunt and harvest my own meat, so I would like to keep my maser pistoleer skills. I also would like to keep the artisan skills I currently have to be able to harvest my own Flora. Not to mention the ability to sell my goods which means keeping the merchant skills also(currently 4/0/0/0 merchant)


So my template goes something like this:


Pistoleer 0/2/4/3

Scout 2/0/4/0

BE 4/4/4/4 (eventually)

Artisan 0/0/0/2

Merchant 4/0/0/0


Anyway would just like some input from all the Master BE's out there. How do you do it? Thanks


Fervatav Homme

Col Imperial Army

KOTC





...:::: Imperial Bio-Creations Lab ::::...
Lead Bio-Engineer: Fervatav Homme
Chef Additives / Tailor Tissues / Pets & Supplies

5119 , 5473 Naboo (South of Kaadara)
JOEFNERAT
Fri Jan 28, 2005 7:51 pm
#2


I am Master BE / Master Doctor with the exploration line in scout which gives me 4 skill points leftover. If I need to survey for something, I drop the top 3 boxes in exploration and pick up novice artisan. I sell directly to chefs most of the time, but if I have stock that didnt sell, I sell it to a merchant and he marks it up whatever he wants.

The meat I use in my components is mollusk/crustacean meat.

Message Edited by JOEFNERAT on 01-28-2005 08:52 PM



"We're sorry, but you have been banned from using this site.
You have been banned for the following reason:
encouraging the use of 3rd party programs to exploit the game AGAIN
You have 9000 minutes remaining on the ban."

WaiterFurall
Fri Jan 28, 2005 9:36 pm
#3

MBE/MChef and 0 0 0 4 Merchant



[ Sinsai ]
Armor/Loots
-5020 -5715
Wayfar, Tatooine
[ R.I.S Certified]
SWG_Miriam
Fri Jan 28, 2005 10:27 pm
#4

My template is not completed, but here's my planned one:


MBE / MCH / Carbineer 0/4/0/0



____ Maura _________________________________
PRE-NGE PWNZ3R of JEDI

... Before the dark times ... before the NGE.


kiowa27
Sun Jan 30, 2005 6:14 am
#5

rofl I'll remind you that you asked

scout 4/0/4/0

medic 0/0/0/4 ( be glad to drop this)

ch 4/3/1/2 ( planning to master )

be 1/0/4/2 ( pets are my passion atm )

pistoleer 0/0/4/2 ( prolly drop all but novice but I'll miss stopping shot)

and whichever tree of marksman is pistols


you asked


not to yoink your thread but I'm a noob lol, when can I drop the prerequisite skills? do I need to master be before dropping the medic? same for marksman, must I master pistols? (no chance of that)
LloydPickering
Sun Jan 30, 2005 6:24 am
#6






kiowa27 wrote:

rofl I'll remind you that you asked

scout 4/0/4/0

medic 0/0/0/4 ( be glad to drop this)

ch 4/3/1/2 ( planning to master )

be 1/0/4/2 ( pets are my passion atm )

pistoleer 0/0/4/2 ( prolly drop all but novice but I'll miss stopping shot)

and whichever tree of marksman is pistols


you asked


not to yoink your thread but I'm a noob lol, when can I drop the prerequisite skills? do I need to master be before dropping the medic? same for marksman, must I master pistols? (no chance of that)






You cannot drop pre-req skills for a profession, unless you drop that profession.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
JRyall
Mon Jan 31, 2005 10:09 am
#7






SWG_Miriam wrote:

My template is not completed, but here's my planned one:


MBE / MCH / Carbineer 0/4/0/0








That's what I'm doing


Currently MBE/ 2314 CH / 0300 Carbineer



Osioha Kuro

Novice Dancer, Master Doctor, Master Rifleperson, Master CM, Master Swordsperson, Master Teras Kasi, Master Fencer, Master Commando, Master Squadleader, Master Bounty Hunter, Master Swordsperson, Master Teras Kasi, Entertainer, Wife.
Pretty Signatures are overrated, now cool quotes other people can use in their sigs, those are forever - Jawapr0n
Spazzers
Mon Jan 31, 2005 10:14 am
#8

You're stuck with medic. Solly.


My template has changed over time.


Master BE with all the pre-reqs. Used to have master medic but I slowly gave that up as I mastered pistols.


