Bio Engineer Archive
Thread: CU Conversion report from Bria
Message Edited by ArthurDentOnBria on 04-20-2005 08:01 AM
Rogue1970 wrote:
Call your pets - apparently all the BE pets arte buggy and getting the 'respec' treatment upon calling them.
Is there a frog for resources on TC-Bria? I'd like to test the new BE craftables.
Imaridril wrote:
What's happening tothe BE tissueswith Defense vs. Stun and Melee Defense? All of the Def vs. X skills seem to have been taken out of the game in the CU. It would seem pointless if BEs were able to keep crafting tissues with mods to skills that no longer do anything.
Dag_Benhameen wrote:
Imaridril wrote:
What's happening tothe BE tissueswith Defense vs. Stun and Melee Defense? All of the Def vs. X skills seem to have been taken out of the game in the CU. It would seem pointless if BEs were able to keep crafting tissues with mods to skills that no longer do anything.
Both melee and stun defense are still valid in CU as is bleed. Warcry, intimidate and cover are also still in the game. They are now just less common because they are scattered more sparsely through the elite professions.
Melee Defense is still valid, but I haven't seen any of the Defense vs. X skills, such as Defense vs. Stun anywhere in any skill tree. Most people are operating under the assumption that skills such as Defense vs. Stun, Defense vs. Knockdown, Defense vs. Dizzy, etc., will have no effect in the CU. Thus, if these skills no longer do anything, then it makes no sense for BE's to be able to craft an item with Defense vs. Stun on it.
There's also the issue of Combat Bleeding Defense. I don't think there's ever been conclusive testing as to weather or not it actually does anything, especially since there is a seperate skillmod called Bleeding Resistance that already shows up on lots of looted items.
Also, don't be too quick to say that Cover, Warcry, and Intimidate skillmods are still in the game. Rifleman have a new "Cover Up" ability, but they don't recieve and cover skill mods anywhere in their skill tree. Its very likely that this is a fixed skill now, and that no skill mods will apply to it. There are also no Warcry and Intimidate skill mods anywhere in any of the brawler skill trees. Unless otherwise stated, I think we have to assume that those skill mods no longer do anything either. Just because BEs can still craft items with those mods, doesn't mean they will do anything. All it means is that the devs didn't think everything through when it came to what needed to be converted.
I was hoping that the devs would use the CU as an oportunity to clean up and clear out all the old, obselete, and bugged skill mods, many which have been around since beta, but from the looks of things, all they are doing is adding a ton of new mods, while at the same time greatly increasing the list of obselete and bugged mods.
Message Edited by Imaridril on 04-16-2005 05:04 PM
health 11k action 2k mind 3k
second pet kreetle, kreetle, kreetle, kreetle, rancor came out level 10 with 3k health 500 action 1500 mind resists from 7 to 15 and 30 to 40 damage.
many creatures under level 20 I was told I couldn't sample
so I figure the dev's have really not put much effort into the creature conversion and we are all screwed.