Bio Engineer Archive

Thread: Tailor Tissue Ideas...

ElijahSound
Mon Nov 01, 2004 12:57 pm
#1

Hello,


I'm curious to see what the common pricing for Tailor tissues are.


I've decided to price mine at 10k a piece, and after giving a guildmate a discount to 7k, she excepted the price without thinking. From what I know... Clothes require very little in the way of credits to make(correct me if I'm wrong) so that when a normal shirt is sold for 1k, and the Same BE shirt is sold at 20k+ the profit for the tailor is astronomical.


IMHO the reason for increased BE Clothing prices is because they are one time purchases, and currently do not decay(I've heard rumors of decaying in combat revamp). So you may not have ANY repeat business from a customer.


Also, when the Combat Revamp comes out and the skill bonuses become more difficult to obtain(ie no class stacking etc) BE clothing will/should take a price hike because of increased demand and significance.


So in closing:

1) How much are your Tailor Tissues?

2) Have you heard or know of any Clothing changes to come?

3) What is your opinion on the BE Clothing market's sustainability(increased prices due to lower customer return, and therefore lower amount of sales)?


Thank you.


Eli




Elijah Sound / Master BioEngineer
VADR, Naboo, Tarquinas *Send tell/E-mail for tissue and clone requests

IKIDRO
Mon Nov 01, 2004 2:36 pm
#2

10k a tissue is a lot most I pay on Tarq is around 3-4k dependant on what it is and how good the bonus is. Profit wise yes say ifI make a shirt with a tensile resistance tissue in and sell it for say 20k I do make quite a chunk of money. But lots of clothes take multiple tissues, take my best seller a +25 Med sungard takes three tissues so thats 30k for a start (not to mention having to use a tissue to make a schem for the cloth). I sell those hats for 25k a throw and they fly off the vendor, a lot of tailors would be unable to afford a large chunk of cash for lots of crates either.


When I buy in tissues to useI buy in bulk last run of tensile resistance was around 20 crates I could'nt afford those prices. That said if you can sell them at that price good for you as for clothing decay it has been promised for a long time





IKIDRO
DFR Infiltration Unit
Naboo
NancyJ
Mon Nov 01, 2004 2:46 pm
#3

I charge approx 300cr per bonus point - used to be 500 but I've gone soft in my old age so my tissues work out to be 3-5k each.
Its basically a 50/50 profit split with the tailor if you take into account multiple tissues in a single item and points overlap etc. Most tailors are more than happy to pay my prices, some may whinge (*cough*Zaddok*cough*) but I'm not called SHAFT! for nothing *ahem*

As for an active biosensor taking the same resources as a BSN, well I'd charge the same BSNs if chefs would pay it.

If you look at the brandy schematic, to mine the resources it would cost under 10k per crate (unenhanced) to make. If the chef charges 150k for that crate he's making 140k profit, so factor in the addatives and a 50/50 profit split would be around 70k for a crate of BSNs
Ofcourse not all foods are as profitable as brandy. Overall in terms of profit splits 45-55k is probably a fairer price, but that doesnt take into consideration the price of the meat which can be in excess of 100cpu in extreme cases. That would put the base cost of a crate of BSNs at 50k per crate.
40cpu is the max I will pay for meat, at that price I can still make a good profit on chef tissues, but my vendor may be empty for a long time if there is no affordable meat in spawn.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Bendi_James
Mon Nov 01, 2004 3:31 pm
#4

Use simple economics.....regardless of server.


Make sure you are meeting all of your overhead cost,.....all organics,energy to mass produce in factories and factory maintenance costs.


Keepinfo on how much you pay for this stuff in your/note area. Really, if you paid a total of 200cpu for all the resources used to make one tissue and you charge 100cpu.....you will sease to be a tissuespecialist at some point....unless you are some kind of masochist oryou have eccentric philanthropist syndrome.


At any rate, once you find what the resource cost is to produce the tissue, give your proffesion product and personal time a little worth. Charging by the (+) bonus is an easy way to do this.Charge 100cr or 1,000cr for each (+) that a tissue gives. Be sure to not price yourself out of the market on this end.


Clearly, you willseea greaterprofitif you are able to harvest meat and flora for yourself and do not have tohaggle with other professions for these items.


On Tempest,Tailors love our tissues and manyare willing to pay large sums ofcredits for them.If you want repeat tailor business,tell them upfront how you charge for your tissues. Give them tangible numbers so they understandthe cost of your product. Once Tailors see whatyou pay foroverhead and charge for bonus, they simply suck it up and roll it into the cost of there clothing.


Generally, if you are fair and honest on cost and the tailor is too.....you will have more business and credits than you can handle.


