Bio Engineer Archive

Thread: Factory cannot manufacture DNA template?

JettShadow
Fri Feb 13, 2004 3:54 am
#1


Anybody else having trouble manufacturing DNA templates? My Food&Chem

factory will not accept my schematic. It's the first time I've tried it, so maybe it

never worked?


Will be a bummer if these draft schematics don't work.


JettShadow/Wanderhome

Imperial_Outpost
Fri Feb 13, 2004 4:03 am
#2

You would need identical DNA samples in the factory for it to work, which is practically impossible... Sorry m8



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Master Bounty Hunter / Master Combat Medic / Novice Pistoleer
JettShadow
Fri Feb 13, 2004 4:10 am
#3

Actually the draft schematic doesn't appear to require identical samples. It just says it needs some number each of given quality. I read on this board some time back that they were supposed to be manufacturable, I was just surprised that the factory would not accept the schematic.


js

Imperial_Outpost
Fri Feb 13, 2004 4:15 am
#4

There was a thread about it on here before regarding the identical issue... I've never tried it myself to be honest - perhaps someone has had some success with it?



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Master Bounty Hunter / Master Combat Medic / Novice Pistoleer
NancyJ
Fri Feb 13, 2004 4:41 am
#5

....interesting - gonna see if I can get this to work - I've had an order on 30 dewbacks!




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



JettShadow
Fri Feb 13, 2004 3:23 pm
#6

I hope you can, maybe I just have to redeed my factory, I see that as a common element in other threads. It looks like the intent is that you make a DNA template draft schematic, go gather large amounts of matching quality DNA, then make a crate of DNA templates. Then, when you do the final creature assembly, you make a draft schematic for that which demands a DNA template with identical serial number. If I can get this to go, I can have a crate of spats in answer for all the non-CH's who ask me do I have a level-10-something-or-other-with-decent-kinetic-and-special-attack.
-js
Spazzers
Fri Feb 13, 2004 3:33 pm
#7

We've never been able to craft templates in factories even before the big clone revamp. There was a day when nothing a BE made could be manufactured in a factory. Imagine making all those pet stims by hand, over and over and over and over again.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
ArthurDentOnBria
Fri Feb 13, 2004 4:00 pm
#8

Yea, give it up. You're never going to be able to make pets in a factory. No two dna samples are identical, they don't stack, so there is just no way this will work.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NancyJ
Fri Feb 13, 2004 4:08 pm
#9

I checked this out and he's right - the schematics dont require identical samples - just samples of a set quality - still dont work in thge facotry though - 30 handcrafter dewbacks coming right up lol




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Xanda
Fri Feb 13, 2004 5:24 pm
#10

This is correct...While you can "ruin" good DNA making a schematic (and thus consuming your good samples), it will not load into the Food/Chem factory--ever. Most of us have accidentally hit "create schematic" instead of "create prototype" and have ended up banging our heads repeatedly. I have a nice template in my datapad of a dewback from pre-Dec patch. A lot of us have mentioned in passing that since a "factory crate" of pets has never been overtly intended by the devs, that we get rid of the option for creating a schematic. That would be my bias, anyway.

The idea of popping out my no vulnerability, CL40 mereks with the works is tantalizing, but not gonna happen .



--Xanda
JettShadow
Fri Feb 13, 2004 5:35 pm
#11

I second this big time. I spent hours making a half dozen schematics and consumed two or three days of gathered DNA. Devs, if schematics are not intended to work, please remove the option to create them. What a waste of time and material.


-js


billy128
Fri Feb 13, 2004 10:07 pm
#12

we need clone factories . hehe



kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
ScoutMastr
Wed Jun 16, 2004 6:37 am
#13



hehe--sorry to resurrect old thread, but was wondering if this is possible: Couldn't we be allowed to create schematics as a way of recording recipes atleast? If I make a template and it looks good to me, but I forget what I put in it and in which slot--it would be helpful to be able to create a record of that crafting session's ingredients and experimentation results.


The schematic could just show:


Phys: high quality Rancor DNA

Prow: very high quality Rancor youth DNA

Mental: high quality Rancor DNA

Psych: very high quality Rancor youth DNA

Aggr: very high quality Mutant Rancor DNA


Experimentation Results:

Phys: 45%

Prow: 56%

Mental: 41%

Psych: 19%

Aggr: 58%


Template Stats:

Quality: Very High

hard...500

fort...500

dex...500

end...500

int...500

clev...500

dep...500

cour...500

fierc...500

pow...500

armor: heavy

kin...60

energ...60

blast...vuln

heat...vuln

cold...vuln

elec...100

acid...100

stun...100

special one: dev strike

special two: nerf strike

ranged: no


...don't try to reproduce those results!LOL!!!


There's really no reason for a schematic "record" for the clone itself, but I think this is a good compromise considering we can't do factory runs for our clones--atleast we could save template ingredients/experimentation...I don't know about you guys but I get tired of putting pencil to paper every time I try something new...or maybe there's a way to create a log of our crafting sessions automatically?...where the information could be stored in a folder somehow like macros and whatnot? I don't know, just trying to save the life of a few trees--and I don't want to have to get another pen and notebook.


...the only problem Isee is how to record multi-generation templates? Maybe it could differentiate between wild and clone animals, something like:



Phys: high quality Rancor DNA (wild)

Prow: very high quality Rancor youth DNA (wild)

Mental: high quality Rancor DNA (wild)

Psych: very high quality Gnort DNA (clone)

Aggr: very high quality Mutant Rancor DNA (wild)


...and if you label your pets something other than the default name, it would use that name in the ingredient slot:



Phys: high quality Rancor DNA (wild)

Prow: very high quality Rancor youth DNA (wild)

Mental: high quality Rancor DNA (wild)

Psych: very high quality(gnort CL34) Gnort DNA (clone)

Aggr: very high quality Mutant Rancor DNA (wild)


I usually add the CL of my clones to their names.../shrug--anyway, launchpad should be done updating by now--let me know what you think.







~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

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