Bio Engineer Archive

Thread: Post-CU Meds They cost HOW MUCH?

LloydPickering
Wed Apr 13, 2005 6:40 pm
#14



Dorelli wrote:
post deleted by me b/c I felt I was not being nice ... (and not directed at you Lloyd)
-- Dorelli

Message Edited by Dorelli on 04-13-2005 03:24 PM





Hmmm...Im intrigued now



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Rogue1970
Thu Apr 14, 2005 3:57 am
#15






MataHairy wrote:





Rogue1970 wrote:

I'm trying to figure out where and how you calculated a cost per use so low?


From what I understand - the CHARGES of finished med products will now be as low as 10% of what it was before.

IE: a 30 Stack is now a 3 stack







The new meds according to the testers have significantly more charges, between 150-300 depending on experimentation. I picked 200 as what we might expect as typical. According to the devs, use of the enhancers will improve doc or CM abilities by 10-30%.








200 uses! WOW!


That alleviates a lot of my concerns, now if I just didn't have to fish, ugh....




YEZ & GNOINTREPID
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MataHairy
Thu Apr 14, 2005 5:38 am
#16






Rogue1970 wrote:





MataHairy wrote:





Rogue1970 wrote:

I'm trying to figure out where and how you calculated a cost per use so low?


From what I understand - the CHARGES of finished med products will now be as low as 10% of what it was before.

IE: a 30 Stack is now a 3 stack







The new meds according to the testers have significantly more charges, between 150-300 depending on experimentation. I picked 200 as what we might expect as typical. According to the devs, use of the enhancers will improve doc or CM abilities by 10-30%.








200 uses! WOW!


That alleviates a lot of my concerns, now if I just didn't have to fish, ugh....






It shouldnt reduce your concerns. As it stands now, everything except buffs will cost the same or more than the current equivalent meds per shot. HOWEVER, the new meds have a much lower impact, in that they only IMPROVE your skills by 10-30%. Without a change in the resource formulas, or a greater amount of uses (500+), these medical enhancers will are not cost effective and will be used by very few people.


If the devs are trying to eliminate medical crafting, then they are doing a great job. If they want to retain that function, the formulae need to be changed.





Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
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