Used to have pistoleer but gave that up for creature handler. Creature handler was decimated by the nerf bat but I mastered the profession anyway.


Took artisan so I could get a vendor and climbed a ways into merchant. I have a merchant that brokers my products for me now so I gave up artisan.


I am no longer a master CH but I do still have enough to train mounts and I can call two animals at once. I am in the process of climbing the rifleman profession. Rifles and animals are a good combination.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Vieux
Mon Jan 31, 2005 11:07 am
#9

Master BE, Master CH, Rifleman3-0-0-1
Binger83
Mon Jan 31, 2005 12:56 pm
#10

This is my template:

BE: 4/4/4/4 (Master)
TKA: 4/4/4/4 (Master)
Scout: 3/0/4/0
Medic: 0/0/0/4
Artisan: 0/0/3/0 (Business +1 Vendor)

I like it because it allows me to hunt my own meat which I use obviously for chef and tailor tissues. Also, the business lets me use a vendor to sell my things. I had to drop Exploration IV, but with use of Jawa Beer and some BE enchanced clothes I still have the same mild success of sampling mutant rancors. Also, I dont think I will go back to Carbines or Pistols because I can heal all of my own wounds, disease, bleeding, and poison through TKM. Gonna keep this setup for a little while.

Message Edited by Binger83 on 01-31-2005 02:59 PM



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
PlainWhiteSocks
Mon Jan 31, 2005 3:24 pm
#11

grrr double post

Message Edited by PlainWhiteSocks on 01-31-2005 02:24 PM



Corbis
Kauri
Ex-Master Bio-Engineer
Binger83
Mon Jan 31, 2005 4:34 pm
#12



rahbert wrote:
It was very tough to decide. I was going to give up the meditation line and in retrospect I should've. My reasoning at the time was that, I wanted to get easy DNA without having to buy buffs.

When I do this I need meditate and powerboost.

... but my stats are migrated for about 400 on health and action and maxed on mind. If I migrate my stats more evenly, I could probably survive without powerboost. Guess I'll test tonight

... and yah, I came up 3 skill points short of picking up novice merchant. I could've dropped to 1040 scout, but can a BE survive without Mask Scent? haha

Message Edited by rahbert on 01-31-2005 03:19 PM





yea i can see that... but i dont think i want to lose any more mask scent for the moment... the +30 loss in exploration IV is quite enough. i had to drop exploration IV for business III and i am back up to where i was (skill mods for mask scent) before with the be clothes and all. not too bad, havent noticed too much of a difference or anything. still can sample MR's at a decent rate... ya know, 1 sucessful... 10 failures... 1 sucessful... something like that.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Felisconcolori
Mon Jan 31, 2005 10:39 pm
#13

Hmm. Keeping in mind I think I posted this before in the CH forums (similiary question)...


Here's my "template". If you are at all interested in combat, this is not for you. Also, if you use a vendor... don't try this at home.


I am...


Master Bioengineer (BEs Represent!)

0004 Medic

Master Scout

Master Creature Handler

0030 Ranger


I can proudly say that the feared Durni is a White Star "consider" to me. I savagely wield my sliced, powered up CDEF Pistol and C12 grenades, combined with the occassional trap, to save myself when I find my pets have been overwhelmed and I'm too tired to burstrun. But there is a method to my madness...


I'm largely a pet-oriented BioEngineer, although I am willing to make phat cash catering to chefs from time to time. Scout tells me whether or not I can tame it (in which case, I usually can kill the baby after sampling the adults to death), CH gives me a readymade "group" of my BE pets, and Medic lets me do some slight healing of myself. Ranger I took largely to track down the pets I need to sample... since (until recently) I was unaware of static merek spawns...


I'd like to have some combat left, but... the above template leaves you with 0 SP. And I deny the "alt" concept.



Gypsia d'Catman - Tough Chick with a Flamethrower
Catman Dewback - Famed Trando ex-band leader of the Wookettes
Felis Con'Colori - Bothan Spy back before there was a "Spy"
Larrana Darkewave - A Silent Dancer

All dead as of 11/30/05. We tried. Gysia's flamethrower blew up. Catman was arrested for trumped up charges of slavery. Felis grew cold in the grip of Darth SOE. Larrana finally swallowed her NDA and choked.
Hail, Hail the NGE! SWG is dead! All praise the NGE!
Page 1 of 5
Previous Next