The tailortissue market has always been a staple for newMBE's. I think it will continue to be a decent, maybe even a shade better market, after the CR.
GoldMemberBria
Mon Nov 01, 2004 4:14 pm
#5


mis-post. doh! sorry

Message Edited by GoldMemberBria on 11-01-2004 03:15 PM



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


ArthurDentOnBria
Mon Nov 01, 2004 4:19 pm
#6

Here is one of the real oddities that I've found about trying to price tissues on some linear scale by the "+". Lets say you had this on your vendor:


active bio sensors +13 40k/crate

active bio sensors +14 50k/crate

active bio sensors +15 60k/crate

active bio sensors +16 70k/crate

active bio sensors +17 80k/crate

active bio sensors +18 90k/crate.


What I've found will always always always happen is that the tailor will pluck the +13s and the +18s. It never fails. Then when those are gone the +14s and the +17s will sell, and so forth. What then tends to happen is you develop a big stock of +15s that will not sell no matter what, lol. It creates a big pricing headache that I haven't yet figured out how to solve I just try to avoid those "middle-of-the-road" tissues now. Either make em really really bad, or really really good, lol.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ElijahSound
Mon Nov 01, 2004 5:03 pm
#7

Ok, I'm not solely money driven,I just merely don't wanna be taken advantage of. And imho the prices for BE components on Tarquinas are too low to give the BE a similar profit margin as chefs or tailors or anyone.


<quote=NancyJ>If you look at the brandy schematic, to mine the resources it would cost under 10k per crate (unenhanced) to make. If the chef charges 150k for that crate he's making 140k profit, so factor in the addatives and a 50/50 profit split would be around 70k for a crate of BSNs</quote>


This is my point for the profit sharing between BEs and Chefs. Why should the Chefs share the profit? They shouldn't unless we(BEs) ask for more. Because according to their product, their resources are worth way more then ours... which is the same for the Doctors with buffs.


The reason for my aggressive pricing of Tailor Tissues is that I was under the impression that ~60% of the cost of making a BE clothing is the Tissue because the other components are soo cheap. And the final selling price is so high, so the Tailors are in essence buying some stuff from a BE(at one cpu value) and dramatically increasing the value. I merely saw that the BE clothings can be sold at 30k + credits and more for the multiple bonus ones, and figured if I charge a third of the final value 10k or whatever it is... then the tailor is still able to make the same profit as I am, and likely more depending on how high they mark it up.


If you put more then one tissue in a piece of clothing... it Should be more expensive in my opinion. if you get a piece of clothing that is +16 Bleed Resistance, and +25 Treat wounds, Heal Damage.... and it is the same price as the single tissue clothing of +14 MaskScent/Camo, then you are pricing your stuff wrong.


My problem with the economics of this system is that... I should not discount my merchandise, so that you can make more money off of me. Chefs only willing to pay 35k per crate for BSN when they mark their crate of Brandy up to 200k so they make astronomical profits and BEs are left with barely thinking that their profits are worth the effort. After all, the majority of the BE selling capacity is as a supplier and not a direct to consumer...this IMHO hurts their profits tremendously...the BE prices should fluctuate as much as the Brandy prices, and should drive the fluctuation of the brandy prices in my opinion.


I am simply trying to understand this system so that I can make the same kind of profits as everyone else, and I appreciate every ones constructive criticism.


Thank you,




Elijah Sound / Master BioEngineer
VADR, Naboo, Tarquinas *Send tell/E-mail for tissue and clone requests

Zadokk
Mon Nov 01, 2004 5:09 pm
#8






NancyJ wrote:
Most tailors are more than happy to pay my prices, some may whinge (*cough*Zaddok*cough*) but I'm not called SHAFT! for nothing *ahem*



*has joined a guild and now gets them for 1.5k per tissue*

ElijahSound
Mon Nov 01, 2004 5:15 pm
#9

IKIDRO,


Let me see if I get this straight... (I think I've had a realization)... for a piece of clothing that has multiple synthetic cloths you need the same amount of BE Tissues? So for each piece of syntheitc cloth that goes into the item, you need the same amount of Tissues.

I was under the impression that you just put 1 tissue in in order to add the bonuses, and 2 tissues if you want double bonuses if the cloth handled them...


Please ellaborate on this, part of my aggressive pricing was because I thought how the Tailor clothes worked, but I haven't been a tailor, perhaps you could help me understand....


BTW,I haven't sold any that high yet, I was just speculating and I came here to see if it was viable. I did charge my buddy 7k per tissue, but she would probably have given me the cash anyway just as a gift. So that's probably a bad example.


Thanks guys.




