Bio Engineer Archive
Thread: CU Conversion report from Bria
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Rogue1970
Thu Apr 21, 2005 1:29 pm
#14
nukuma wrote:
i made a couple pets today on tc 3, rancor, rancor, brackset, brackset, rancor, came out level 164 with med armor, 250-260 damage and resists from 30 to 60
health 11k action 2k mind 3k
second pet kreetle, kreetle, kreetle, kreetle, rancor came out level 10 with 3k health 500 action 1500 mind resists from 7 to 15 and 30 to 40 damage.
many creatures under level 20 I was told I couldn't sample
so I figure the dev's have really not put much effort into the creature conversion and we are all screwed.
I'm doubting they have spent much time on BE (pet wise)at all right now. Armor should not even be a factor or show up as you've described. Nothing in the game is supposed to have Light or Medium armor.
All they've done is implement a simple conversion script for existing pets and said, done.
It's looking like pet crafting fixes may be put off until after the CU and EP3 launch as not a priority - sad, but as a red headed stepchild profession, expected...
I doubt we even get any of the new creatures on Kashyyyk as schematics. ![]()
ArthurDentOnBria
Fri Apr 22, 2005 7:17 am
#15
Devil_Tiger wrote:
Intimidate and Warcry are Pikeman skills now.
skills, but not skill mods... right?
rahbert
Fri Apr 22, 2005 7:55 am
#16
"pets in datapad: unchanged, however when you call them you get the message about invalid stats."
On TC-Corbantis, I was able to pull both of my uber CL10 pets out with no problem.
On TC-Corbantis, I was able to pull both of my uber CL10 pets out with no problem.
Devil_Tiger
Fri Apr 22, 2005 8:54 am
#17
I believe they are just skills. It didn't appear to have any mods attached to, but I'll have to check again later today when I can stay on TC5 for more than a couple minutes. I'll post a little more info about this when I get a chance to test it further. It would be easier to test each skill further with and without the enhanced clothing, but I'll have to wait for TC Radiant to get some loving. Hopefully all the BE mod clothes will be useful, I plan on doing TKM to augment Master Pikeman and wearing BE mod clothing is going to play an important role in that template.
ArthurDentOnBria wrote:
Devil_Tiger wrote:
Intimidate and Warcry are Pikeman skills now.
skills, but not skill mods... right?
Devil_Tiger
Mon Apr 25, 2005 11:25 am
#18
Well, tried numerous times to get on the TC and test the Intimidate and Warcry mods but to no avail. I couldn't stay logged in for more than 1 or 2 minutes at a time. I'll try again this evening and see what happens.....
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