Bio Engineer Archive
Thread: Factory cannot manufacture DNA template?
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JettShadow
Fri Feb 13, 2004 3:54 am
#1
Anybody else having trouble manufacturing DNA templates? My Food&Chem
factory will not accept my schematic. It's the first time I've tried it, so maybe it
never worked?
Will be a bummer if these draft schematics don't work.
JettShadow/Wanderhome
Imperial_Outpost
Fri Feb 13, 2004 4:03 am
#2
You would need identical DNA samples in the factory for it to work, which is practically impossible... Sorry m8
JettShadow
Fri Feb 13, 2004 4:10 am
#3
Actually the draft schematic doesn't appear to require identical samples. It just says it needs some number each of given quality. I read on this board some time back that they were supposed to be manufacturable, I was just surprised that the factory would not accept the schematic.
js
Imperial_Outpost
Fri Feb 13, 2004 4:15 am
#4
There was a thread about it on here before regarding the identical issue... I've never tried it myself to be honest - perhaps someone has had some success with it?
NancyJ
Fri Feb 13, 2004 4:41 am
#5
....interesting - gonna see if I can get this to work - I've had an order on 30 dewbacks!
JettShadow
Fri Feb 13, 2004 3:23 pm
#6
I hope you can, maybe I just have to redeed my factory, I see that as a common element in other threads. It looks like the intent is that you make a DNA template draft schematic, go gather large amounts of matching quality DNA, then make a crate of DNA templates. Then, when you do the final creature assembly, you make a draft schematic for that which demands a DNA template with identical serial number. If I can get this to go, I can have a crate of spats in answer for all the non-CH's who ask me do I have a level-10-something-or-other-with-decent-kinetic-and-special-attack.
-js
Spazzers
Fri Feb 13, 2004 3:33 pm
#7
We've never been able to craft templates in factories even before the big clone revamp. There was a day when nothing a BE made could be manufactured in a factory. Imagine making all those pet stims by hand, over and over and over and over again.
ArthurDentOnBria
Fri Feb 13, 2004 4:00 pm
#8
Yea, give it up. You're never going to be able to make pets in a factory. No two dna samples are identical, they don't stack, so there is just no way this will work.
NancyJ
Fri Feb 13, 2004 4:08 pm
#9
I checked this out and he's right - the schematics dont require identical samples - just samples of a set quality - still dont work in thge facotry though - 30 handcrafter dewbacks coming right up lol
Xanda
Fri Feb 13, 2004 5:24 pm
#10
This is correct...While you can "ruin" good DNA making a schematic (and thus consuming your good samples), it will not load into the Food/Chem factory--ever. Most of us have accidentally hit "create schematic" instead of "create prototype" and have ended up banging our heads repeatedly. I have a nice template in my datapad of a dewback from pre-Dec patch. A lot of us have mentioned in passing that since a "factory crate" of pets has never been overtly intended by the devs, that we get rid of the option for creating a schematic. That would be my bias, anyway.
The idea of popping out my no vulnerability, CL40 mereks with the works is tantalizing, but not gonna happen
.
The idea of popping out my no vulnerability, CL40 mereks with the works is tantalizing, but not gonna happen
JettShadow
Fri Feb 13, 2004 5:35 pm
#11
I second this big time. I spent hours making a half dozen schematics and consumed two or three days of gathered DNA. Devs, if schematics are not intended to work, please remove the option to create them. What a waste of time and material.
-js
ScoutMastr
Wed Jun 16, 2004 6:37 am
#13
hehe--sorry to resurrect old thread, but was wondering if this is possible: Couldn't we be allowed to create schematics as a way of recording recipes atleast? If I make a template and it looks good to me, but I forget what I put in it and in which slot--it would be helpful to be able to create a record of that crafting session's ingredients and experimentation results.
The schematic could just show:
Phys: high quality Rancor DNA
Prow: very high quality Rancor youth DNA
Mental: high quality Rancor DNA
Psych: very high quality Rancor youth DNA
Aggr: very high quality Mutant Rancor DNA
Experimentation Results:
Phys: 45%
Prow: 56%
Mental: 41%
Psych: 19%
Aggr: 58%
Template Stats:
Quality: Very High
hard...500
fort...500
dex...500
end...500
int...500
clev...500
dep...500
cour...500
fierc...500
pow...500
armor: heavy
kin...60
energ...60
blast...vuln
heat...vuln
cold...vuln
elec...100
acid...100
stun...100
special one: dev strike
special two: nerf strike
ranged: no
...don't try to reproduce those results!LOL!!!
There's really no reason for a schematic "record" for the clone itself, but I think this is a good compromise considering we can't do factory runs for our clones--atleast we could save template ingredients/experimentation...I don't know about you guys but I get tired of putting pencil to paper every time I try something new...or maybe there's a way to create a log of our crafting sessions automatically?...where the information could be stored in a folder somehow like macros and whatnot? I don't know, just trying to save the life of a few trees--and I don't want to have to get another pen and notebook.
...the only problem Isee is how to record multi-generation templates? Maybe it could differentiate between wild and clone animals, something like:
Phys: high quality Rancor DNA (wild)
Prow: very high quality Rancor youth DNA (wild)
Mental: high quality Rancor DNA (wild)
Psych: very high quality Gnort DNA (clone)
Aggr: very high quality Mutant Rancor DNA (wild)
...and if you label your pets something other than the default name, it would use that name in the ingredient slot:
Phys: high quality Rancor DNA (wild)
Prow: very high quality Rancor youth DNA (wild)
Mental: high quality Rancor DNA (wild)
Psych: very high quality(gnort CL34) Gnort DNA (clone)
Aggr: very high quality Mutant Rancor DNA (wild)
I usually add the CL of my clones to their names.../shrug--anyway, launchpad should be done updating by now--let me know what you think.
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