Bio Engineer Archive
Thread: Post-CU Meds They cost HOW MUCH?
I CONSIDER THIS IS A HUGE ISSUE THAT WE NEED TO BRING TO THE DEVS ATTENTION.
Message Edited by MataHairy on 04-13-2005 05:39 AM
Message Edited by MataHairy on 04-13-2005 12:20 PM
Bacta Infusion Enhancer
75 Talusian Scaley Hide
Bacta Jab Enhancer
75 Milk
Deuterium Toss Enhancer
50 Endorian Mollusk
50 Lok Wild Milk
Disinfectant Enhancer
75 Milk
Thyroid Rupture Enhancer
50 Corellia Crustacean
Traumatize Enhancer
90 Fish
On my server (Chimaera) the milk can be picked up for about 50cpu, but with the increased demand, its gonna skyrocket in price, even so everything else is going to be even MORE of a pain to get. The Talusian Scaley may not look too bad at first...but the list of creatures that drop it is VERY small, and non are over cl20...
Fish are a nightmare to collect in any quantity, and Mollusk/Crustacean can be macro'd, but it doesn't stack...so u need to come back every once in a while to stack, not to mention they are removing recursive macros.
...And thats without mentioning the Smelted Iron requiring a Metal Recycler...
ArthurDentOnBria wrote:
yes, the cost/benefit ratio is definitely a concern here. But again the fact remains that nobody here on this forum, or any other forum, can confirm that ingredients in these schematics due to the bug preventing us from working our way up the skill tree. So to me the source of that information is highly dubious at the moment. My assumption is that it's completely wrong until I see otherwise.
Message Edited by MataHairy on 04-13-2005 10:19 AM
MataHairy wrote:
ArthurDentOnBria wrote:yes, the cost/benefit ratio is definitely a concern here. But again the fact remains that nobody here on this forum, or any other forum, can confirm that ingredients in these schematics due to the bug preventing us from working our way up the skill tree. So to me the source of that information is highly dubious at the moment. My assumption is that it's completely wrong until I see otherwise.I think med crafting is working just fine (although the meds the make arent working, at least they can make them). These people claim to have 10 experimental points in BE med crafting. Here's my sources (sorry I dont do clickies):You may need to be a swgcraft member to access the first one.Message Edited by MataHairy on 04-13-2005 10:19 AM
clickyfied...
Message Edited by Dorelli on 04-13-2005 10:59 AM
Dorelli wrote:I agree with the second clicky re: the components used in combat meds.I do not see how the first poster got the recipes.This is my current relavent template on EP-TC3:medic 0004scout 1040novice BE 0000This is the amount of medical crafting xp I have stored up: 114xx (over 11K)This is the amount of bioengineer crafting xp I have stored up: 0 xpThis is what the NPC BE trainer says to me when I asked to train - and I SHOULD be able to train as the first level takes 10,000 xp:'sorry you aren't quite at the point where I can teach you anything'.These new medicines are in the BE line --- no? There are no new meds at novice BE but I will check them. I don't understand how it is possible for someone to know them yet.I'm with Arthur on this one until someone explains how they got them.-- Dorelli Deacon - test bunnyMessage Edited by Dorelli on 04-13-2005 10:59 AM
I am confident that they used a TRE explorer to pull them out of the .tre files from TC. (The same way people found the new weapons...)
Message Edited by Dorelli on 04-13-2005 03:24 PM
Rogue1970 wrote:
I'm trying to figure out where and how you calculated a cost per use so low?
From what I understand - the CHARGES of finished med products will now be as low as 10% of what it was before.
IE: a 30 Stack is now a 3 stack
The new meds according to the testers have significantly more charges, between 150-300 depending on experimentation. I picked 200 as what we might expect as typical. According to the devs, use of the enhancers will improve doc or CM abilities by 10-30%.
"The devs have said that these meds are expected to last 2 play sessions."
How long are 2 play sessions? I mean if 2 play sessions count as 6 hours... then I doubt people would mind paying 15k for a 6 hour buff, even if it is crap. Specially in pvp, buffs may not make such abig difference but they will definitly make a difference when your whole team is buffed.
Think about this. If buffs make you better, people will pay a lot for top of the line. Whether they are 15% or 500%, people will still pay 15k for the best around. Specially if it means being able to hunt for more than 3 hours.