Elijah Sound / Master BioEngineer
VADR, Naboo, Tarquinas *Send tell/E-mail for tissue and clone requests

Zadokk
Mon Nov 01, 2004 5:24 pm
#10






ElijahSound wrote:

IKIDRO,


Let me see if I get this straight... (I think I've had a realization)... for a piece of clothing that has multiple synthetic cloths you need the same amount of BE Tissues? So for each piece of syntheitc cloth that goes into the item, you need the same amount of Tissues.

I was under the impression that you just put 1 tissue in in order to add the bonuses, and 2 tissues if you want double bonuses if the cloth handled them...


Please ellaborate on this, part of my aggressive pricing was because I thought how the Tailor clothes worked, but I haven't been a tailor, perhaps you could help me understand....


BTW,I haven't sold any that high yet, I was just speculating and I came here to see if it was viable. I did charge my buddy 7k per tissue, but she would probably have given me the cash anyway just as a gift. So that's probably a bad example.


Thanks guys.







Okay look at the tailor tissue FAQ.


Some clothing require multiple amounts of identical synthetic cloth. For instance, I believe Doctor's dresses require 2 + 3 identicals. This means to get the double bonus you need to put the tissues in BOTH slots, which means using 5 tissues in just one item of clothing. This isn't very prudent it is why I only tend to make sunhats, smocks and adminstrator robes for doctors.

IKIDRO
Mon Nov 01, 2004 6:43 pm
#11






Zadokk wrote:





ElijahSound wrote:

IKIDRO,


Let me see if I get this straight... (I think I've had a realization)... for a piece of clothing that has multiple synthetic cloths you need the same amount of BE Tissues? So for each piece of syntheitc cloth that goes into the item, you need the same amount of Tissues. Correct

I was under the impression that you just put 1 tissue in in order to add the bonuses, and 2 tissues if you want double bonuses if the cloth handled them...


Please ellaborate on this, part of my aggressive pricing was because I thought how the Tailor clothes worked, but I haven't been a tailor, perhaps you could help me understand....


BTW,I haven't sold any that high yet, I was just speculating and I came here to see if it was viable. I did charge my buddy 7k per tissue, but she would probably have given me the cash anyway just as a gift. So that's probably a bad example.


Thanks guys.







Okay look at the tailor tissue FAQ.


Some clothing require multiple amounts of identical synthetic cloth. For instance, I believe Doctor's dresses require 2 + 3 identicals. This means to get the double bonus you need to put the tissues in BOTH slots, which means using 5 tissues in just one item of clothing. This isn't very prudent it is why I only tend to make sunhats, smocks and adminstrator robes for doctors.







Yeah Zadokk has it correct for instance if I had a crate of 25 +13 med tissuesI would lose one in a schematic to make a case of 24 med enhanced syn cloth. Its necessary to do factory runs as most of the clothing takes lots of identical cloth to make. So if I make my best seller the +25 Sunguard I would need 3 bits of enhanced cloth. It has two slots one needs 1 bit of cloth the other 2 bits its also needs some inert petro but that is neither here nor there. So the 2 slots give me my +25 bonus (+13X2= 26) but that would have taken 3 of your tissues costing 10k each and thats not including the one lost in the schematic.





IKIDRO
DFR Infiltration Unit
Naboo
ElijahSound
Mon Nov 01, 2004 9:12 pm
#12

Thanks for the clarification Ikidro. I see why everyone was so shocked at 10k. I guess 4-5k might be better.


The clothing that has double bonuses and uses multiple tissues should be more expensive, based on using more of the expensive components.


My opinion is that BE clothing should be priced higher then it is because

a) its not a consumable, therefore will last for a long time which will cause the consumer to not make a new purchase(spend more money) for a long time. and

b) is mostly a low volume commodity, the consumers do not purchase a crate of BE Bleed Resistance Shirts. so


a + b would conclude that having singlely purchased items sold infrequently would cause the specialty of the product to increase and thus the price should increase. 30k for a shirt that adds bonuses equal to a few skill boxes seems really cheap to me. all in my opinion.


But thanks for helping me out, I appreciate it.


Take Care,


Eli




Elijah Sound / Master BioEngineer
VADR, Naboo, Tarquinas *Send tell/E-mail for tissue and clone requests

Zadokk
Tue Nov 02, 2004 1:07 am
#13

10k per piece? Eek that has to be highest priced ones I've seen... even higher than SHAFT!'s. I use to charge 2k per piece for +15s and increase it by 100cr per point. Clothes don't tend to cost much to make for basic stuff but some complex ones can require a lot of synthetic cloths and if you charge 10k per piece then you will effectively price the tailor out of the market from creating that piece of clothing.


Although in saying that, I saw a +4 MD / +18 Def vs. Stun shirt on Ahazi on a well stocked vendor for 80k lol.
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