Bio Engineer Archive
Thread: Setting up shop is difficult for a BE
If you can't run a vendor, you have to spend way too much time peddling and annoying people, or you have to rely on someone else to sell your goods for you, which requires a great commitment from both parties. Since most people are like me and take a break for a month here and there, this really isn't sustainable.
If you can't hunt, then you really can't sell tissues anyway, because factory runs of tissues require more meat than is available for any amount of money. My experience with hunters since I mastered BE is that for 20 cpu on a specific, good quality meat that was spawning, 10 different hunters, in spite of their outward enthusiasm, flaked out on me. During the entire length of that particular spawn, I ended up with 500 that I was able to eek off the bazaar in stacks of 5 to 50.
Joining different skill trees is too expensive for some professions. I really wish that BE didn't require so many basic professions. Novice scout/medic/marksmen/artisan is a whopping 60 skill points. I guess if I drop all my Ranger skills and all the unnecessary scout skills I may be able to function, but then I'll be in for some long evenings trying to find and sneak up on specific animals to sample. It would be nice if their was some way to let Rangers do that instead of hunt meat, which they don't really like to do.
As for buying meat, post to your trade or galaxy forums. I've managed to find several shops where PAs put the results of their hunts and my meat needs have been met reasonably well (they don't know what meat is good so they're posting stuff that's not prime but it's prices are better as a result).
Also without Mask Scent - making pets will be very difficult
Message Edited by NancyJ on 06-10-2004 08:29 AM
NancyJ wrote:
You will miss that scout Harvesting 4 a lot - its a prerequisite for BE
LoL
I was thinking the same thing
Message Edited by ArthurDentOnBria on 06-10-2004 08:46 AM
We're not service providers, we're crafters so we're stuck with having advertising 3 if we want peopel to find us.
As for the 2 accounts thing - I have only 1 account and although mask scent is highly desirable - it isnt strictly necessary
RyskMylyan wrote:
My current character on Bria currently has and isstriving towards:
Marksman 4/0/0/4
Medic 0/0/0/4
Scout 4/0/4/2 (going to drop one level of survival so I can get Novice Rifleman)
Novice Bio-Engineer (on my way to Master)
Novce Creature Handler (on my way to Master)
Novice Rifleman
I think it's a fairly balanced character and I don't really have any problem defending myself if I get into a tight spot.
Just something to consider. It still doesn't help us hawk our tawdry wares, but where there's a will there's a way.
This is very similar to my template. You'll want to drop the range support line in marksmen and get some rifleman skill as those skills are more useful.I am 0,0,3,1 in rifleman. This gets me a bit more rifle speed and the godly flushingshot2.
The interdependacy of the professions is how SoE gets people to buy multiple accounts. I think their latest poll show that there are nearly as many with 2 accounts as 1. This feels about right, as I know about as many people with 2 accounts and just 1. So that is basically the solution to your question, you need two accounts if you wish run your own pet store. You can find chefs more than willing to buy food enhancers right off you rather than off a vendor. Pets will be a harder sell without a vendor and petstims would be nearly impossible. Use the bazaar to buy meat. Coronet and Theed seem to have the most for sale.