Bio Engineer Archive

Thread: Profit As A BE

Nemthang
Tue Feb 03, 2004 2:00 pm
#1

One other related suggestion. You have to have novice merchant to place more than one vendor and you have to train advanced merhcant skills to place 3 or more. But, once trained and placed, those vendors are good as long as you don't need to move them and remember to pay maintenane. Thus, once you have your shop all set up from a vendor perspective you can untrain the merchant profession and reallocate those skills elsewhere.
billy128
Tue Feb 03, 2004 2:05 pm
#2

most of my trade has been enhancements , try contacting some master tailors or chefs after the changes . There will be a market for enhancments that use milk after the patch to improve milk grop rates. Make the non-ch pets from the guide on the forum , ive sold about 30 of them in 3 days . Petstims havent made me much money , but hopefully that will pick up once ive sold everyone on the server a non-ch pet



kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
mmaughme
Tue Feb 03, 2004 2:09 pm
#3

In general, it's difficult for non-Masters to make a profit due to their limited experimentation points, sampling skills, cloning skins and schematics. This is pretty much true of all the elite crafting professions -- a Master Armorsmith will always be able to make better armor then a Novice, a Master Chef will always be able to make better food than a Novice, etc. Tailor's the one exception, as there's no experimentation. Novices can sell what they make, their only limitations being schematics and the Master-level color palette.


When I was training BE, I couldn't sell anything but house pets. It wasn't until I became Master that my business bloomed. I was bringing in a million credits a week in pet stims, tissues and clones. Then I started to get burned out, after about three months.


Here's a word of advice: Don't try and work all three trees -- tissues, meds and clones. It's too much. My advice, focus on stims. I always made more off stims than clones. C's if you can, B's if the resources for C's aren't available. Team up with a Master Doctor, and ask them to make your schematics for you. This'll mean harvesting your own medical resources, but that's easy. Note that for a stim, you should use advanced BEC and advanced LS, but you can use junk CRDM. This simplifies the stims, as you don't have the requirement of having to harvest a bunch of high-quality herbivore meat. Just make sure your ABECs are crafted for charges, not power. In other words, you want as many charges on a stim as possible. ABECs don't contribute much to the power of a stim -- that comes from the ALS.


As someone else said, B's are easy as their components are entirely machine harvested. They won't be as powerful as a C, but you'll be able to keep them in stock more easily. Be sure to use www.swgcraft.com to keep track of high-quality resources in your galaxy.





Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Pasey
Tue Feb 03, 2004 2:11 pm
#4

I have no problems making money as a BE. I'm always too busy restocking my vendor and filling orders. It does take time to get your name out and your vendor known, however once it does, you'll have a nice profitable business. I do mostly pets, pet food (bofa treats by the crate), sometimes basic camps, and pet stims/vitality packs.

This is what I did - I sold basic camps and pet food on my vendor (business III, Artisan to get the basic vendor), I sold furniture pets (pets made with crap DNA - people do buy these - sell them cheap). Now since you only have a vendor, and no planetary map - to advertise, stand in front of the starport, make a macro to spam your business - what you are selling and where it is (give cords). Don't be too annoying with the macro, use a nice pause length.

The biggest demand for me is Tailor tissues. If you can gather the materials, that could be a very nice business, just selling tissues by the crate on your vendor, or doing special orders. I'm going to guess that Chef tissues will be in demand after the patch hits, so you might want to consider making those as well.

Pet stims are fairly easy to make, however quite a few components need to be made in order to produce decent ones (several factory runs), and the best pet stims are made with components from a schematic created by a doctor.

Try not to spread yourself too thin, it's much easier to pick a target audience than to try to keep every BE craftable item in stock.



Pasey's Power N' Resources - Radioactive & Grind Resources 2 cr per unit
-4187 3411 Theed, Naboo (Corbantis)

Pasey - Master Doctor / TKA
Zee - Master Musician / Dancer

-Pie- Faction (yes cheesecake is really pie)

WolfGuy
Tue Feb 03, 2004 2:59 pm
#5

A great way to make some coin and also to level DNA and crafting is to craft crap creatures for people grinding the CH tree. They tame the creature, train it a bunch of commands and then destroy it. Charge a small but not insignificant fee for each grinding creature and you can make some pretty easy cash.

Also, make a whole bunch of tissues and sell them to people working on Tailor or Chef for cheap (barely above the cost of the resources). To them, it is a bonus in their product that costs next to nothing, and you can get a little cash and maybe a future business partnership out of it.

Making custom decoration pets works too.

Good luck!




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
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Jedi are total noobs
AtasVonell
Tue Feb 03, 2004 3:06 pm
#6

Thanks a lot guys this is great. hopefully ill be rich in no time
NancyJ
Tue Feb 03, 2004 3:38 pm
#7

I think i'm going to be sticking to tissues - a BE next door is selling non CH pets for 1700 credits, they're her most expensive.
I've been told the going price on farstar is 0-5k for non CH pets - and after spending all day sampling enough DNA to make 9 CL 9 and 10 pets, plus 3 trash mounts - it got me thinking - whats the point? At max price thats equivalent to 10 Master Tailor items, that take a lot less of my time effort and patience. I think from now on I shall make abonimations of nature purely for my own amusement.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Gisei2
Tue Feb 03, 2004 3:46 pm
#8

I was trying for Combat Medic before jumping ship for BE, so I came to this from Master Medic, and 4114 artisan.


