Bio Engineer Archive

Thread: CL 10 Recipe change???

Ikti
Sun Jan 04, 2004 7:49 pm
#1

Last night I had very good success using piket, corellian butterfly to make CL 10 pets...along with LPB substituted for the butterfly... tonight... I can't get them lower than CL 13-14... is anyone else noticing changes... I have used same quality dna, same tool/station, same flora (not that it matters).... and what was consistently gave me CL 10 is now CL13 or 14...


hmmm....?




I hate this game...
--------------------------------------------------------------
| Ikti Iazzi |
| Former Ambassador of PIT |
| Praetorian Imperial Taskforce |
| "One who sees clearly through the fog of war." |
ThaGreenDestiny
Sun Jan 04, 2004 8:32 pm
#2

I have been using Piket and Gurrcats/Krahbu dna and still get lvl 10's with no problem, including today. Maybe you are getting lazy and putting the dna in the wrong spots hehe. I did that one time and came out with this lvl 16 ready for deletion pet. That's the only thing I can think of that would be causing you problems, or putting pts into damage-but if you have been doing it for some time then that shouldn't be it.



Nismo
Rodianus Nerdius

Did anyone hear what my silent holocron said?

Ikti
Sun Jan 04, 2004 9:58 pm
#3

lazy yes...but not sloppy.. same quality, same slots, same exp... no CL 10...



I hate this game...
--------------------------------------------------------------
| Ikti Iazzi |
| Former Ambassador of PIT |
| Praetorian Imperial Taskforce |
| "One who sees clearly through the fog of war." |
Luxorblack
Sun Jan 04, 2004 10:01 pm
#4

Why are people deleting CL13-16 critters with that DNA? Those are some **edit** good creatures anyway. Keep em or at least give them away if your just going to destroy them.



_________________________________________________________

Luxor Black, Parsec Enterprises [Adventureous Curator]
Master Junk Seller, Novice Merchant, Master Bio-Engineer


Visit Luxor's Antiques @ -2995, -6788 in Mos Omenos, Tatooine

Ikti
Sun Jan 04, 2004 10:33 pm
#5

I delete them because of crappy stats..not because of CL


ThaGreen... just curious, are your piket samples from tonight? or an earlier sampling? can't get the CL10's I did yesterday... /argh




I hate this game...
--------------------------------------------------------------
| Ikti Iazzi |
| Former Ambassador of PIT |
| Praetorian Imperial Taskforce |
| "One who sees clearly through the fog of war." |
Ikti
Sun Jan 04, 2004 11:26 pm
#6

I am really losing it now.... I had two templates, one had hardiness of 272 and other had hardiness of over 400...(fortitudes were both below 200)... put in same skins...and both pets come out at CL 23..... just when I think I have most of this new system figured out......argh




I hate this game...
--------------------------------------------------------------
| Ikti Iazzi |
| Former Ambassador of PIT |
| Praetorian Imperial Taskforce |
| "One who sees clearly through the fog of war." |
gumbi17
Mon Jan 05, 2004 5:15 am
#7

What slots are you putting them in? Does hardiness matter for CL?
SilakDar
Mon Jan 05, 2004 5:28 am
#8

Have you levelled BE any since your last success?


LPB DNA will work for some, and not for others... but there's the question of why. Poor BE Assembly skill (ie low skill box number achieved) will completely negate the LPBs -one- resist category. However, as your assembly/experimentation increases, expect this to change. That one resist makes a very slight difference in your template... however, it tends to heft CL numbers over 10.


I recommend either sticking with Corellian butterflies, or running some missions on Corellia for bagarasets, gurrcats, or a similar CL10 ish creature with no resists. The resist on the LPB is what's throwing you off.




Tekaos Ator | Structures | Retired Swordsmith - Retired Swordsman |
Vasryn Caodele | Crimson Clutch Officer |
Keeper of Jademoon
MissileToad
Mon Jan 05, 2004 5:33 am
#9






SilakDar wrote:

LPB DNA will work for some, and not for others... but there's the question of why. Poor BE Assembly skill (ie low skill box number achieved) will completely negate the LPBs -one- resist category. However, as your assembly/experimentation increases, expect this to change. That one resist makes a very slight difference in your template... however, it tends to heft CL numbers over 10.




As a master BE I can tell you that you will have no problem getting it lvl 10 or below using that DNA combo.



Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

NiKotheBothan
Mon Jan 05, 2004 6:08 am
#10

Do any of you high level BEs out there now what attribute of DNA controls the ferocity of a pet. I tried to give away a pet with ferocity of 2 and he couldn't call it, maybe its just a bug but id like to know if there is a way to fix it.





Niko
The RECON guard dog
Vife
Mon Jan 05, 2004 6:44 am
#11

The key to CL 10 pets so far I have seen is all in the stats not so much the DNA going in.


If your stats for hardness, dexterity, and intelect are around 150 or lower you should get a creature around lv 10, if they around 120 it will have close to 2K ham if around 150-160 around 3K ham.


Try to keep aggression to around 100 or less this will give you fairly low dammage, but most people wanting low lv pets are loooking for a tank.


As for DNA going in I still haven't cracked that yet. If you put in all DNA from powerful stuff you, say graul maulers (about 500 in most categories) you will have stating stats around 300. If you mix high and low lv stuffyou will get one category as higher, but not as high as if you did all high lv stuff, say one GM in prowise and all the rest dwarf nuna dna (around 20 or 30) you will start with around 100 in hardness and very low numbers in everything else. To make a lv 10 pet from this experiment all the low stats up to around 100 and only put one experiemnt in to prowise making it 120-160. Some extra exp points can be put into psychological because it dosen't seem to effect CL too much.


I'll start assembling my data and put up a longer post tonight or tomorow.


Eede

NaveArk
Mon Jan 05, 2004 8:16 am
#12

Have you changed the skin you are using. Some skins have minimum CL no matter if you put Frenzied Graul or Yard Trash.

gen_x_jedi
Mon Jan 05, 2004 8:28 am
#13

I have found the same thing and I think it might be related to the quality of the DNA. I got CL10s consistently when going up to Master with 7 experimentation points (I ground out that line first before making anything) but when I hit Sampling III, Sampling IV and Master I found it harder and harder to get the same quality CL10 pets. I also have an inkling that a hotfix was put in. No more CL5 durnis with 8k health, 4k action and 3k mind with only 1-2 vulnerabilities, I think. I'll keep working at it, but I haven't been able to create a FrankenDurni in 3 days and I was creating 3-4 a day before...



Lt. Colonel Akmet Wolfram, BVC Army
Commander, Corellian Sector Battalion
Hoping to find the silent profession before being screwed by SOE
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