Bio Engineer Archive
Thread: Easy CL 10 pets: 2k HAM, 40% kinetic and specials
We will have to see. No one but the DEVs seem to know or have the slightest clue of whats going to be acceptible or not.
In the meantime, enjoy the process. Its got room for tweaking.
Later all!
DrakoZenro wrote:
yeah its normal for them to not use their special until they are fully grown
My higher level pets use specials from 50% grown no problem, so either its a min-CL thing or have to be over 50% grown.
To the original poster - my bet would be that this would be uncallable because of resists as others have said - I would be highly surprised if resists over 15% were allowed on CL10. This is still 1.5x what you would see on a wild CL10.
Here is a way for a master to make this recipe:
Collect a bunch of boar wolf dna
create a gnort using just the H and VHQ samples
Experiment until the outcome is slightly less than an AA sample
Make a gnort
Sample the gnort
Replace 2nd Gen Gnort with A Boarwolf in the recipe.
Super. No selling back hard earned skills.
Thanks for this post Mrkieron, I'm going to try it out today.
OK-
Took a bunch of VH and H Boar Wolf samples and made a Gnort. It came out: CL19 6000 HAM and I got a dna strand (AA) that looked like this:
361-51-337-407-339-113-502-344-100-154
Substituting this DNA for A - Boarwolf I got a Gnort that came out:
CL16
3837/3460/3263
40 kinetic, 21 Blast, 31 Cold
2.21 Speed .23 Hit 80-90 DMG
Strong Poison / KD
Ranged = N
Using this dna and a variation of the original recipe I came out (no experimentation) with
CL8 Eopie
1216/821/821
36 Kinetic
18 Blast
18 Cold
30-40 dmg
Knockdown
So I could have pushed the HAM higher, but possibly the first experimentation in physique or prowess would have bumped the CL up significantly.