I make the majority of my money from Pet Stims. I made my own not so great harversters, and started gathering resources. It was a pain in the butt at first, since I pretty much had to check them every day to make sure they had maint and power.


But I used my guild factory, and churned out 150 Pet Stim Bs and sold them for 100K (they were pretty crappy stims)to a friendly vendor.


Used about a quarter of that money to buy a lot ofpower from same vendor, and a micro flora with 4BER (the ones I made were 3).


Now I only needed to check the harversters every three days or so. So a week later, I made another 200 pet stims. This time I had a doctor friend make my schematics for the advanced components (Liquid suspensions and the like). These pet stims were about twice as good as the original batch.


Sold 150 ofthem to the same vendor friend (as agreed when she cut me a nice deal on the power and flora farm) for a nice profit. Also gave/sold the last 50 to friends in my guild/city. Alsoput the nicer ones on the bazaar for 3K apiece. I put them on Lok, Dathomir, and Dantooine usually. Where people are less common, and a good pet stim can come in QUITE handy.


So now I'm 3344 and hopefully master quite soon. I sell pets from time to time, but I'm very cautious about it, as I don't need 100 people yelling at me next publish when they can't call their pets. Usually its only pets for guild/city friends. And I give those away more than sell them. They can't complain if it was free!!


But that's how I make my money. At the momemt I'm working on a run of 500 Stim B with 701 power, and 19 charges. That will keep me in cash for a long time to come...


Chridder
Tue Feb 03, 2004 5:55 pm
#9

Profit can be made, especially in non-ch pets. I managed to make a non-ch vermook with 6K ham and sold it for 1 million credits.



Yosarrian
Master Weaponsmith
Mirage City mall on tatooine @ 6867 687
AtasVonell
Wed Feb 04, 2004 1:12 am
#10

HI I am A 2/2/3/2 BE and was wondering if there was any way to make a profit off of my character. The only way Ihave been able to make any money is to do Imp missions on naboo for 2k a pop. Unfortunately this is rather slow when a floraharvester costs 40k just to buy without maintenance and power.


I dont have the merchant skills or money to start up a vendor but if thats the best way then i can work on it, however i still dont really know what sells well.


I was thinking tissues maybe but at my level what can i make that people would want to buy?


Or with pets, whatsells well? mainly CL10 ones or should I make as high asI can. At the moment I can only seem to get CL17 pets with 6k HAM but i am trying to find a better combination of DNA.


Any help would be appreciated, especially tips on making a shop and popular tissues (what stats they have and prices).
En-Sabah-Nur
Wed Feb 04, 2004 1:19 am
#11

Your best selling product is most likely going to be pets. As for the market to pick up with them. Non CH can sell well but are hard to make. If you are willing to take Special Orders you could probably make good credits. Armored Pets in the 30's to 40's sell well for me. The best way to make credits is a Vendor though. If you put it in a build and have the name say Vendor Inside you would be suprised the amount of foot traffic you can get. The average day on a weekend I can get about 15k in xp from people just looking at my vendor near Naboo



^TORAX NIGHTWIND^ TORAX' NIGHTWIND ^ TORVAN ^TALIC^
-V- Vengeance
THE EMPIRE WANTS YOU!
Disclaimer: I donot proof readmy posts. Use liquor to translate.
Disclaimer:
I post strictly for my own amusement.


Nemthang
Wed Feb 04, 2004 1:43 am
#12

Welcome to the fold.


There are some great threads here that can assist you. Check out Tal-N's guide to the perfect 10 thread for information on CL10 pets. There are plenty of other threads as well as the faq to help as well.


Generally, from a pet perspective, CL10s sell well (I specialize in these) but a bigger margin market is for light armored tanks @ CL35 and high end CL65+ pets like kimos and rancors. Again, several threads on how to make these available for the searching. I've seen pets go from $50k to $500k or more, especially high priced are elite high end pets made with Mutant Rancor DNA. My recommendation here is to check some bio vendors on your server (Lowca, right?) and see what the local market will bear. You might also try making what you think is a "good" pet and putting up for auction on the lowca trade forum with a low minimum bid price like $20k. Also, since you're new, I'd recommend picking one thing to work on and spend your time getting really good at it - such as CL23 and 24 pets (since a MCH can control 2 CL23 and 1 CL24 at the same time) or whatever you find interesting. You'll learn the mechanics better and become proficient much more quickly if you specialize in one thing rather than try to do it all.


Another great item to get started with is Pet Stim B's. They take fungus and chemcial that are readily availableand everyone who uses pets needs these (or med stims, but pet stims don't require medical skill) so the market is potentially large. You can really get traffic flowing to your shop by selling these as a loss leader or just a little above your cost. You can use Stim C's (dathomir insect meat) or Stim D's (fish and dantooine fiberplast) as your premium products.


Tissues - well, I sell these as fast as I can make them, but the main drawback with them is they all require meat of some time which is intensive (or expensive) to collect. I'd put a few of each type on your vendor just to get people aware of your shop but I find it hard to concentrate on them since the return on time investment is the lowest of anything else you can do for money. I would just do missions and collect dna and gather meat as you can and when you have enough to do something meaningful with, make a batch.


Hope this helps and, again, welcome.
kchip187
Wed Feb 04, 2004 1:44 am
#13

SAmple like crazy.. toss all creature son the Bazaar for 3K . Keep on craftin samplin grinding...ugggh
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